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Dogebet provides a vast selection of over 10,000 games, ensuring there is something for every type of player.
Our platform offers a unique gaming experience with fast-loading games, seamless gameplay, and an intuitive user interface.
Dogebet offers a wide selection of slots, table games, and live dealer games
We collaborate with leading game developers in the industry, guaranteeing high-quality and captivating gameplay experiences.
Slots: Find a wide range of slot games, from classic 3-reel slots to exciting video slots with great graphics and
Table Games: Play classic games like Blackjack, Roulette, Baccarat, and Poker. Perfect for both beginners and
Live Dealer Games: Play live casino games online with real dealers. Play live blackjack, roulette, and baccarat with the thrill of a real casino.
On dogebet.gg, you can see real-time information for each game:
Players 24h: Number of players in 24 hours
Winnings 1h: Amount paid within 1 hour
Winnings 24h: Amount paid within 24 hours
RTP: Return per Player of each game
Biggest Winners: Showcase the Hall of Fame for each game, highlighting the top 5 all-time winners.
Higher RTP (Return to Player): Our games offer higher payout rates, providing players with better odds and more winning opportunities..
Provably Fair Audits: Our games use provably fair mechanics, letting players check the fairness of each bet with blockchain transparency. This makes every spin, roll, or hand fair.
Game Provider Partnerships: Dogebet works with top providers like Pragmatic Play, Evolution Gaming, and Play’n GO to offer a great gaming experience..
COMING SOON 🚀
We are the first ever created company to bring real utility to $DOGE, the world’s largest and most loved memecoin with a market cap exceeding 50 billions of dollars, supported by the largest crypto community on the planet and backed by influential billionaire personalities.
Dogebet proudly offers the highest RTP (Return to Player) in the gaming industry, ensuring that players receive the best returns possible.
Unlike traditional casinos, it offers transparency with real-time Return to Player (RTP) rates, empowering players with vital information to improve their gaming strategies.
Our primary goal is to distribute 1 billion $DOGE tokens to our players within less than 12 months.
Every hour, a portion of our revenue is used to purchase Doge in the open market. This process creates a dynamic airdrop pool, distributed to all eligible players on the first day of each month
DogeBet is just impossible to ignore!!!
Elon Musk points out that memes have a big influence on society today. They affect consumer behavior, politics, and trends. Musk's statement, "Who controls the memes, controls the Universe," shows their strong impact on culture and public conversations.
U$1000,00 Sign-up Bonus
U$1000,00 Daily Race
$DOGE Monthly Airdrop
Decentralized $DOGE Lottery
Dogeback Reward System
The Doge NFT Collection
VIP Club
Affiliate Program
Security Protocols
Non Custodial Wallets
Probably Fair Mechanisms
Talk to Support
X / Twitter
Telegram Community
Sign Up: Create an account on Dogebet
Deposit: Make your first deposit of any amount
Start playing any Slots
Each time you meet a wagering requirement, you will receive a random number of free spins. There are three tiers: $100, $500, and $1000
Wager $100: Unlock the first mystery box for a random amount of free spins
Wager $500: Open the second mystery box for a random amount of free spins
Wager $1000: Reveal the third mystery box for a random amount of free spins Value per Free
On the homepage, track how much you need to wager to unlock the next mystery box for free spins.
Value per Free Spin: $0.20
Free spins are valid for 72 hours after they have been awarded
To receive the rewards, participants must complete all the required actions
The bonus will be issued within 24 hours of meeting the requirements
Fire Hot 20
Clover Gold
Rainbow Gold™
Elemental Gems Megaways™
Jungle Gorilla™
Honey Honey Honey™
Sweet Bonanza™
Egyptian Fortunes™
Wild Pixies™
Leprechaun Carol™
Vegas Magic™
Leprechaun Song™
Great Rhino™
Santa
Lady Godiva™
Hockey League™
DogeBet.gg is the world’s first licensed Web3 Meme-Casino, launched in February 2025 by a team of developers with nearly a decade of experience in the traditional gambling industry. We are proud to say that we have the largest selection of and in the industry.
With over 10,000 slots, live dealer games, and 250,000+ monthly sports betting events, there's something for every player in the house. Our , the Doge Originals, are provably fair, ensuring transparency and trust in every play, with Verified Random Functions — the VRF technology
Looking to maximize and qualify for your Doge airdrop rewards? Visit our for more information.
Sign Up: Create an account on DogeBet.gg.
Deposit: Make your first deposit of any amount.
Start Playing: Enjoy any Casino game or place bets in the SportsBook.
DogeBet dedicates 10% of its daily revenue to an exclusive airdrop system to reward loyal players. Every hour, DogeBet uses 10% of its revenue to purchase Dogecoin from the market, creating a robust and dynamic reward pool. $DOGE Airdrop Pool will be EQUALLY shared among all players that qualify for the airdrop.
Just Wager $250,00 during the month, from day 1 to last day of each month.
Date of Payment: Rewards are credited directly to your DogeBet.gg account on the 1st of each month.
Eligibility: Wager $250,00 or more during the month.
Note: Players can earn rewards every month as long as they reach the $250,00 wagering requirement.
Transparency: Monitor the real-time monthly revenue of Dogebet.gg.
$DOGE Airdrop Pool: Check the current size of the DOGE Airdrop
Players Qualified: Check the number of players who have already qualified.
Reward per player: See the reward amount per player.
Latest Buys: Track all on-chain DOGE purchases.
Progress Bar: Check in real-time how much you need to wager to qualify for next airdrop
[Dogebet Revenue] = [Casino Revenue] + [Sports Revenue] + [Future Trading Revenue]
[Doge Airdrop Pool] = 10% of [Dogebet Revenue]
[Reward per Player] = [Doge Airdrop Pool] / [Players Qualified]
Example:
[Casino Revenue] = 500.000 USD
[Sports Revenue] = 300.000 USD
[Future Trading Revenue] = 200.000 USD
[Dogebet Revenue] = 500k + 300k + 200k = 1.000.000 USD
[Doge Airdrop Pool] = 10% of 1.000.000 USD = 100.000 USD
Let's say average price bought of $DOGE was 10 cents per token and 10,000 players qualified for airdrop that month.
[Players Qualified] = 10.000
[Doge Average Price] $0,10
[Doge Airdrop Pool] = 100.000 USD / $0,10 = 1,000,000 Doge Tokens [
Reward per Player] = 1,000,000 Doge Tokens / 10,000 Players = 10,000 DOGE PER PLAYER
DogeBet is proud to offer the best and highest odds in sports betting industry, giving you the chance to maximize your winnings. We constantly refine our odds to be the most competitive. Whether you're experienced or a newcomer, join DogeBet for top
60+ Sports Categories: Dogebet provides over 60 sports categories to bet on, including football, basketball, eSports, and motorsports, with more than 250,000 betting options available each month
Highest Odds in the Market: We offer competitive odds, giving you the maximum reward value for your bets.
DogeBet lets users watch live sports and bet simultaneously. The service covers popular leagues and tournaments worldwide, including football, basketball, and tennis. With an easy-to-use interface, fans can switch between watching and betting, making it a top choice for sports
Single Bet: Place a wager on one event. It's easy to manage and results are quick.
Accumulator/Parlay: Combine multiple bets for higher potential wins due to combined odds but involves higher risk.
BetSlip suits both simple and strategic betting preferences for varying risk
American Football
Floorball
Rugby League
Badminton
Formula 1
Rugby Union
Bandy
Futsal
Sailing
Baseball
Gaelic Football
Snooker
Basketball
Golf
Speedway
Beach Volleyball
Handball
Squash
Boxing
Hurling
Table Tennis
Chess
Ice Hockey
Tennis
Cricket
Kabaddi
Volleyball
Cycling
Lacrosse
Water Polo
Darts
MMA
Arena of Valor
Counter-Strike
CrossFire
Dota 2
Halo
King of Glory
League of Legends
Mobile Legends
Overwatch 2
Rainbow Six
StarCraft
Valorant
Warcraft III
COMING SOON 🚀
Sign Up: Create an account on Dogebet
Deposit: Make your first deposit of any amount
Bet: Start placing your bets in our sportsbook with a minimum bet of $5
You’ll receive a FREEBET matching the amount of your first net win in the sportsbook up to $500
For example, if you make a bet of $100 and win $300, your net win is $200 You will be issued a $200 Freebet
Note: The Freebet is available until your first win. If you lose your first few bets, you are still eligible for the Freebet on your first win
Minimum Bet: 3 positions
Minimum Odds: 1.5 per position
Only eligible for the first winning ticket
Freebets are valid for 72 hours after they have been awarded
You'll be notified on the homepage when you receive your free bet.
Sign Up: Create an account on DogeBet.gg.
Deposit: Make your first deposit of any amount.
Start Playing: Enjoy any Casino game or place bets in the SportsBook.
Everyday, DogeBet hosts a $500 Daily Race, where the top 50 players compete for incredible prizes. The first-place winner takes home a whopping 40% OF POT!
Rewards will be directly deposited into your DogeBet.gg account in Dogecoin. You will also receive a notification detailing your earnings and your rank in the daily race.
Note: If you've earned before, you can earn again... Players who have earned rewards before can continue to earn daily by wagering enough to rank in the top 50
On the homepage, you can view your daily race rank based on the amount wagered. Additionally, a leaderboard displays the top 50 players, including their current position, wagered amount, and prize to receive
1st place
40.0%
26th place
0.36%
2nd place
20.0%
27th place
0.35%
3rd place
8.0%
28th place
0.34%
4th place
6.0%
29th place
0.34%
5th place
4.0%
30th place
0.33%
6th place
2.0%
31st place
0.32%
7th place
1.8%
32nd place
0.31%
8th place
1.6%
33rd place
0.30%
9th place
1.4%
34th place
0.30%
10th place
1.2%
35th place
0.29%
11th place
0.8%
36th place
0.28%
12th place
0.76%
37th place
0.27%
13th place
0.72%
38th place
0.26%
14th place
0.68%
39th place
0.26%
15th place
0.64%
40th place
0.25%
16th place
0.6%
41st place
0.24%
17th place
0.56%
42nd place
0.23%
18th place
0.52%
43rd place
0.22%
19th place
0.48%
44th place
0.22%
20th place
0.44%
45th place
0.21%
21st place
0.4%
46th place
0.2%
22nd place
0.39%
47th place
0.19%
23rd place
0.38%
48th place
0.18%
24th place
0.38%
49th place
0.18%
25th place
0.37%
50th place
0,17%
DogeBack is a reward credited to users based on the house edge of the games they are playing.
Doge-Bet offers 5% DogeBack on all bets, and it can be claimed every 30 minutes via the rewards page or dropdown. When claiming DogeBack, 50% of the amount is credited to the user's balance immediately, while the remaining 50% is credited to the Rewards Calendar, distributed over 3 days
It is a reward credited to users based on the house edge of the games they are playing. DogeBack is one of the unique utilities of Doge-Bet's upcoming NFT collection, DogePals. Each DogePal offers up to 10% DogeBack. Users need to 'link' their DogePal to their profile to activate the DogeBack utility.
Learn more about DogeBack. DogeBack can be claimed every 30 minutes, with 50% credited immediately to the user's balance and the remaining 50% added to the Rewards Calendar, distributed over 3 days!
You can now increase your DogeBack by up to 10% based on your Doge holdings across all casino games. Take up to 10% of the house edge back from every bet you place.
Your DogeBack rate is calculated based on the USD value of your Dogecoin holdings:
$1,000,000+ - 10%
$500.000+ - 9%
$250,000+ - 8%
$100,000+ - 7%
$50,000+ - 6%
$25,000+ - 5%
$10,000+ - 4%
$5,000+ - 3%
$1,000+ - 2%
$500+ - 1%
DogeBack can be claimed every 30 minutes, with 50% credited immediately to the user's balance and the remaining 50% added to the Rewards Calendar, distributed over 3 days!
Enjoy great rewards like cashback, special promotions, and personalized service. As you play more, you move up in Dogebet's VIP Program, which offers more benefits as you climb the ranks
Increase Rakebacks up to 22%
Increase Cashback up to 30%
Increase Payment Frequency
Earn Level-Up Bonus up to U$1.000.000,00
VIP Manager Support for personalized help.
January 2025: - Base NV gets a Curacao Gaming License to operate Web3 Casino
February 2025: - Dogebet.gg goes online
March 2025: - First Airdrop of $DOGE for players - Dogebet House Games - Revenue Share Affiliate System
April 2025: - 1000x Future Trading
May 2025: - Decentralized Doge Lottery
June 2025: - 10.000 Doge NFT Collection
COMING SOON 🚀
A non-custodial wallet is a crypto wallet where you alone are responsible for keeping your private keys safe. Unlike custodial wallets, where a company manages your keys, non-custodial wallets give you full control. Only you can access and move your funds.
Full control: Only the user can access their cryptocurrency through their private key
Security: The user is responsible for the private key and the wallet's security. If the private key is lost, access to the funds is lost too.
Privacy: Without intermediaries, user privacy is enhanced, as there is no need to rely on third parties to store sensitive information.
Secure transactions: No central authority (like an exchange) can be hacked or access the funds.
Some well-known non-custodial wallets are MetaMask, Trust Wallet, and Exodus.
The key benefit of these wallets is that users have full control over their assets, which also means they must manage security responsibly.
Dogebet House Games guarantee fairness using provably fair methods with Verified Random Functions (VRF). This lets players check the fairness of each game's outcome, ensuring a transparent experience.
Verified Random Functions (VRF): Dogebet uses VRF to ensure secure and random results for every game or bet. Players can check the results on-chain to confirm fairness and that outcomes are not tampered with by anyone.
Provable Outcomes: After each game or bet, results are shared on the blockchain. This lets users check the fairness using public cryptographic proofs, offering trust and transparency that traditional casinos cannot
At Dogebet, we are dedicated to offering a safe and clear platform so players can enjoy gaming with confidence.
Dogebet uses strong security, fair systems, and regular checks to build trust in GambleFi.
Base Online N.V. is fully committed to safeguarding your personal information. This Privacy Policy outlines the type of information we collect when you use our services, the reasons we collect this data, and how we manage and utilize the information.
By using our services, you agree to this Privacy Policy, which forms a part of the Website’s Terms and Conditions. The terms “We,” “Us,” or “Our” refer to Base Online N.V., while “You” refers to the users of the Website.
We reserve the right to update this Privacy Policy from time to time. Any changes will be notified by updating the terms on our platforms. We recommend that you periodically review this Privacy Policy to stay informed.
Information Collected
We consider any information that can be used to identify an individual as Personal Information. This includes, but is not limited to, the following:
First and last name
Date of birth
Home or other physical address
Email address
Phone number
Nationality
Device ID
A video recording of you and a photographic image
Transactional information and transaction history
Internet Protocol (IP) address used to connect your device to the Internet
Location, version, and time zone settings
Information from other sources, such as credit history from credit bureaus
Information about your behavior and activity for marketing and advertising purposes
You may be required to provide Personal Information when using our Website, registering for an Account, or utilizing our Services.
In addition to the Personal Information you provide, we collect data regarding your interaction with our Website and services. This may include:
Website usage preferences
Feedback on the services provided
Administrative and traffic data (e.g., source IP address, time of access, date of entry, web pages visited, language preferences, software crash reports, and browser type)
This information is logged by our servers, which may be located in Luxembourg or other locations as needed, and is essential for delivering and maintaining the quality of our services. Rest assured, we do not collect any Personal Information without your knowledge.
Data Collection
We may automatically collect specific data outlined above and receive the Personal Information you provide through our services or your communications and interactions on the Website. Additionally, we may receive personal information from online vendors and service providers and customer lists legally obtained from third-party vendors.
We may also engage third-party service providers to offer technical support, process online transactions, and maintain your account. Any information you provide to these vendors, service providers, or third-party e-commerce services may be shared with us in accordance with this Privacy Policy.
We will only use and disclose the Personal Information in accordance with the purposes described in this Privacy Policy. Furthermore, we ensure that any agreements we enter into with third-party service providers and vendors include robust privacy protection measures to safeguard your Personal Information.
Use of Information
We use the Personal Information we collect from you for a variety of purposes, including:
Service Delivery: To provide our services, offer customer support, conduct necessary security and identity verification checks, process your online transactions, assist in third-party promotions, and meet business requirements related to the operation of our services.
KYC Compliance: To collect and process identity information and sensitive personal data, as required by Know Your Customer (KYC) regulations and Anti-Money Laundering (AML) laws and regulations.
Transaction Services: To process your orders and communicate with you about those orders and our services.
Fraud Prevention and Credit Risks: To process personal information to prevent fraud and abuse and to protect the security of our users and services. This may include scoring methods to assess and manage credit risks.
Legal Obligations: To comply with applicable laws and regulations, including anti-money laundering requirements.
Legitimate Interests: To pursue our legitimate interests and those of our users, such as detecting and preventing fraud and safeguarding the security of users and the platform.
We may share your personal information with our carefully selected partners, including any third parties with whom we have data-sharing arrangements that align with these purposes.
Surveys and Contests
Occasionally, we request information from you via surveys or contests. Participation is voluntary; you can choose whether to provide the requested information. Information requested may include contact details (such as name, address, and phone number) and demographic data (such as postal code or age).
Advertising and Promotional Use
By accepting any contest prize or winnings from us, you consent to using your name for advertising and promotional purposes without additional compensation unless prohibited by law. Additionally, unless you opt out of promotional communications, we may use your Personal Information (including your email address and phone number) to inform you about our products, services, promotions, and carefully selected third-party products (including online poker, casino games, betting, backgammon, and more).
Excluded Disclosures
Examples of third-party services that may require limited access to your information include:
Analyzing data
Providing marketing assistance
Processing payments
Transmitting content
Assessing credit risk
These third-party service providers have access to the personal information they need to perform their specific functions but are not permitted to use it for other purposes. Additionally, they must process personal information in line with our contractual agreements and applicable data protection laws.
Business Transfers:
Protection of DogeBet and Others:
We may release account and other personal information in the following circumstances:
To comply with legal obligations, including regulatory requirements
To enforce or apply our Terms of Use and other agreements
To protect the rights, property, or safety of DogeBet, our users, or others
This may include sharing information for fraud prevention or credit risk reduction with other companies and organizations.
Legal Obligations:
We may disclose personal information to comply with any legal process served on us, our platforms, or in situations under similar legal obligations.
Fraud Prevention:
Addiction Research:
For research purposes related to addiction prevention, data may be anonymized and shared with relevant institutions.
Access to Information
You can opt out of receiving promotional communications at any time. This can be done by:
Adjusting your account settings on our website or services
Using the opt-out link in an email you receive from us
Contacting our Customer Service team via email or by writing to us
In addition, you may contact us if you wish to:
Confirm the accuracy of the Personal Information we have collected about you
Update or correct your Personal Information
Raise any concerns or complaints regarding our use of your Personal Information
Upon request, we will either:
Update any Personal Information you have provided to us, provided that you can demonstrate the need for such changes or
Mark your Personal Information to prevent its use for future marketing purposes.
Please note that nothing in this Privacy Policy prevents us from retaining your Personal Information where we are required by law.
Cookies
When you access our services, we may store small pieces of information on your device, known as cookies. These are text files that record your preferences when visiting online pages. We also use Local Shared Objects, commonly known as flash cookies, similar to browser cookies. Flash cookies allow us to remember details about your visits across our sites. Neither cookies nor flash cookies can be used to access other information on your device. We use these methods to track your use of our services, monitor traffic, and enhance your experience.
Cookies help us to:
Improve our services
Make your experience more efficient and relevant
Show you more tailored advertisements
We use different types of cookies:
Strictly necessary cookies: These cookies allow you to navigate the website and use features like secure areas and financial transactions. These are necessary for the website to function efficiently. They store information collected during registration, enabling us to recognize you as a customer and provide you with relevant services.
Session-based cookies: These cookies are only allocated during your visit and help you move around the website faster. For registered customers, they provide more tailored information. These cookies expire automatically when you close your browser.
Persistent cookies: These cookies remain on your device for a set period defined by each cookie. Flash cookies are also persistent.
Analytical cookies: These cookies help us recognize and count visitors, understand how they use our services, and improve site functionality, ensuring you can easily find what you are looking for.
You can accept or decline cookies. Most web browsers automatically accept cookies, but you can modify your browser settings to decline them. The Help menu on your browser provides instructions on how to:
Prevent your browser from accepting new cookies
Have the browser notify you when a new cookie is received
Disable cookies altogether
You can modify your Flash Player settings via the Settings Manager to manage Flash cookies. To disallow flash cookies from all third-party content:
Go to the Global Storage Settings panel and uncheck "Allow third-party flash content to store information on your computer."
Use the Website Storage Settings panel in the Settings Manager for specific websites.
Some features may be unavailable if you use an outdated Flash Player or browser version. We recommend keeping your Flash Player and browser up to date for the best experience. If you decline cookies, some interactive features of our sites may not function fully.
Consent to Use of Data
You must send and receive our funds to participate in real money games. We may use third-party electronic payment systems to process these transactions. By accepting this Privacy Policy, you consent to transferring your information outside of your country where necessary. Rest assured, we ensure that our payment systems comply with privacy protection standards.
Consent to Security Reviews
We reserve the right to conduct security reviews at any time to verify the accuracy of your registration data, your use of our services, and your financial transactions, ensuring compliance with our Terms and Conditions and applicable law. By using our services, you authorize us to use and share your Personal Information with third parties as needed to validate your information, which may involve transferring data outside of your country.
Security reviews may include, but are not limited to, ordering a credit report or verifying your information against third-party databases. You agree to provide any additional information or documentation we request to facilitate these reviews.
Security of Information
We prioritize the security of your Personal Information. All data we receive directly from you is stored in an encrypted, password-protected database within our secure network, safeguarded by state-of-the-art firewall software. Our services support SSL Version 3 with 128-bit encryption to protect data in transit. We also ensure that our subsidiaries, agents, affiliates, and suppliers employ appropriate security measures to safeguard your data.
Protecting Minors
Our services are not intended for individuals under eighteen (18) or their jurisdictions' lawful age. Anyone using our services is of legal age. We actively take steps to prevent minors from accessing our services, and if we discover that a minor has submitted personal information, we will remove this data from our records.
International Transfers
Personal Information collected through our services may be stored and processed in any country where we or our affiliates, suppliers, or agents operate. By using our services, you consent to transferring your data outside your country, even to countries that may not have adequate privacy laws. Nevertheless, we require that our agents, affiliates, and suppliers comply with our privacy standards, regardless of location.
Third-Party Practices
We cannot guarantee the protection of any information you provide to third-party websites that link to or from our services or any information collected by third parties administering our affiliate programs. These third parties operate independently, and their privacy policies govern any data they collect.
Legal Disclaimer
Our services are provided “AS-IS” and “AS-AVAILABLE” without warranties. We are not responsible for events beyond our direct control. Due to the evolving nature of technology, we cannot guarantee that our services will always be error-free or that your Personal Information will remain completely private. We are not liable for any indirect, incidental, consequential, or punitive damages relating to using or releasing your Personal Information.
Consent to Privacy Policy
Your use of our services constitutes your agreement to this Privacy Policy, which is our entire and exclusive policy on privacy and supersedes any earlier versions. This Privacy Policy should be read in conjunction with our Terms and Conditions and any other applicable terms posted on our platforms.
We may periodically update this Privacy Policy, and changes will be posted on our platforms. Continued use of our services following any updates signifies your acceptance of the new terms. We recommend that you review this policy regularly.
In accordance with
Article 77 of the GDPR
, you have the right to complain regarding your data processing with a supervisory authority, particularly in the country where you reside, work, or where the alleged infringement occurred.
The Website, (referred to as the “Casino,” “Website,” or “Company”), is owned and operated by Base Online N.V., a company incorporated under the laws of Curaçao, with registration number [166632] and business address at Abraham de Veerstraat 1, Willemstad, Curacao. Base Online N.V. is licensed and regulated by the Curaçao Gaming Authority under License No. 365/JAZ, issued to Gaming Services Providers, authorized and regulated by the Government of Curaçao.
Services metrics (e.g., occurrences of technical errors, interactions with service features, content engagement, and your settings preferences)
Communication: To communicate with you regarding services, including updates, notifications, and customer service interactions.
Service Improvement: To troubleshoot, analyze performance, fix errors, and improve the overall usability and functionality of services.
Recommendations and Personalization: To identify your preferences, recommend features and services that may interest you, and personalize your experience.
Your information is a critical part of our business, and we are not in the business of selling users' data. only shares users' personal information as described below and with subsidiaries or affiliates that either adhere to this Privacy Policy or follow similarly protective practices.
As we continue to grow and evolve our business, we may buy or sell businesses or services. In such transactions, user information is typically one of the transferred assets, remaining subject to any pre-existing privacy policies. In the unlikely event that or its substantial assets are acquired, user information will be included as a transferred asset and remain protected under this Privacy Policy.
If we determine that you have cheated or attempted to defraud or another user of our services—whether through game manipulation, payment fraud (e.g., using stolen credit cards), or any other fraudulent activities, including chargebacks or prohibited transactions like money laundering—we reserve the right to share relevant information (including your identity) with other online gaming sites, banks, credit card companies, appropriate agencies, and authorities.
Dogebet offers a safe, reliable gaming platform with non-custodial wallets and fair play through blockchain transparency. We prioritize user security and clarity in all we do.
We prioritize player safety, ensuring they have full control of their assets and secure data. Dogebet uses strong security measures to protect user accounts and funds.
Complete Control Over Your Funds: Dogebet lets you use non-custodial wallets, meaning you keep full control over your money. Unlike regular casinos, where you have to deposit funds to the casino's account, this reduces the risk of your funds being stolen or mishandled.
Direct On-Chain Transactions: All transactions, like betting, claiming rewards, or withdrawing money, happen on-chain. This keeps your assets in your control and verifiable on the blockchain.
Two-Factor Authentication (2FA): To make your account safer, we offer two-factor authentication (2FA). Even if someone knows your password, they can't get into your account without this extra security step
Smart Contracts: Staking uses smart contracts to automatically handle funds based on set rules, removing the need for human involvement. This prevents tampering and ensures fair and precise execution of outcomes.
At DogeBet, we are committed to providing all users a fair, transparent, and secure Sportsbook experience. We take integrity seriously—any form of fraudulent activity is strictly prohibited and will result in immediate and decisive action, as outlined below.
Fraudulent betting refers to any attempt to exploit the system unfairly. Such activities include, but are not limited to:
Intentional Exploitation – Placing bets based on incorrect odds, inaccurate information, or fixed events.
Late Betting – Exploiting delays in event updates to place bets unfairly.
Arbitrage Betting – Placing bets across multiple platforms to secure guaranteed profits regardless of the outcome.
Professional Betting – Using systematic strategies designed to manipulate the platform for consistent gains.
Betting on Dropping Odds – Exploiting rapid market shifts to take advantage of pricing errors.
Multiple Account Usage – Creating or using multiple accounts to bypass limits, gain unfair advantages, or abuse promotional offers.
Promotion Abuse – Misusing promotional campaigns through actions such as bonus stacking or collusive betting.
Dependency Betting – Engaging in betting behavior associated with known fraud networks or linked to suspicious accounts.
Chargebacks & Payment Fraud – Initiating chargebacks or disputing valid transactions.
Forged Documents – Providing false or manipulated identification or financial documents.
Collusion – Coordinating with other users to manipulate game outcomes, promote abuse, or gain an unfair advantage.
Fraud Against Other Platforms – Any fraudulent activity on other casinos or payment providers, including chargeback abuse and money laundering.
Unfair Strategies – Exploiting loopholes or system errors for unfair winnings.
Users identified as engaging in fraudulent behavior will face immediate account termination and the following penalties:
Account Closure & Funds Forfeiture – The account will be permanently closed, and all deposited funds and winnings will be confiscated with no obligation to return funds.
No Prior Warning – Accounts will be closed without prior notice, and DogeBet is not obligated to provide specific reasons.
Betting Limitations – Users suspected of fraud may have their betting access restricted before account closure.
Mandatory KYC Verification – Users must complete identity verification through the Veriff program to withdraw deposited funds. Failure to verify using legitimate documents will result in automatic forfeiture of funds.
Reporting to Authorities & Legal Action – In cases of severe fraud, DogeBet reserves the right to report the activity to regulatory bodies, financial institutions, and law enforcement agencies.
No Obligation to Notify – DogeBet is not required to disclose specific details or evidence before enforcing penalties.
All decisions related to fraudulent activities are made solely by our Sports and Risk Departments, based on established fraud detection systems and patterns. DogeBet reserves the right to withhold specific evidence of suspicious activity based on the user’s overall behavior and betting patterns. All decisions are final and not subject to appeal.
DogeBet enforces a strict zero-tolerance policy toward any form of fraudulent activity. Engaging in any prohibited actions listed above will result in permanent account restrictions, forfeiture of funds, and potential legal consequences.
By using our Sportsbook, you acknowledge and agree to comply with this Fair Play and Fraud Prevention Policy. Your cooperation helps ensure a fair, secure, and enjoyable betting environment for all users.
Base Online N.V. is committed to preventing money laundering, terrorism financing, fraud, and other financial crimes. By registering for an account, you agree to comply with our General Terms & Conditions, Privacy Policy, and AML Policy.
At DogeBet, AML compliance is a top priority. We implement rigorous processes and update our systems to detect and prevent financial crimes. Our three-step account verification procedure ensures the highest level of security for our users, with considerations for country-specific risks.
We adhere to strict anti-money laundering (AML) standards in compliance with EU guidelines. Our management and employees must enforce these standards, ensuring that our services are not misused for money laundering or other illicit activities.
Definition of Money Laundering
Money laundering is defined as:
Conversion or transfer of property, particularly money, with the knowledge that it is derived from criminal activity or participation in such activities. This is done to conceal or disguise the illegal origins of the property or to assist any person involved in such activities in evading the legal consequences of their actions.
The concealment or disguise of the true nature, source, location, disposition, movement, rights, or ownership of property, knowing that it has been derived from criminal activity or participation in such activity.
The acquisition, possession, or use of property with the knowledge, at the time of receipt, that it was obtained from criminal activity or by assisting in such activity.
Participation in, association with, or attempts to commit, aid, abet, facilitate, or counsel the commission of any actions listed above.
Money laundering is considered an offense even if the activities that generated the laundered property occurred in another Member State or a third country.
DogeBet AML Program
The DogeBet AML Program is designed to comply with the following regulations:
EU Directive 2015/849 of the European Parliament and the Council of 20 May 2015 on preventing the use of the financial system for money laundering purposes.
EU Regulation 2015/847 on information accompanying transfers of funds.
EU Sanctions Regulations that impose restrictive measures on specific individuals and embargoes on goods and technology, including dual-use goods.
Belgian Law of 18 September 2017 on preventing money laundering and limiting the use of cash.
The responsibility for ensuring compliance with this AML Policy and Program rests with the General Management of Base Online N.V., which emphasizes the importance of strict adherence to AML requirements. General Management appoints an Anti-Money Laundering Compliance Officer (AMLCO) to oversee and enforce the AML policy and procedures.
Base Online N.V. General Management and the AMLCO must approve any significant changes to the DogeBet AML Policy.
Account Verification
Basic Verification:
Basic Verification is a mandatory Know Your Customer (KYC) procedure that all users must complete before making any withdrawals or transactions to another user. This process applies regardless of payment method, withdrawal amount, or user nationality. The following information is required for Basic Verification:
First name
Last name
Date of birth
Country of residence
Gender
Complete address
Intermediate Verification:
Users who deposit, withdraw, or transfer cryptocurrency equal to $2,000 or more (or transfers equal to $1,000 or more between users) must complete Intermediate Verification. Until this procedure is completed, the withdrawal, deposit, or transfer will be paused.
Intermediate Verification requires users to upload a high-resolution photo ID showing their face and identification number. If the information provided during Basic Verification is accurate, a digital verification will be performed using two databases to confirm that the data and documents match. If digital verification fails or cannot be performed, users must provide proof of residence, such as a government-issued registration certificate or similar document.
DogeBet reserves the right to require any user to complete identity verification at its sole discretion for any reason.
Advance Verification:
Advanced verification is required for users who deposit or withdraw cryptocurrency equal to $5,000 or more or transfer cryptocurrency to another user equal to $3,000 or more. In such cases, users must also provide proof of their source of wealth. Until this verification is complete, the withdrawal, deposit, or transfer will be paused.
DogeBet reserves the right to request source of wealth verification from any user at any time and for any reason.
Identification Verification (KYC)
Formal customer identification is a crucial aspect of our KYC (Know Your Customer) policy and is essential for complying with anti-money laundering regulations. To complete identification verification, the following steps are required:
A copy of your passport, ID card, or driving license, with the identification number visible.
A second photo showing your face.
You may blur any personal information on the identification document except for the following:
Date of birth
Nationality
Gender
First and second name
Photo
Ensure that all four ID corners are visible and all required details are readable. A DogeBet employee may conduct additional checks to verify the information if necessary.
Proof of Address
Proof of address is typically verified through digital verification. If the digital process fails, you will be asked to provide manual proof of address. Acceptable documents include a recent utility bill (issued within the last three months) sent to your registered address or an official government document confirming your residence.
To expedite the approval process, please ensure the document is a high-resolution photo with all four corners visible and all text readable. Acceptable examples include:
Electricity bill
Water bill
Bank statement
Any official government correspondence addressed to you
A DogeBet employee may perform additional checks to verify your proof of address.
Source of Wealth
If a player deposits cryptocurrency equal to $5,000 or more, a Source of Wealth (SOW) verification must be conducted. The SOW can be established through the following means:
Ownership of a business
Employment
Inheritance
Investments
Family wealth
The wealth's origin and legitimacy must be clearly understood. If further clarification is required, a DogeBet employee may request additional documentation or proof.
If a user deposits this amount in a single transaction or through multiple smaller transactions, their account will be frozen until verification is completed. An email will be manually sent to the user requesting a bank wire or credit card statement to confirm their identity. Additional information about the user’s financial situation may also be required.
Basic Document
A basic document is generated and accessible on the user’s profile page at DogeBet.gg. To obtain this, users must provide the following information:
First name
Last name
Nationality
Gender
Date of Birth
An AI system will create and save this document. If necessary, a DogeBet employee may perform additional checks.
Geographical Risk Management
Certain countries pose a higher risk for money laundering and terrorism financing than others. DogeBet uses a variety of credible sources to assess these risks, categorizing users based on their citizenship, country of residence, or country of business.
DogeBet uses the following regional classifications:
Region One: Low Risk
As outlined earlier, users from low-risk nations undergo the standard three-step verification process.
Region Two: Medium Risk
For users from medium-risk nations, the three-step verification process is triggered at lower deposit, withdrawal, and tip amounts:
Intermediate Verification for transactions of $1,000 or more
Advance Verification for transactions of $2,500 or more
Region Three: High Risk
Users from high-risk regions are banned. The list of high-risk regions is regularly reviewed and updated.
Additional Measures:
An AI system, overseen by the AML Compliance Officer, monitors and reports unusual behavior. A Data Scientist also uses advanced tools to detect suspicious activity, such as:
Depositing and withdrawing without significant betting activity.
Using different bank accounts or exhibiting changes in nationality, currency, or behavior.
Users must use the same method for both deposits and withdrawals.
Enterprise-Wide Risk Assessment (EWRA)
DogeBet has conducted an Enterprise-Wide Risk Assessment (EWRA) to identify and understand AML risks specific to its services, users, transactions, delivery channels, and geographic operations. The EWRA is reassessed annually, with measures taken to address emerging risks and ensure compliance with regulatory expectations.
Ongoing Transaction Monitoring
Ongoing transaction monitoring ensures that all transactions are compared against the customer profile to detect unusual or suspicious activity. This monitoring occurs at three levels:
First Line of Control:
DogeBet works with trusted payment service providers and has robust AML policies to prevent suspicious deposits. KYC procedures are rigorously applied to all potential customers.
Second Line of Control:
DogeBet maintains a system to perform Customer Due Diligence (CDD) as needed. This includes verifying financial transactions, payment requests, and other account activities.
All transactions are subject to scrutiny, and unusual transactions are flagged and reviewed by employees supervised by the AML Compliance Officer.
Third Line of Control:
As a final measure, manual checks are performed on suspicious or high-risk users. If fraud or money laundering is detected, the relevant authorities will be informed.
Reporting of Suspicious Transactions
According to internal procedures, DogeBet staff members are trained to report suspicious transactions. The AML team analyzes these reports, and depending on the results:
A report may be sent to the Financial Intelligence Unit (FIU) in compliance with the Law of 18 September 2017.
Business relationships with the customer may be terminated if necessary.
Record Keeping
Identification data must be kept for at least ten years after the business relationship ends. Transaction data must also be stored for ten years following the completion of a transaction or the termination of the business relationship. These records will be encrypted and securely stored both online and offline.
Audit
Internal audits are regularly conducted to review and report on AML activities and compliance.
Data Security
All user data will be handled with strict confidentiality and will not be sold or disclosed to third parties except when required by law or to prevent money laundering. DogeBet follows all relevant data protection guidelines and regulations.
Contact Us
If you have any questions, complaints, or concerns about the
AML/KYC Policy
or account checks, please contact us.
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Declared in advance format of tennis match can be changed before match starts (e.g. in a single match super tie-break is played instead of the decisive 3-rd set or 3 sets are played instead of 5). In such cases, bets made on “Win1” and “Win2” outcomes of match are subject to calculation according to final result, and all the other bets are calculated with the odds “1” (one).
If one of the sides refuses to participate in the match before its start, or is unable to participate, retires or is disqualified, the bets made on the match outcomes are calculated with odds “1” (one).If during tennis team (doubles) match, in which the participants’ names are specified by team (country) name (for example, Spain-Switzerland), the change of tennis player (team) is performed (in advance announced tennis player or tennis team for which the bets were offered), the bets on all outcomes of the match remain valid.
The bets made on the outcomes of tennis matches, which were postponed or interrupted, remain valid until the end of the tournament, which they belong to.
Result: it is offered to predict which player will be the match winner. The following betting options are available:
Win 1: victory of player 1
Win 2: victory of player 2
The bets (including bets placed on statistical data) which are definitely considered to have taken place at the moment of the termination of the match based on the actual registered result (according to the format of the match), are subject to calculation. The rest of the bets, including “Win 1 and “Win 2” are refunded (calculated with the odds “1”).
Total: it is offered to make bets on the total number of played games. The following betting options are available:
Total Over: the total number of games will be higher than the selected value of bet argument.
For example: The bet 1-st set total: over (8.5). In this bet “8.5” is the bet argument. Let us suppose that the 1-st set ended with the score 6-4. Thus, we have 10 in total. The bet will be calculated as won, because 10>8.5.
Total Under: the total number of games will be lower than the selected value of bet argument.
For example: The bet 1-st total under (8.5). In this bet, “8.5” is the bet argument. Let us suppose that the 1-st set ended with the score 2-6. Thus, we have 8 in total. The bet will be calculated as won, because 8<8.5.
Games Handicap: it is the advantage or disadvantage of games, which is attributed to player’s score of the games. The player, on which the bet is placed, must become the winner after the handicap adjustments are performed.
Positive Handicap: this handicap type implies that the player, on which the bet is made, must become the winner after the advantage of games, the number of which is defined by the selected handicap argument, is added to the player’s score.
For example: The bet Handicap 2 (3.5). The bet is placed on player 2 , and “3.5” is the handicap argument. For this bet to be calculated as won, player 2 must be the winner after we add the advantage of 3.5 games to his/her score. Let us review the possible outcomes of this bet:
The score of games in the match was 14-12 (1-st set: 7-6, 2-nd set: 7-6). When we add the advantage of 3.5 games to the score of player 2, the score becomes 14-15.5. In this case, the bet is won, as after the adjustment the handicap advantage, player 2 is the winner.
The score of games in the match was 13-9 (1-st set: 6-3; second set: 7-6). When we add the advantage of 3.5 games to the score of player 2, the score becomes 13-12.5. In this case, the bet is lost, as after the adjustment of handicap advantage, player 2 is not the winner.
*Note: in if the handicap argument is a whole number and after the adjustment of handicap advantage the score becomes a draw, the bet is refunded (calculated with the odds 1).
Negative Handicap: this handicap type implies that the player, on which the bet is placed, must become the winner after the number of games, defined by the selected handicap argument, is subtracted from the player’s score.
For example: The bet Handicap 1(-3.5). The bet is placed on player 1, “-3.5” is the handicap argument. For the bet to be won, player 1 must become the winner after we subtract 3.5 from his/her score. Let us review the possible outcomes of this bet:
The score of games in the match was 12-6 (1-st set: 6-2; 2-d set 6-4). When we subtract 3.5 from the final score of player 1, the score becomes 8.5-6. In this case, the bet is won, as after the handicap adjustments, player 1 is the winner.
The score of games in the match was 14-12 (1-st set: 7-6, 2-d set 7-6). When we subtract 3.5 from the final score of player 1, the score becomes 10.5-12. In this case, the bet is lost, as after the handicap adjustments, player 1 is not the winner of the match.
*Note, in if the handicap argument is a whole number and after the adjustment of handicap advantage the score becomes a draw, the bet is refunded (calculated with the odds “1”).
Sets Handicap: it is the advantage or disadvantage of sets, which is attributed to player’s score of the sets. The player, on which the bet is placed, must be the winner after the handicap adjustments are performed.
Positive Handicap: in this handicap type, the player, on which the bet is placed, must become the winner after the advantage of sets, the number of which is defined by the selected handicap argument, is added to the player’s score.
For example: The bet Handicap 2 (1.5). The bet is placed on player 2, “1.5” is the handicap argument here. For this bet to be won, player 2 must be the winner after we add the advantage of 1.5 sets to his/her score. Let us review the possible outcomes of this bet:
The score of sets the match is 2-1. When we add the advantage of 1.5 to the score of player 2, the score becomes 2-2.5. In this case, the bet will be calculated as won, as after the adjustment the handicap advantage, player 2 is the winner.
The score of sets in the match is 2-0. When we add the advantage of 2 to the final score of player 2, the score becomes 2-1.5. In this case, the bet will be calculated as lost, as after the adjustment of handicap advantage, player 2 is not the winner.
Negative Handicap: in this handicap type, the player, on which the bet is placed, must become the winner after the number of sets, defined by the selected handicap argument, is subtracted from the player’s final score.
For example: The bet Handicap 1 (-1.5). The bet is placed on player 1, “-1.5” is the handicap argument. For the bet to be won, player 1 must be the winner after we subtract 1.5 from his/her score. Let us review the possible outcomes of this bet:
The score of sets in match is 2-0. When we subtract 1.5 from the score of team 1, the score becomes 0.5-0. In this case, the bet will be calculated as won, because after the handicap adjustments, player 1 is the winner.
The score of sets in match is 2-1. When we subtract 1.5 from the score of player1, the score becomes 0.5-1. In this case, the bet will be calculated as lost, because after the handicap adjustments, player 1 is not the winner.
Correct Score: It is offered to predict the exact score (the exact score of the sets) of the match.
For example: The bet Correct Score: 2-0. For the bet to be calculated as won, the match must end with the score 2-0.
Total sets over/under: it is offered to make bets on the total number of sets played during the match. The following bet options are available:
Total sets over (2.5): for the bet to be won, the number of sets played in the match must be higher than 2.5.
Total sets under (2.5): For the bet to be won, the number of sets played in the match must be lower than 2.5.
For example: The bet Total sets over (2.5). Suppose that the score of the match is 1:2. In this case, the bet will be calculated as won, as in total we have 3 sets played (3>2.5).
Set/match: it is offered to predict the winner of the 1-st set and the match simultaneously. For the bet to be won, both outcomes must be predicted correctly.
For example: The bet Set/match: 1/2. For the bet to be won, the 1-st set of the match must be won by player 1, but the match must be won by player 2.
Set score: it is offered to predict the exact score of the set.
For example: The bet 1-st set score 1-6. For the bet to be calculated as won, the score of the 1-st set must be 1-6.
Tie-Break in Match: it is offered to predict if tie-break will be played in the match.Tie-break is played if the game score is 6-6. It is played until 7 points are won but with the advantage of 2 points, (e.g. 7-5). If the score in tie-break reaches 6-6, it continues until one of the players receives the advantage of 2 points (e.g. 8-10, 12:10). If a player wins in tie-break, he/she wins the set with the score 7-6.The following betting options are available:
Tie-break in match: yes – at least one tie-break will be played during the match.
Tie-break in match: no – there will be no tie-break in the match.
1-st set: winner it is offered to predict the winner of the 1-st set. The following betting options are available:
Win1: player 1 will win in the 1-st set.
Win2: player 2 will win in the 1-st set.
Total highest scoring set: it is offered to make bets on the total number of games scored in the highest scoring set (the set, in which the highest number of games was played).The following betting options are available:
Total highest scoring set: over – the total number of games in the highest scoring set will be higher than selected value of bet argument.
Total highest scoring set: under – the total number of games in the highest scoring set will be lower than selected value of bet argument.
For example: The bet Total highest scoring set: over (8.5). The score of the 1-st set is 6:3, and the 2-nd set- 6:2. In this case the highest scoring set is the 1-st, the total of which is 9 (6+3). The bet will be calculated as won, because 9 > 8.5.
Total lowest scoring set: it is offered to make bets on total number of games scored in the lowest scoring set (the set, in which the lowest number of games was played). The following betting options are available:
Total lowest scoring set: over -the total number of games in the lowest scoring set will be higher than selected value of bet argument.
Total lowest scoring set: under – the total number of games in the lowest scoring set will be lower than selected value of bet argument.
For example: The bet Total lowest highest scoring set: under (10.5). The score of the first set is 2:6, and the second set- 4:6. In this case, the lowest scoring half is the first one, the total of which is 8 (2+6). Thus, the bet will be calculated as won as 8 <10.5.
Total points (in the game): it is offered to make bets on total number of points scored in the game (15 =1 point, 30 =2 points, 40 =3 points, win in the game = 4 points). The following betting options are available:
Total points: over – the total number of points scored in the game will be higher than the selected value of bet argument.
Total points: under – the total number of points scored in the game will be lower than the selected value of bet argument.
For example: The bet 2-d Set 8-th Game Total Points: over (5.5). The game ended with the score 15: Win 2 ( that is 1+ 4), then the game will be calculated as lost, because 5<5.5.
Total points (in the game) Even/odd: it is offered to predict if the total number of points scored in a particular game will be an even or an odd number (15 =1 point, 30 =2 points, 40 =3 points, win in the game = 4 points) . The following betting options are available:
Total points: even -the total number of points scored in the game will be an even number.
Total points: odd – the total number of points scored in the game will be an odd number.
For example: The bet 1-st set 7-th game Total Points: odd.The game ended with the score 15:Win 2 ( that is 1+ 4), then the game will be calculated as won, because 5 is an odd number
Total points (in the game) 3 way: it is offered to predict if the total number of points in the game will be over, under or equal to the selected value of bet argument. The following betting options are available:
Total points (in the game) 3 way: over – the total number of points in the game will be higher than the selected value of bet argument.
Total points (in the game) 3 way: under – the total number of points in the game will be lower than the selected value of bet argument.
Total points (in the game) 3 way: equal – the total number of points in the game will be equal to the selected value of bet argument.
For example: The bet 1-st set 4-th game total points 3 way: equal (5).The game ended with the score 15:Win 2 ( that is 1+ 4), then the bet will be calculated as won, because the total number of points is 5.
Game score: it is offered to make bets on the score of a particular game in the match.
For example: The bet 1-st set 1-st Game: Score Win 1:30. The bet implies that the 1-st game of the 1-st set will be won by player 1, and player 2 will manage to score only 30 points.
Total tie breaks: it is offered to make bets on the total number of tie breaks. Tie-break is played if the game score is 6-6. It is played until 7 points are won but with the advantage of 2 points, (e.g. 7-5). If the score in tie-break reaches 6-6, it continues until one of the players receives the advantage of 2 points (e.g. 8-10, 12-10). If a player wins in tie-break, he/she wins the set with the score 7-6. The following betting options are available:
Total tie breaks: over- the total number of tie breaks will be higher than the selected value of bet argument.
Total tie breaks: under – the total number of tie breaks will be lower than the selected value of bet argument.
1-st set: number of breaks: it is offered to make bets on the total number of breaks in the 1-st set. (A break “break of the serve” in tennis is the situation when the player, who performs the serve in the game, loses in it). The following betting options are available:
1-st set: number of breaks: over – the total number of breaks in the 1-st set will be higher than the selected value of bet argument.
1-st set: number of breaks: under – the total number of breaks in the 1-st set will be lower than the selected value of bet argument.
Total of breaks in the match: it is offered to make bets on the total number of breaks in the match. (A break “break of the serve” in tennis is the situation when the player, who performs the serve in the game, loses in it). The following betting options are available:
Total of breaks in the match: over – the total number of breaks in the match will be higher than the selected value of bet argument.
Total of breaks in the match: under – the total number of breaks in the match will be lower than the selected value of bet argument.
1-st set 1-st break. It is offered to predict which player will perform the 1-st break in the 1-st set. A break “break of the serve” in tennis is the situation when the player, who performs the serve in the game, loses in it. The following betting options are available:
1-st set 1-st break: player 1 – the 1-st break in the 1-st set will be performed by player 1.
1-st set 1-st break: player 2 – the 1-st break in the 1-st set will be performed by player 2.
1-st set 1-st break: no break – no breaks will be performed in the 1-st set.
Set winner: it is offered to make bets on the winner of a particular set.
For example: The bet 1-st set winner: Win 1. The bet implies that player 1 will win in the 1-st set.
Set total odd/even: it is offered to predict if the total number of games played in the selected set will be an even or an odd number. The following betting options are available:
Set total: even – the total number of games played in the selected set will be an even number.
Set total: odd – the total number of games played in the selected set will be an odd number.
For example: The bet 1-st set total even/odd: even. The bet implies that the total number of games scored in the 1-st set will be an even number. Let us suppose that the score of the 1-st set is 2:6. Thus, in total we receive 8.The bet will be settled as won, because 8 is an even number.
Tie Break total : it is offered to make bets on the total number of points scored in the tie-break. Tie-break is played if the game score is 6-6. It is played until 7 points are won but with the advantage of 2 points, (e.g. 7-5). If the score in tie-break reaches 6-6, it continues until one of the players receives the advantage of 2 points (e.g. 8-10, 12-10). If a player wins in tie-break, he/she wins the set with the score 7-6. The following betting options are available:
Tie Break total: over – the total number of points scored in the tie break will be higher than the selected value of bet argument.
For example: The bet 1-st set: tie break total: over (11.5). Let us suppose that the score of the tie break in the 1-st set is 7-5. Thus, we have 12 in total. The bet will be calculated as won, because 12>11.5.
Tie Break: under – the total number of points scored in the tie break will be lower than the selected value of bet argument.
For example: The bet 1-st set tie break total: under (11.5). Let us suppose that the score of the tie break in the 1-st set is 7:1. Thus, we have 8 in total, and the bet will be calculated as won, because 8<11.5
Tie Break handicap – it is offered to make bets on the winner of tie break with the handicap. Tie-break is played if the game score is 6-6. It is played until 7 points are won but with the advantage of 2 points, (e.g. 7-5). If the score in tie-break reaches 6-6, it continues until one of the players receives the advantage of 2 points (e.g. 8-10, 12-10). If a player wins in tie-break, he/she wins the set with the score 7-6. The following betting options are available:
Tie Break handicap: H1– player 1 will be the tie break winner after the handicap adjustments are performed.
Tie Break handicap: H2– playe r2 will be the tie-break winner after the handicap adjustments are performed.
For example: The bet 2-nd set tie-break handicap: H2 (3). The bet implies that player 2 will be the winner of the tie-break after 3 points will be added to the player’s score. Let us suppose that the score in the tie-break is 7-5. Thus, the score with handicap becomes 7-8. In this case, the bet will be calculated as won because player 2 is the winner of the tie-break after the adjustment of handicap advantage is performed.
Tie Break score: it is offered to predict the precise score of the tie break. Tie-break is played if the game score is 6-6. It is played until 7 points are won but with the advantage of 2 points, (e.g. 7-5). If the score in tie-break reaches 6-6, it continues until one of the players receives the advantage of 2 points (e.g. 8-10, 12-10). If a player wins in tie-break, he/she wins the set with the score 7-6.
For example: The bet 1-st set: Tie Break score: 7-2. The bet implies that the score of the tie-break in the 1-st set will be 7-2.
Game Winner: it is offered to predict the winner of a particular game.
For example: The bet 1-st Set: 5-th game Winner: Win 1. The bet implies that player 1 will win the 5-th game of the 1-st set.
Point Winner: it is offered to predict the winner of a particular point.
For example: The bet 1-st set 1-st game 2-d Point Winner: Win 1. The bet implies that player 1 will win the 2-d point of the 1-st game in the 1-st set.
Exact number of games: it is offered to make bets on the exact number of the games played in the selected set.
For example: The bet 1-st set Exact number of games: 10. For the bet to be calculated as won, the exact number of games of the 1-st set must be 10.
Game to Deuce: it is offered to predict if the deuce will happen during the game (Deuce in tennis is reached when both players have 40 points “40-all”. To win the game from this point a player must win two consecutive points or the score will keep returning to deuce). The following betting options are available:
Game to Deuce: Yes – the deuce will happen during the game.
Game to Deuce: No – the deuce will not happen during the game.
For example: The bet 2-d Set: 7-th Game to Deuce: Yes. The bet implies that the deuce will happen in the 7-th game of the 2-d set.
Game win to deuce: it is offered to make bets on the player’s victory in the deuce of the game. (Deuce in tennis is reached when both players have 40 points “40-all”. To win the game from this point a player must win two consecutive points or the score will keep returning to deuce).
For example: The bet 1-st: 2-d game Win to Deuce: Win 1. The bet implies that player 1 will win in the deuce of the 2-d game of the 1-st set.
Number of deuce games: it is offered to predict the number of deuce games in the selected games. (Deuce in tennis is reached when both players have 40 points “40-all”. To win the game from this point a player must win two consecutive points or the score will keep returning to deuce).
For example: The bet 1-st and 2-d Games: Number of Deuce Games: 3. The bet implies that in total in the 1-st and the 2-d games 3 deuce games will be played.
Win at least two sets: it is offered to make bets on the player’s victory in at least 2 sets. The following betting options are offered:
Win at least two sets: yes – the player, on which the bet is made, will win in at least two sets.
Win at least two sets: no – the player, on which the bet is made, will not win in two sets.
For example: The bet win 1 at least two sets: Yes. For the bet to be calculated as won, player 1 must become the winner of at least 2 sets.
The 1-st serve: it is offered to predict which player will perform the 1-st serve in the match. The following betting options are offered:
The 1-st serve: player 1– player 1 will perform the 1-st serve.
The 1-st serve: player 2– player 2 will perform the 1-st serve.
Total of aces in the match: it is offered to place bets on the total number of performed aces (Ace is a legal serve, which wins the point while the receiver has not touched the ball). The following betting options are available:
Total of aces in the match: over – the total number of aces performed in the match will be higher than the selected value of bet argument.
Total of aces in the match: under – the total number of aces performed in the match will be lower than the selected value of bet argument.
The 1-st ace: it is offered to predict which of the players will perform the 1-st ace in the match. An ace is a legal serve, which wins the point while the receiver has not touched the ball).The following betting options are available:
The 1-st ace: player 1 – the 1-st ace in match will be performed by player 1.
The 1-st ace: player 2 – the 1-st ace in match will be performed by player 2.
The 1-st ace: no one – no aces will be performed in the match.
Total of double faults in match: it is offered to place bets on the total number of double faults performed. Double fault is the situation, when the player make a mistake in both serves and loses the point.The following betting options are available:
Total of double faults in match: over – the total number of performed double faults will be higher than the selected value of bet argument.
Total of double faults in match: under – the total number of performed double faults will be lower than the selected value of bet argument.
The 1-st double fault: it is offered to predict which player will perform the first double fault in the match. Double fault is the situation when the player make a mistake in both serves and loses the point.The following betting options are available:
The 1-st double fault: player 1 – the 1-st double fault will be performed by player 1.
The 1-st double fault: player 2 – the 1-st double fault will be performed by player 2.
The 1-st double fault: no one – no double fault will be performed in the match.
Highest scoring sets: it is offered to predict in which of the sets the highest total number of games will be scored. The following betting options are available:
1-st < 2-nd: the highest total number of games will be played in the 2-nd set.
1-st = 2-nd: the equal number of games will be played in the 1-st and the second sets.
1-st > 2-nd: the highest number of games will be played in the 1-st set.
For example: The score of the 1-st set is 6:1, the 2-nd set- 6:4. Thus, the 2-nd set is the highest scoring. In the case the bet 1-st < 2-nd would be calculated as won, and the bets for 1-st = 2-nd and 1-st > 2-nd will be calculated as lost.
Medical time out: it is offered to make bets on whether the medical time out will be performed during the match (Tennis players are allowed to request medical timeouts in case of injuries). The following betting options are available:
Medical time out: Yes – the medical time out will be performed during the match.
Medical time out: No – the medical time out will not be performed during the match.
How long does the 1-st set last (minute): it is offered to make bets on the duration (in minutes) of the 1-st set. The following betting options are available:
How long does the 1-st set lasts (minute): over – the number of minutes of the 1-st set will be higher than the selected number of bet argument.
How long does the 1-st set last (minute): under – the number of minutes of the 1-st set will be lower than the selected number of bet argument.
How long does the match lasts (minute): it is offered to make bets on the duration (in minutes) of the match (in minutes).The following betting options are available:
How long does the match last (minute): over – the number the match minutes will be higher than the selected number of bet argument.
How long does the match last (minute): under – the number of the match minutes will be lower than the selected number of bet argument.
Match will be won by an ace: it is offered to make bet on whether the match will be won by an ace (Ace is a legal serve, which wins the point while the receiver has not touched the ball). The following betting options are available:
Match will be won by an ace: yes – the match will be won by an ace.
Match will be won by an ace: no – the match will not be won by an ace.
Fastest serve speed km/h: it is offered to place bets on the speed of the player’s fastest serve. The following betting options are available:
Fastest serve speed km/h: over – the speed of the selected player’s fastest serve will be higher than the selected value of bet argument.
Fastest serve speed km/h: under – the speed of the selected player’s fastest serve will be lower than the selected value of bet argument.
Average speed of the 1-st serve km/h: it is offered to make bets on the average speed of the player’s 1-st serve. The following betting options are available:
Average speed of the 1-st serve km/h: over – average speed of the player’s 1-st serve will be higher than the selected value of bet argument.
Average speed of the 1-st serve km/h: under – average speed of the player’s 1-st serve will be lower than the selected value of bet argument.
Tournament winner: it is offered to make bets on the winner of the tournament.
For example: The bet Qatar ExxonMobile Open winner: R. Federer. For the bet to be calculated as won R. Federer must win the tournament.
Game score 15-15: it is offered to predict if during the game the score reaches 15-15. The following betting options are available:
Game score 15-15: yes – during the game the score will reach 15-15.
Game score 15-15: no – the game score will not reach 15-15.
For example: The bet 1-st set 2-d game score 15-15: yes. For the bet to be calculated as won, the score during the 2-d game of the 1-st set must reach 15-15.
Game score 30-30: it is offered to predict if during the game the score reaches 30-30. The following betting options are available:
Game score 30-30: yes – during the game the score will reach 30-30.
Game score 30-30: no – during the game the score will not reach 30-30.
For example: The bet 2-d set 3-rd game score 30-30: no. For the bet to be calculated as won during the 3-rd game of the 2-d set the score must not reach 30-30.
First win 2 games: it is offered to predict which player will win 2 games the first in the set. The following betting options are available:
First win 2 games: player 1– player 1 will be the first who wins 2 games in the set.
First win 2 games: player 2 – player 2 will the first who wins 2 games in the set.
For example: The bet 1-st set: First win 2 games: player 1. For the bet to be calculated as won, in the 1-st set player 1 must win 2 games the first.
First win 3 games: it is offered to predict which player will win 3 games the first in the set. The following betting options are available:
First win 3 games: player 1– player 1 will be the first who wins 3 games in the set.
First win 3 games: player 2 – player 2 will the first who wins 3 games in the set.
For example: The bet 2-d set First win 3 games: player 2. For the bet to be calculated as won, in the second set player 2 must win 3 games the first.
First win 4 games: it is offered to predict which player will win 4 games the first in the set. The following betting options are available:
First win 4 games: player 1 – player 1 will be the first who wins 4 games in the set.
First win 4 games: player 2 – player 2 will the first who wins 4 games in the set.
For example: The bet 1-st set: First win 4 games: player 1. For the bet to be calculated as won, in the first set player 2 must win 4 games the first.
First win 5 games: it is offered to predict which player will win 5 games the first in the set. The following betting options are available:
First win 5 games: player 1– player 1 will be the first who wins 5 games in the set.
First win 5 games: player 2 – player 2 will the first who wins 5 games in the set.
For example: The bet 2-d set: First win 5 games: player 2. For the bet to be calculated as won, in the second set player 2 must win 5 games the first.
Win at least one set: it is offered to predict if the player will win in at least one set. The following betting options are available:
Win at least one set: yes – the player, on which the bet is made, will win in at least one set.
Win at least one set: no – the player, on which the bet is made, will win in none of the sets.
For example: The bet Win 2 at least one set: yes. For the bet to be calculated as won, player 2 will win in at least 1 set. E.g. if the match score is 2-1, the bet will be calculated as won, because player 2 won 1 set.
Win the match losing 1-st set: it is offered to make bet on whether the player will lose the 1-st set, but will win the match. The following betting options are available:
Win the match losing 1-st set: yes – the player, on which the bet is made, will lose the 1-st set, but will win the match.
Win the match losing the 1-st set: no – the player, on which the bet is made, will win in the 1-st set, but will lose in the match.
For example: The bet Win the match losing 1-st set player 1: yes. For the bet to be calculated as won, player 1 must loose in the 1-st set, but must win the match.
Set point/Set ball is the situation where if one of the players wins the next point, he/she will win the set. Let’s review the following two examples: Example 1 The bet Set points: Total Under (1.5) in the first set The current score of the 1-st set is 5:4, and the point score is 40:0․ Thus, if Player 1 wins the next point, he/she will win the set with the score 6:4. In this case the bet will be settled as won, as the decisive point was scored at once. However, if from 40:0 the score turns to 40:15, the bet will be settled as lost, as the decisive point was played more than once. Example 2 The bet Set points: Total Over (2.5) in the first set The current score of the1-st set is 5:4, and the point score is 40:0. After that the score turns to 40:15, then 40:30, and only after it, the Player 1 wins the decisive point and becomes the winner of the 1-st set. In this case the bet will be settled as won, as the decisive point was won from the 3-rd attempt.
Match point/ Match ball is the situation where if one of the players wins the next point, he/she will win the match. Let’s review the following two examples: Example 1 The bet Match Points: Total Under (1.5) The current score in the match is 1:1 (7:6, 2:6, 5:4), 40:0, thus if the player 1 wins the next point he/she will become the winner of the 3-rd set and consequently the winner of the match and in this case the bet will be calculated as won. However, in case the score from 40:0, becomes 40:15, the bet will be settled as lost as the decisive point was not scored at once. Example 2 The bet Match Points: Total Over (1.5) The current score in the match is 1:0 (6:2, 5:1), 40:15, thus if the player 1 wins the next point, he/she will become the winner of the match and in this case the bet will be settled as lost, as the decisive point was scored at once. However, in case from 40:15, the score will become 40:30, the bet will be settled as won, as the decisive point was played more than once.
American football is a team sport played by two teams, 11 players in each team. The object of the game is to score points by advancing the football into the opposing team’s end zone. The ball can be advanced by carrying the ball, or by throwing or handing it from one teammate to the other. Points can be scored in a variety of ways, including carrying the ball over the goal line, throwing the ball to another player past the goal line or kicking it through the goal posts on the opposing side. The winner is the team with the highest number of points when the time expires.
The game comprises of 4 periods, the duration of each is 15 minutes with the break after the second period. Each such period is called a quarter. In case of equal score in NFL games (National football league) additional 15 minutes (overtime) is assigned. In this case, the team who scores the points first wins the match. In a regular-season NFL game, if neither team scores in overtime, the game is a tie. In an NFL playoff game, additional overtime periods are played, as needed, to determine a winner.
General terms
Touchdown is the way of scoring points when a player brings the ball into the opponent’s end zone. The touchdown is the highest scoring method in American football, which brings 6 points to the team.
Field Goal is a successful kick of the ball by a kicker through the goalpost. The field goal brings three points to the team.
Safety is a quite rare situation in American football. It happens when the offense commits a foul in their end zone, fumbles the ball out of their end zone, or is tackled in their end zone. When a safety occurs, the opposing team is rewarded with two points. If a safety occurs, the offensive team is forced to kick the ball to the team who scored the safety from 20- yard line.
Result: it is offered to predict, which team will be the match winner. The following betting options are available: Win 1: victory of team 1 Win 2: victory of team 2
Half:Result: it is offered to predict the outcome of a particular half of the match. The following betting options are available: Win 1: victory of team 1 Win 2: victory of team 2 Draw: the half will be ended in a draw. For example: The bet 2-nd Half: Win 1. The bet presupposes that team 1 will win in the first half of the match.
Total: it is offered to predict if the total number of the points scored in the match will be over or under the selected value of the bet argument. The following betting options are available: Total Over: the number of scored points will be higher than the selected value of bet argument. If the total number of points and value the bet argument coincide, the bet will be refunded. For example The bet: Total over (7): In this bet, “7” is the bet argument. Therefore, for the bet to be calculated as won, the total number of scored points must be higher than 7. In case, the total number of points equals to 7, the bet will be refunded. Total Under: the number of points must be lower than the selected value of bet argument. In case the total number of points and value the bet argument coincide, the bet is refunded. For example The bet: Total under (7): In this bet, “7” is the bet argument. Therefore, for the bet to be won, the total number of points scored in the match must be lower than 7. In case, the total number of goals equals to 7, the bet will be refunded.
Touchdown total: it is offered to predict if the total number of touchdowns in match will be over or under the selected value of bet argument. The following betting options are available: Touchdown total over: the total number of touchdowns will be higher than the selected value of bet argument. Touchdown total under: the total number of touchdowns will be lower than the selected value of bet argument. Example The Bet: Team 1: Touchdown total over (5). For the bet to be calculated as won, the total number of touchdowns of the team 1 must be over 5. If the number of touchdowns equals to 5, the bet will be refunded.
Scored field goals total: it is offered to predict if the number of scored field goals will be over or under the selected value of bet argument. The following betting options are available: Scored field goals total over: the total number of scored field goals will be higher than the selected value of bet argument. Scored field goals total under: the total number of scored field goals will be lower than the selected value of bet argument. For example The bet: Scored field goals total: over (3). For the bet to be calculated as won, the total number of scored field goals must be over 3. If the number of scored field goals equals to 3, the bet will be refunded.
First score method: it is offered to predict how the first points will be scored. The following betting options are available: Touchdown: the first point will be scored by touchdown Field Goal: the first point will be scored by field goal Safety: the first point will be scored by safety. For example The bet: First score method: touchdown. For the bet to be calculated as won, the first points must be scored by touchdown.
Even/Odd: it is offered to predict if the total number of points scored in the match will be an even or an odd number. Even: the total number of scored points will be even Odd: the total number of scored points will be odd
Baseball is a team sport involving 2 teams of 9 (sometimes 10) players. The aim of the game is to score more points than the opposite team. Each separate match is played between two teams that take turns playing on offense (hitting the ball (the batter)) and defense (serving the ball (the pitcher)). A point is scored when the player on the offense team runs after hitting the ball by passing through all the bases in turn, set at the corners of the square-shaped field with borders of 90 ft length (27,4 m).
The match consists of periods called innings, in each of which teams take turns playing once on offense and once on defense. Typically, the match consists of 9 innings. In case of a draw additional innings are set at the end of the last inning. A baseball match cannot end in a draw, additional innings are set until the winner is defined.
Basic Terms:
Run– a point in baseball. Scored when the offense team player has passed through all the bases and reached the home base.
Hit– a hit at which the batter has reached at least the first base.
Home Run– a situation in baseball when the batter and the runners at the bases manage to complete a full circle through the bases and get to the home base (that is to finish the run). As a result of Home Run from 1 (unoccupied bases) to 4 points (all three bases are occupied) may be scored.
Out– a successful defense act as a result of which the player from the offense team who hit the ball was not able to reach the first base. It can be strikeout (the bat doesn’t touch the ball when the batter tries to strike and it’s his third mistake), flyout (catching the flying ball before it touches the ground), groundout (the defense player took the ball to the base before the offense player got there) and several other types. Each attack continues until there are three outs, in one inning there can be six outs.
Error– a statistic error that the field player is charged with because of a poor play (clumsiness, misses or lousy throw) allowing the batter to play and the runners to stay at the bases for a longer period of time or letting the runner advance one or more bases.
Result: it is offered to predict which team will be the match-winner. The following betting options are available:
Win 1: victory of team 1.
Win 2: victory of team 2.
X: the match ends in a draw.
Total: it is offered to predict if the total number of the scored runs in the game will be over or under the selected value of the bet argument. The following betting options are available.
Total over: the number of the scored runs will exceed the selected value of the bet argument. If the total number of runs and the value of the bet argument coincide, the bet will be refunded.
For example:
The bet: total over (3). In this bet, “3” is the bet argument. Therefore, for the bet to win, the total number of scored runs must be over 3. If the total number of runs equals 3, the bet will be refunded.
Total under: the number of scored runs will be lower than the selected value of the bet argument. If the total number of runs and the value of the bet argument coincide, the bet will be refunded.
For example:
The bet: total under (3). In this bet, “3” is the bet argument. Therefore, for the bet to win, the total number of scored runs in the match must be lower than 3. If the total number of runs equals 3, the bet will be refunded.
Even/Odd: it is offered to predict if the total number of runs scored in the match will be an even or an odd number.
Even: the total number of scored runs will be an even number.
Odd: the total number of scored runs will be an odd number.
Inning Result: it is offered to make a bet on the result of a certain inning in the match. The following betting options are available.
Win 1: victory of team 1 in the inning.
Win 2: victory of team 2 in the inning.
X: the inning ends in a draw.
For example:
The bet: 2-nd inning: Win 1. It is predicted that team 1 will win the 2-nd inning.
Total Hits: it is offered to predict if the total number of hits in the match will be over or under the selected value of the bet argument. A hit is a strike at which the batter has reached at least the first base. The following betting options are available.
Total hits over: the total number of hits will exceed the selected value of the bet argument.
Total hits under: the total number of hits will be lower than the selected value of the bet argument.
For example:
The bet: Total Hits Team 1: over (5). For the bet to win, the total number of hits of team 1 must exceed 5.
Home Run Total: it is offered to predict if the total number of home runs in the match will be over or under the selected value of the bet argument. The following betting options are available.
Home Run Total: Over – the total number of the home runs will exceed the selected value of the bet argument. If the total number of the home runs and the value of the bet argument coincide, the bet will be refunded.
Home Run Total: Under – the total number of home runs will be lower than the selected value of the bet argument. If the total number of home runs and the value of the bet argument coincide, the bet will be refunded.
For example:
The bet: Home Run Total: Under (6). For the bet to be won the total number of home runs must be lower than 6. If the total number of home runs equals 6, the bet will be refunded.
Total Errors: it is offered to predict if the total number of errors in the match will be over or under the selected value of the bet argument. The following betting options are available.
Total errors over: the total number of errors in the match will exceed the selected value of the bet argument.
Total errors under: the total number of errors in the match will be lower than the selected value of the bet argument.
To Occur First: it is offered to predict which action will be performed before the other options. The following betting options are available.
Ball: the ball will take place before all the offered options. The ball is the action of the pitcher throwing the ball outside the strike zone and the batter not touching it with the bat.
Strike: the strike will take place before all the offered options. The Strike is the situation when the batter is not able to strike the ball.
Foul: The foul will take place before all the offered options. The Foul is the strike after which the ball settles outside the foul line or between the home base and the first or the third base.
First Home Run: it is offered to predict if the home run will be:
One Run-Homer: the hit at which all the bases are unoccupied and the player scores a home run.
Two Run-Homer: the hit at which one base is occupied and the player scores a home run.
Three-Run Homer: the hit at which two bases are occupied and the player scores a home run.
Grand Slam: the hit at which all the bases are occupied and the player scores a home run.
First 5 Innings/Match: it is offered to bet on the result of the first five innings and the whole match at the same time. The following betting options are available.
Win 1/ Win 1: team 1 will win both the first 5 innings and the match.
Win 1/Win 2: team 1 will win the first 5 innings and team 2 will win the match.
X/ Win 1: the first 5 innings will end with a draw and team 1 will win the match.
Win 2/ Win 2: team 2 will win both the first 5 innings and the match.
Win 2/Win 1: team 2 will win the first 5 innings and team 1 will win the match.
X/ Win 2: the first 5 innings will end with a draw and team 2 will win the match.
The bets for basketball are accepted with Extra time (overtime) taken into account. Exceptions are the events for which “draw” bet option is offered in the line.
Result: it is offered to predict which team will be the match winner. The following betting options are available:
Win 1: victory of team 1
Win 2: victory of team 2
Draw: the match will end in a draw
Handicap: handicap is the advantage or disadvantage in points, which is attributed to a team. The team, on which the bet is made, must be the winner of the match after the handicap adjustments are performed.
Positive Handicap: in this handicap type, the team,on which the bet is made, must become the winner of the match after the advantage of points, the number of which is defined by the handicap argument, is added to the team’s final score.
For example:
The bet: Handicap 2 (5). The bet is made on team 2, and “5” is the handicap argument here. For this bet to be won, team 2 must be the winner of the match after we add the advantage of 5 points to its final score. Let us review three possible outcomes of this bet:
The match ended with the score: 108-105. When we add the advantage of 5 points to the final score of team 2, the score becomes 108-110. In this case, the bet is won, as after the adjustment of handicap advantage, team 2 is the winner.
The match ended with the score 106-100. When we add the advantage of 5 points to the final score of team 2, the score becomes 106-105. In this case, the bet is lost, as after the adjustment handicap advantage, team 2 is not the winner.
The match ended with the score 104-99. When we add the advantage of 5 points to the final score of team 2, the score becomes 104-104. In this case, the bet is refunded, as after the adjustment of handicap advantage, the score becomes a draw.
Negative Handicap:in this handicap type, the team, on which the bet is placed, must become the winner of the match after the number of points defined by the value of handicap argument is subtracted from the team’s final score.
For example:
The bet: Handicap 1 (-5).The bet is made for team 1, and “-5” is the handicap argument. For the bet to be won, team 1 must be the winner of the match after we subtract 5 points from its final score.Let us review the possible outcomes of this bet:
The match ended with the score 110-104. When we subtract 5 points from the final score of team 1, the score becomes 105-104. In this case, the bet is won, as after the handicap adjustments, team 1 is still the winner.
The match ended with the score 105-102. When we subtract 5 points from the final score of team 1, the score becomes 100-102. In this case, the bet is lost, as after the handicap adjustments, team 1 is not the winner.
The match ended with the score 110-105. When we subtract 5 points from the final score of team 1, the score becomes 105-105. In this case, the bet is refunded, as after the handicap adjustments, the score becomes a draw.
Total:it is offered to predict if the total number of points scored in the match will be over or under the selected value of bet argument.
Total Over: the number of scored points will be higher than the selected value of bet argument. If the total number of points and value the bet argument coincide, the bet will be refunded.
For example:
Total over (214): In this bet, “214” is the bet argument. Therefore, for the bet to be won, the total number of scored points must be higher than 214. In case, the total number of points equals to 214, the bet will be refunded.
Total Under: the number of points must be lower than the selected value of bet argument. In case the total number of points and value the bet argument coincide, the bet is refunded.
For example:
The bet: total under (214): In this bet, “214” is the bet argument. Therefore, for the bet to be won, the total number of points scored in the match must be lower than 214. In case, the total number of goals equals to 214, the bet will be refunded.
Half time/Full time: it is offered to predict the outcomes of the first half and full time of the match simultaneously. For the bet to be won both outcomes must be predicted correctly. In basketball, first half includes the first and the second quarters, and the second – the third and the fourth quarters. The following betting options are available:
Win1/Win1: team 1 will win in both the first half and in the match.
Win1/Draw: team 1 will win in the first half, and the match will end in a draw.
Win1/Win2: team 1 must win in the first half, and team 2 will win in the match.
Draw/Win1: the first half will end in a draw, and team 1 will win in the match.
Draw/Draw: both the first half and the match will end in a draw.
Draw/Win2: the first half will end in a draw and team 2 will win in the match.
Win2/Win1: team 2 will win in the first half and team 1 will win in the match.
Win2/Draw: team 2 will win in the first half and the match will end in a draw.
Win2/Win2: team 2 will win in both the first half and in the match.
First Quarter/Match: it is offered to predict the outcomes of the first quarter and the match simultaneously. For the bet to be won both outcomes must be predicted correctly. The following betting options are available:
Win1/Win1: team 1 will win in both the first quarter and in the match.
Win1/Draw: team 1 will win in the first quarter and the match will end in a draw.
Win1/Win2: team 1 must win in the first quarter and team 2 will win in the match.
Draw/Win1: the first quarter will end in a draw, and team 1 will win in the match.
Draw/Draw: both the first quarter and the match will end in a draw.
Draw/Win2: the first quarter will end in a draw and team 2 will win in the match.
Win2/Win1: team 2 will win in the first quarter and team 1 will win in the match.
Win2/Draw: team 2 will win in the first quarter and the match will end in a draw.
Win2/Win2: team 2 will win in both the first half and in the match.
Triple-Double: it is offered to predict if triple double will be fixed in the match. (Triple-Double presupposes that the same player during the game will score a double-digit total number of points in three of the five following statistical categories: points, total rebounds, assists, steals, and blocks. In other words, for the bet to be won, the same player must score at least 10 points in three of the mentioned categories). The following betting options are available:
Triple-Double: yes – at least one triple-double will be fixed in the match.
Triple-Double: no – no triple-doubles will be fixed in the match.
Triple-Double: over – the number of triple-doubles fixed in the match will be higher than the selected value of bet argument.
Triple-Double: under – the number of triple-doubles fixed the match will be lower than the selected value of bet argument.
Total even/odd: it is offered to predict if the total number of scored points will be even or odd number. The following betting options are available:
Total: even – the total number of scored points will be even.
Total: odd – the total number of scored points will be odd.
Start throw the ball: it is offered to predict which team will win the first throw of the ball. (The referee tosses the ball high into the air. Two opposing players try to gain control of the ball by leaping into the air. It is not allowed to grab the ball. The player should tap the ball and manage to redirect it in the direction of his/her teammate using one hand). The following betting options are available:
Start Throw the Ball: team 1 – team 1 will perform the start throw of the ball.
Start Throw the Ball: team 2 – team 2 will perform the start throw of the ball.
First time out: it is offered to predict which team will perform the first time-out in the match. (According to NBA rules, each game is allowed to perform six time-outs during 48 minutes of the game.) The following betting options are available:
First time out: team 1 – team 1 will perform the first time out in the match.
First time out: team 2 – team 2 will perform the first time out in the match
Last time out: it is offered to predict which team will perform the last time-out in the match. (According to NBA rules, each game is allowed to perform six timeouts during 48 minutes of the game.) The following betting options are available:
Last time out: team 1 – team 1 will perform the last time-out in the match.
Last time out: team 2 – team 2 will perform the last time-out in the match.
The same number of points in at least 2 quarters: It is offered to predict whether the total number of points scored by the teams will be the same in at least 2 quarters of the match. The following betting options are available:
The same number of points in at least 2 quarters: Yes – the total number of points scored by the teams will be the same in at least 2 quarters.
The same number of points in at least 2 quarters: No – the total number of points scored by the teams will not be the same in any 2 quarters.
For example
The bet The same number of points in at least 2 quarters: Yes. Let us suppose that the score in the 1-st quarter is 25:30 and the score of the 2-nd quarter 22:33. In this case the bet will be calculated as won because the total of the 2 quarters is the same number, which is 55 (25+30 = 55) and (22+33 = 55).
The Highest scoring quarter: It is offered to predict in which quarter the highest total number of points will be scored. The following betting options are available:
Highest scoring quarter: 1-st quarter – the highest total number of points will be scored in the 1-st quarter.
Highest scoring quarter: 2-nd quarter – the highest total number of points will be scored in the 2-nd quarter.
Highest scoring quarter: 3-rd quarter – the highest total number of points will be scored in the 3-rd quarter.
Highest scoring quarter: 4-th quarter – the highest total number of points will be scored in the 4-th quarter.
Highest scoring quarter: equal –the equal number of points will be scored in each quarter.
Total highest scoring quarter: it is offered to predict if the total number of points scored in the highest scoring quarter will be over or under the selected value of bet argument. The following betting options are available:
Total highest scoring quarter: over – the total number of points scored in the highest scoring quarter will be higher than the selected value of bet argument.
Total highest scoring quarter: under – the total number of points scored in the highest scoring quarter will be lower than the selected value of bet argument.
Total lowest scoring quarter: it is offered to predict if the total number of points scored in the lowest scoring quarter will be over or under the selected value of bet argument. The following betting options are available:
Total lowest scoring quarter: over – the total number of points scored in the lowest scoring quarter will be higher than the selected value of bet argument.
Total lowest scoring quarter: under – the total number of points scored in the lowest scoring quarter will be lower than the selected value of bet argument.
Highest scoring half: it is offered to predict in which half the match the total highest number of points will be scored. (In Basketball, the first half includes the first and the second quarters, and the second half – the third and the fourth quarters). The following betting options are available:
Highest scoring half: 1-st half: the total highest number of points will be scored in the first half.
Highest scoring half: 2-nd half: the total highest number of points will be scored in the second half.
Win in all quarters: it is offered to make the bet on the team victory in all (four) quarters. The following betting options are available:
Win 1 in all Quarters: yes – team 1 will win in all four quarters of the game.
Win 1 in all Quarters: no – team 1 will lose at least in one quarter of the game.
Win 2 in all Quarters: yes – team 2 will win in all four quarters of the game.
Win 2 in all Quarters: no – team 2 will lose at least in one quarter of the game.
Win in both halves: it is offered to predict the team victory in both halves of the game. (In Basketball, the first half includes the first and the second quarters, and the 2-nd half – the third and the fourth quarters). The following betting options are available:
Win 1 in both halves: yes – team 1 will win in both halves of the game.
Win 1 in both halves: no – team 1 will lose at least in one half of the game.
Win 2 in both halves: yes – team 2 will win in both halves of the game.
Win 2 in both halves: no – team 2 will lose at least in one half of the game.
Scored points: it is offered to predict the total number of points scored during the game.
For example:
The bet: scored points from 101 to 110. For the bet to be won, the total number of scored points must be in the interval from 101 to 110.
Winning margin: it is offered to predict the difference in points by which the team, on which the bet is made, will win the game.
For example:
The bet Team 1 by 6-10 point margin: Team 1 must win the game and the difference in points must be in the interval from 6 to 10. Thus, if we suppose that the score of the game is 107-100, the bet will be calculated as won.
Winning Margin: Any other: it is offered to make a bet on the match to be finished with any winning margin except for the offered ones.
For example:
For the market 1-st quarter: Winning Margin: the following betting options are offered:
Team 1 by 3 or more points
Team 2 by 3 or more points
Any other
For the bet to be calculated as won, the 1-st quarter must finish with any margin except for 3 or more points.
Total dunks: it is offered to predict if the total number of dunks performed during the game will be over or under the selected value of bet argument. Dunk is the type of shot in basketball, when a player jumps in the air, controls the ball above the horizontal plane of the rim, and scores by putting the ball directly through the basket with one or both hands.
The following betting options are available:
Total dunks: over – the total number of dunks performed during the game will be higher than the selected value of bet argument.
Total dunks: under – the total number of dunks performed during the game will be lower than the selected value of bet argument.
Win and Match Total: it is offered to make bets on the team victory and the match total simultaneously. If both outcomes will be predicted correctly, the bet will be calculated as won. The following betting options are offered:
Win 1 and match total: over – team 1 will win the match and the total number of scored points will be higher than the selected value of bet argument.
Win 1 and match total: under – team 1 will win the match and the total number of scored points will be lower than the selected value of bet argument.
Win 2 and match total: over – team 2 will win the match and the total number of scored points will be higher than the selected value of bet argument. Win 2 and match total: under – team 2 will win the match and the total number of scored points will be lower than the selected value of bet argument.
Overtime: it is offered to predict if overtime will be played or not. The following betting options are available:
Overtime: yes – overtime will be played.
Overtime: no – overtime will not be played.
Score points first: it is offered to predict which team will score the first in the match. The following betting options are available:
Score points first: team 1 – team 1 will score points the first.
Score points first: team 2 – team 2 will score points the first.
Score points last: it is offered to predict which team will score the last in the match. The following betting options are available:
Score points last: team 1 – team 1 will score points the last.
Score points last: team 2 – team 2 will score points the last.
Rebounds: it is offered to make bets on the number of rebounds in the match. (A rebound in basketball is the situation when the player retrieves the ball a missed field goal or free throw.). The following betting options are available:
Rebounds: over – the number of rebounds will be higher than the selected value of bet argument.
Rebounds: under – the number of rebounds will be lower than the selected value of bet argument.
Rebounds: H1 – team 1 must be the winner in the number of rebounds after the handicap adjustments are made.
Rebounds: H2 – team 2 must be the winner in the number of rebounds after the handicap adjustments are made.
Assists: it is offered to make bets on the number of assists in the match. (An assist in basketball is the situation when a player passes the ball to a teammate and the teammate in his/her turn manages to score). The following betting options are available:
Assists: over – the number of assists will be higher than the selected value of bet argument.
Assists: under – the number of assists will be lower than the selected value of bet argument.
Assists: H1– team 1 must be the winner in the number of assists after the handicap adjustments are made.
Assists: H2 – team 2 must be the winner in the number of assists after the handicap adjustments are made.
Fouls: it is offered to make bets on the number of fouls in the match. (A foul in basketball is a serious violation of the rules). The following betting options are available:
Fouls: over – the number of fouls will be higher than the selected value of bet argument.
Fouls: under – the number of fouls will be lower than the selected value of bet argument.
Fouls: H1– team 1 must be the winner in the number of fouls after the handicap adjustments are made.
Fouls: H2 – team 2 must be the winner in the number of fouls after the handicap adjustments are made.
Turnovers: it is offered to make bets on the number of turnovers in the match. (A turnover in basketball is the situation when a team loses possession of the ball to the opposing team before the player takes a shot into the opposing team’s basket. The following betting options are available:
Turnovers: over – the number of turnovers will be higher than the selected value of bet argument.
Turnovers: under – the number of turnovers will be lower than the selected value of bet argument.
Turnovers: H1– team 1 must be the winner in the number of turnovers after the handicap adjustments are made.
Turnovers: H2 – team 2 must be the winner in the number of turnovers after the handicap adjustments are made.
Block shots: it is offered to make bets on the number of block shots in the match. (Block shot in basketball is the situation when a defensive player deflects a goal attempt from an opposing player to prevent a score). The following betting options are available:
Block Shots: over – the number of block shots will be higher than the selected value of bet argument.
Block Shots: under – the number of block shots will be lower than the selected value of bet argument.
Block Shots: H1– team 1 must be the winner in the number of block shots after the handicap adjustments are made.
Block Shots: H2 – team 2 must be the winner in the number of block shots after the handicap adjustments are made.
Steals: it is offered to place bets on the number of steals in the match. (A steal in basketball is a turnover that happens when a defensive player picks the ball from the dribbler.). The following betting options are available:
Steals: over – the number of steals will be higher than the selected value of bet argument.
Steals: under – the number of steals will be lower than the selected value of bet argument.
Steals: H1– team 1 must be the winner in the number of steals after the handicap adjustments are made.
Steals: H2 – team 2 must be the winner in the number of steals after the handicap adjustments are made.
Points in the paint: it is offered to place bets on the number of points in the paint in match. (In basketball, points in the paint are those, which are scored from the free-throw line). The following betting options are available:
Points in the Paint: over – the number of points in the paint will be higher than the selected value of bet argument.
Points in the Paints: under – the number of points in the paint will be lower than the selected value of bet argument.
Points in the Paints: H1– team 1 must be the winner in the number of points in the paint after the handicap adjustments are made.
Points in the Paints: H2 – team 2 must be the winner in the number of points in the paint after the handicap adjustments are made.
Second chance points: it is offered to make bets on the number of second chance points.( second chance points in basketball are any points, which a team scores after they have attempted at least one shot during the same possession and missed.). The following betting options are available:
Second Chance Points: over – the number of second chance points will be higher than the selected value of bet argument.
Second Chance Points: under – the number of second chance points will be lower than the selected value of bet argument.
Second Chance Points: H1– team 1 must be the winner in the number of second chance points after the handicap adjustments are made.
Second Chance Points: H2 – team 2 must be the winner in the number of second chance points after the handicap adjustments are made.
Fast break points: it is offered to make bets on the points, which were scored by a fast break. (A fast break in basketball is the situation in which the team tries to move the ball into scoring position by passing or by dribbling as quickly as possible.) The following betting options are available:
Fast Break Points: over – the number of fast break points will be higher than the selected value of bet argument.
Fast Break Points: under – the number of fast break will be lower than the selected value of bet argument.
Fast Break Points: H1– team 1 must be the winner in the number of fast break points after the handicap adjustments are made.
Fast Break Points: H2 – team 2 must be the winner in the number of fast break points after the handicap adjustments are made.
First scoring points: it is offered to predict by which throw the first points will be scored. The following betting options are available:
First scoring points: 2-point throw – the first points will be scored by 2-point throw.
First scoring points: 3-point throw – the first points will be scored by 3-point throw.
First scoring points: free throw – the first points will be scored by a free throw.
Last scoring points: it is offered to predict by which throw the last points will be scored. The following betting options are available:
Last scoring points: 2-point throw – the last points will be scored by 2-point throw.
Last scoring points: 3-point throw – the last points will be scored by 3-point throw.
Last scoring points: free throw – the last points will be scored by a free throw.
1-st foul: it is offered to predict which tem will perform the 1-st foul. The following betting options are available:
1-st foul: team 1 – the first foul will be performed by team 1.
1-st foul: team 2 – the first foul will be performed by team 2.
Last foul: it is offered to predict which team will perform the last foul. The following betting options are available:
Last foul: team 1 – the last foul will be performed by team 1.
Last foul: team 2 – the last foul will be performed by team 2.
1-st rebound: it is offered to predict which team will perform the first rebound. (A rebound in basketball is the situation when the player retrieves the ball a missed field goal or free throw.). The following betting options are available:
1-st rebound: team 1 – the first rebound will be performed by team 1.
1-st rebound: team 2 – the first rebound will be performed by team 2.
Last rebound: it is offered to predict which team will perform the last rebound. The following betting options are available:
Last rebound: team 1 – the last rebound will be performed by team 1.
Last rebound: team 2 – the last rebound will be performed by team 2.
1-st three-point shot: it is offered to predict which team will perform the 1-st three-point shot. (3 points are awarded if a player successfully shoots the ball through the hoop from behind the three-point line) The following betting options are available:
1-st three-point shot: team 1 – the first three-point shot will be performed by team 1.
1-st three-point shot: team 2 – the first three-point shot will be performed by team 2.
Last three-point shot: it is offered to predict which team will perform the last three-point shot. The following betting options are available:
Last three-point shot: team 1 – the last three-point shot will be performed by team 1.
Last three-point shot: team 2 – the last three-point shot will be performed by team 2.
3-Points: Total Over/Under: it is offered to predict if the total number of the 3-point shots will be over/under the selected value of the argument. The bet can be offered for the total number of the shots made by both teams or Team 1/Team 2.
1-st two-point shot: it is offered to predict which team will perform the first two-point shot. (2 points are awarded if the player successfully shoots the ball through the hoop from anywhere inside the three-point line. The shot can be performed by shooting a jump shot, laying the ball into the rim, or slamming the ball through the hoop.). The following betting options are available:
1-st two-point shot: team 1 – the first two -point shot will be performed by team 1.
1-st two -point shot: team 2 – the first two -point shot will be performed by team 2.
Last two-point shot: it is offered to predict which team will perform the last two-point shot. The following betting options are available:
Last two -point shot: team 1 – the last two -point shot will be performed by team 1.
Last two -point shot: team 2 – the last two -point shot will be performed by team 2.
1-st free throw: it is offered to predict which team will perform the first free throw. (A free throw or as it also called a foul shot, it is an unopposed attempts to score points by shooting from behind the free throw line. Free throws are generally awarded after a foul on the shooter by the opposing team. One point is awarded after each scored free throw). The following betting options are available:
1-st free throw: team 1 – the first free throw will be performed by team 1.
1-st free throw: team 2 – the first free throw will be performed by team 2.
Last free throw: it is offered to predict which team will perform the last free throw. The following betting options are available:
Last free throw: team 1 – the last free throw will be performed by team 1.
Last free throw: team 2 – the last free throw will be performed by team 2.
Implementation of two-point shots (%): it is offered to predict if the percentage of two-point shots performed by the team, on which the bet is made, will be over or under the selected value of bet argument. The following betting options are available:
Implementation of two-point shots (%): over – the percentage of two-point shots performed by the team, on which the bet is made, will be higher than the selected value of bet argument.
Implementation of two-point shots (%): under – the percentage of two-point shots performed by the team, on which the bet is made, will be lower than the selected value of bet argument.
Implementation of three-point shots (%): it is offered to predict if the percentage of three-point shots performed by the team, on which the bet is made, will be over or under the selected value of bet argument. The following betting options are available:
Implementation of three -point shots (%): over – the percentage of three-point shots performed by the team, on which the bet is made, will be higher than the selected value of bet argument.
Implementation of three -point shots (%): under – the percentage of three -point shots performed by the team, on which the bet is made, will be lower than the selected value of bet argument.
Implementation of free throws (%): it is offered to predict if the percentage of free throws performed by the team, on which the bet is made, will be over or under the selected value of bet argument. The following betting options are available:
Implementation of free throws (%): over – the percentage of free throws performed by the team, on which the bet is made, will be higher than the selected value of bet argument.
Implementation of free throws (%): under – the percentage of free throws performed by the team, on which the bet is made, will be lower than the selected value of bet argument.
Race to points: it is offered to place bets on the team, which will score a selected number of points the first.
For example:
The bet 1-st Quarter: Race to 10: team 1. The bet implies that in the first quarter team 1 will score 10 points the first.
Lead changes during the match: it is offered to predict if the number of lead changes will be over or under the selected value of bet argument. The following betting options are available:
Lead changes during the match: over – the number of lead changes will be higher than the selected value of bet argument.
Lead changes during the match: under – the number of lead changes will be lower than the selected value of bet argument.
Point Betting: it is offered to make a bet on the particular point of the match to be scored by the selected team.
For example:
The bet Team 1 (47): for the bet to be calculated as won, team 1 must win the 47-th point of the match. Let’s say if the score from 20:25 turns to 22:25, it means that the 47-th point of the game was scored by team 1.
Biathlon is one of the most challenging winter sports that combines cross-country skiing and rifle shooting. Every time the target is missed the biathlete either gets an additional time or distance penalty.
Competition formats
The main competition formats of Biathlon are individual, sprint, pursuit, relay, and mass start.
Individual
In Individual type of biathlon men overcome a distance of 20 km, and women 15 km. There are four shooting stages. For each missed target the player gets one minute penalty time. The winner is the player who completes the race in the shortest possible time (including misses).
Sprint
The sprint is 10 km for men and 7.5 km for women. There are two shooting stages. For each missed shot, a penalty loop of 150 m must be skied. The winner is the player who completes the race in the shortest possible time.
Pursuit
Pursuit begins based on the results of sprint. In Pursuit format the distance of the race that the biathletes should ski is 12.5 km for men and 10 km for women. There are four shooting stages. Each missed shot means a penalty loop of 150 m. The winner is the player who comes to finish first.
Relay
The Relay teams consist of four biathletes. Biathlon tournaments can be conducted in mixed relay format where 2 men and 2 women participate in each team. Each man participant skies 7.5 km and woman – 6 km. There are two shooting stages for each biathlete. There are 3 additional shots for each stage which are provided in case the biathletes have missed target(s). If after eight shots there are missed target(s), a penalty loop of 150 m must be taken for each missed one. The winner is the team that finishes the race first.
Mass start
In Mass start the top first 30 or 60 biathletes participate. The race distance is 15 km for men and 12.5 km for women. There are four shooting stages. The biathletes must ski a 150 m penalty loop for each missed shot. The winner is the player who comes to finish first.
Bet types
In Biathlon the following outcomes are offered:
Winner – it is offered to predict a certain player/ team to be the winner of the race. The following betting options are available:
X Player/ Team: Yes
X Player/ Team: No
1-3 places – it is offered to predict a certain player/ team to be in top three. The following betting options are available:
X Player/ Team: Yes
X Player/ Team: No
1-6 places – it is offered to predict a certain player/ team to be in top six. The following betting options are available:
X Player/ Team: Yes
X Player/ Team: No
1-10 places – it is offered to predict a certain player/ team to be in top ten. The following betting options are available:
X Player/ Team: Yes
X Player/ Team: No
Head to Head – it is offered to predict the player/ team who will take a higher place than the opponent. The following betting options are available:
Player/ Team 1
Player/ Team 2
Leader After 1st shooting stage – it is offered to predict a certain player/ team to be the leader after the 1st shooting stage.
The following betting option is available:
X Player/ Team: Yes
X Player/ Team: No
1st (2nd, 3rd, 4th) Shooting stage Total Missed – it is offered to predict the total number of the shots missed by a certain player after the 1st (2nd, 3rd, 4th) shooting stage.
The following betting options are available:
X Player: Over
X Player: Under
1st (2nd, 3rd, 4th) Shooting stage Total Hits – it is offered to predict the total number of the succeeded shots for a certain player after the 1st (2nd, 3rd, 4th) shooting stage.
The following betting options are available:
X Player: Over
X Player: Under
1st (2nd, 3rd) Exchange – it is offered to predict the team that first will perform the first (second, third) changeover.
The following betting options are available:
X Team: Yes
X Team: No
1st (2nd, 3rd) exchange head to head – it is offered to predict one of two teams that first will perform the first (second, third) changeover.
Team 1
Team 2
COMING SOON 🚀
Cricket is played by two teams, with 11 players in each. The match takes place on an oval cricket field, with a rectangular pitch in the center. There are wickets set at the ends of the pitch.
A cricket match consists of periods (innings). During each inning one of the teams bats the ball trying to hit the wickets and score runs, while the other team tries to restrict the attacking team from scoring. The roles of the teams for the first inning are decided before the match starts. The teams switch their roles after each inning.
The attacking team has 11 bowlers and the batting team has 2 batsmen on the field. The batsmen switch after each over. One over consists of 6 hits. The main objective in cricket is to score as many points against the opponent as possible.
Cricket match can last from several hours up to 5 days, depending on its type. There are three types of professional cricket: Test cricket (lasts up to 5 days, each team has two innings), One-Day International (ODI) (lasts one day and has the limited number of overs) and Twenty 20 Cricket (each team plays 20 overs).
Further you can find the descriptions for the most common terms and situations in cricket:
Toss is the flipping of a coin to determine which captain will have the right to choose whether their team will bat or field at the start of the match.
Wickets are sets of three stumps and two bails in each, that are allocated at two ends of the pitch. The attacking team is trying to take over the opponent’s wicket, while batting team is trying to defend their wicket.
Run is the distance between two ends of the pitch. It is also a unit of points that the team receives for successfully reaching from one side of the pith to the other.
Over is series of 6 ball deliveries performed by the bowling team
Tie – the tie result can be recorded in case both teams score the equal number of runs. For that, both teams should finish their innings. This case is very rare for the test cricket. In case the matches with the limited number of innings finish with tie result, the teams play Super Over. If Super Over finishes with tie result as well, the team with most six runs wins.
Super Over is a tie breaking method used in cricket matches with limited number of overs, where both teams play an additional over (six balls) to determine the winner of the match.
Draw – the draw result can be recorded in Test cricket if one of the teams doesn’t manage to finish the inning in a set time.
No result – the result can be recorded in matches with the limited number of innings, in case the match is interrupted because of the poor weather conditions.
Sixes or Six runs refers to the situation when the ball, hit by the batsman, passes over the boundary in the air without touching the ground.
Fours or four runs are scored if the ball, hit by the batsman, bounces, or rolls along the ground, before touching or going over the edge of the field.
Dismissal refers to the situation when the batsman’s period of batting is brought to an end by the opposing team. It is also known as the batsman being out, the batting side losing a wicket, and the fielding side taking a wicket. These are the common ways of dismissal: Bowled, Caught, Leg Before Wicket (LBW), Run Out, Stumped, etc.
Run Out (way of dismissal) refers to the situation when the batsman doesn’t manage to finish the run before the opponent team takes the wicket
Duck refers to the situation when the batsman leaves the field without scoring any run.
Extras are runs, scored by a batting team which are not credited to any particular player. There are five types of extras: Wide, Bye, Leg Bye, No- ball and Penalty Run.
Wide (wide ball) refers to the situation when batsman doesn’t manage to hit the ball because a delivery bowled by a bowler is not within his reach.
Bye refers to the situation when the ball passes the batsman without touching his bat or body.
Leg Bye refers to the situation when the batsman doesn’t manage to hit the ball with the bat, but the ball hits the batsman’s body or protective gear.
No- ball refers to the situation when the bowler delivers the ball with the rules’ violation (the bowler oversteps the crease, touches the crease with the back foot, bowls underarm, the ball touches the ground more than once before reaching the crease, etc.)
Penalty Run is awarded for unfair play or player conduct.
DLS (Duckworth-Lewis-Stern) method is a mathematical system for calculating possible final scores and reach outcomes in the matches with limited number of overs, which were interrupted because of rain. The DLS sets targets (and decides outcomes) by calculating how many runs teams should score (and would have scored) if the resources available to both sides were equal. To calculate a target, the formula may simply be expressed by the formulas: If Team 2’s resources are less than Team 1’s, then we reduce the target for Team 2 using the equation: Team 2’s par score = Team 1’s score x (Team 2’s resources/Team 1’s resources). If Team 2 has more resources than Team 1, then we increase the run target using the following formula: Team 2’s par score = Team 1’s score + G50 * (Team 2’s resources– Team 1’s resources)/100, where: * G50 – Average score expected from the team batting first. Given the extra resources, the formula asks what additional score could we expect? The value of G50 will depend on the level of competition. In this case, DLS calculator has a default of 245 runs, which applies to international and county cricket. Based on past results, this value can be updated. If both teams’ resources are the same, then no adjustment in the run target for Team 2 is required.
Result: it is offered to predict which team will be the match winner. The following betting options are available:
Win 1: victory of Team 1
Win 2: victory of Team 2
X: the match ends in a draw
Double Chance: it is offered to predict two possible match outcomes simultaneously, and if one of the outcomes is predicted correctly, the bet will be calculated as won. The following betting options are available:
1X: the match ends with either team 1 victory or a draw.
12: the match ends with victory of either team 1 or team 2.
X2: the match ends with either team 2 victory or a draw.
Draw No Bet: It is offered to predict one of the team՛s victories; however, if match ends in a draw, the bet will be refunded. The following betting options are available:
Team 1: the match ends with team 1 victory. In case of draw, the bet will be refunded.
Team 2: the match ends with team 2 victory. In case of draw, the bet will be refunded.
Total: it is offered to predict if the total number of points scored in the match will be over or under the selected value of bet argument.
To Win The Toss: it is offered to predict which of the teams’ captains will win the coin toss.
Super Over: it is offered to predict whether Super Over will be recorded during the match.
Team 1/Team 2 Total Runs, Over: it is offered to predict if the number of runs in the mentioned over will be over or under the selected value of bet argument.
For example:
Let us review the following bet: Team 1 Total Runs, Over (5): Under 10.5. The bet will win if Team 1 scores up to 10 runs during the 5-th over.
Team 1/Team 2 Total Runs Odd/Even, Over: it is offered to predict if the number of runs in the mentioned over will be an odd or even number.
For example:
Let us review the following bet: Team 1 Total Runs, Over (4): Even. The bet will win if Team 1 scores an even number of runs during the 4-th over.
Team 1/Team 2 Wicket, Over: it is offered to predict if the number of times the wickets have been hit by the team is over or under the selected value of bet argument.
X Inning: Team 1/Team 2 Dismissal Method – 2 Way (Caught/Not Caught): it is offered to predict the way the batsman will be dismissed from the mentioned inning. The following betting options are available:
Caught
Not Caught
Example 1:
Let us review the following bet: 1st Inning Team 2 Dismissal Method – 2 Way (Not Caught). The bet will win if the batsman of the 2nd team is dismissed from the 1st inning in any way except the Caught.
Example 2:
Let us review the following bet: 2nd Inning Team 1 Dismissal Method – 2 Way (Caught). The bet will win if the batsman of the 1st team is dismissed from the second inning in the way Caught.
Team 1/Team 2 Total Sixes, Over: it is offered to predict if the number of six point hits performed by the team is over or under the selected value of bet argument.
Highest 1st 6 Overs Score: Team 1/Team 2: it is offered to predict which team will collect more points during the first 6 overs.
Most Run Outs: it is offered to predict which of the teams will get more run outs.
Most Match Fours: it is offered to predict which of the teams will get more “fours”.
Most Match Sixes: it is offered to predict which of the teams will get more “sixes”.
Total Match Fours: it is offered to predict if the total number of Fours, scored by the teams will be over or under the selected value of bet argument.
Total Match Sixes: it is offered to predict if the total number of Sixes, scored by the teams will be over or under the selected value of bet argument.
Total Run Outs: it is offered to predict if the total number of run outs, recorded during the match will be over or under the selected value of bet argument.
Total Ducks: it is offered to predict if the total number of Ducks, recorded during the match will be over or under the selected value of bet argument.
Total Wickets: it is offered to predict if the total number of wickets hit by the teams will be over or under the selected value of bet argument.
Total Wides: it is offered to predict if the total number of wides, recorded during the match will be over or under the selected value of bet argument.
Total Byes: it is offered to predict if the total number of Byes, recorded during the match will be over or under the selected value of bet argument.
Total Leg Byes: it is offered to predict if the total number of Leg Byes, recorded during the match will be over or under the selected value of bet argument.
Total No Balls: it is offered to predict if the total number of Balls, recorded during the match will be over or under the selected value of bet argument.
Total Extras: it is offered to predict if the total number of Wides, Byes, Leg Byes, No- balls and Penalty runs will be over or under the selected value of bet argument.
To Qualify for the Final: it is offered to predict if the team on which the bet is made will be qualified for the final stage of the tournament.
To Qualify for the ½ Final: it is offered to predict if the team on which the bet is made will be qualified for the semi-final stage of the tournament.
MMA fights are generally held in the format of 3 to 5 rounds. It is also possible that fights will be held in another format. In such cases, the notice informing about the format of the fight is made by the Organizer in the Line. The fight as well as the first round is considered started after the gong: the sound signal announcing the start of the first round. The fight can take place up to the end of all the previously announced rounds and may end earlier depending on the fighter’s victory method.
The preliminary declared number of rounds (the conducting format of the match) can be changed. In these cases, the bets made on the number of rounds are calculated with the odds “1” (one) and the bets made on “Win1”, “Draw” and “Win2” outcomes remain valid.
A MMA fight, which has been interrupted for any reason and has not been continued or finished within 24 hours, is considered failed. The outcomes of interrupted and failed events, which are already clearly known at the time of the fight stoppage and do not depend on the final result of the fight, are subject to calculation, and the remaining bets are calculated with odds of “1” (one).
Result: it is offered to predict the winner of the fight. The following betting options are available: Win 1: the victory of the fighter 1 X: the fight will be ended in a draw Win 2: the victory of the fighter 2.
Total Completed Round: it is offered to make bets on the number of completed rounds in the fight. In MMA, those rounds are considered completed, which took place up to the end that is, from the gong signalizing the start of the round to the gong of the round end. If after the start of the next round (after the sound signal) the fighter does not continue the match for any reason, it is considered that the match has ended in the previous round. The following betting options are available: Total completed rounds (over): the total number of completed rounds will be higher than the selected value of bet argument. Total completed rounds (under): the total number of completed rounds will be lower than the selected value of bet argument. For example The bet Total Completed Rounds: over (0.5). For the bet to be calculated as won at least one round must be fully played (the round is considered completed after the gong signalizing the end of the round).
Victory Method: it is offered to make bets on the fighter’s victory method. The following betting options are available: Victory by points – the situation when all rounds take place, and the victory is determined by the referees based on the number of scored points. Victory by knockout – the situation, when a knockout is registered in the fight and it ends prematurely. Victory by technical knockout – the situation when a technical knockout is registered in the fight and it ends prematurely. Victory by technical decision – when a fighter gets such an injury that the medical staff does not allow to continue the fight or other situations in which the winner is determined by the referees. Disqualification of a fighter or refusal to the match – when a fighter is disqualified for any reason or refuses to continue the fight. If the fighter’s disqualification takes place after the actual end of the fight, this fact is not taken into account during the calculation of bets made on “Win1”, “Draw” and “Win2” outcomes.
Premature Victory: it is offered to predict if a prematurely victory will (will not) be registered in the fight. In MMA fights, by all victory methods except for Victory by Points are considered a premature victory. The following betting options are available: Premature Victory: yes – a premature victory will be registered in the fight Premature Victory: no – a premature victory will not be registered in the fight.
Bets on football matches are accepted for regular time unless something else is specified by the organizer in the Line. Results recorded in the extra-time and penalties are not taken into account when calculating bets on outcomes proposed for regular time. The time compensated by the referee is attributed to the corresponding half-time or regular time of the match. The regular time for football matches is set to 90 minutes (two halves of 45 minutes each). The matches can be also held in the following formats: 2×10 (2 halves of 10 minutes each) and 2×12 (2 halves of 12 minutes each). In case of football matches with a different format, a special mark appears in the Line showing the match format. The format of the game may also change during the match. In such cases, there is a special beforehand made mark in the Program (Line) on the possible change of the game format made by the Organizer.
Result: it is offered to predict, which team will be the match winner. The following betting options are available:
Win 1: victory of team 1.
Win 2: victory of team 2.
X: the match ends in a draw.
Double chance: it is offered to predict two match outcomes simultaneously, and if one of the outcomes is predicted correctly, the bet will be calculated as won. The following betting options are available:
1X: the match ends with either team 1 victory or a draw.
12: the match ends with victory of either team 1 or team 2.
X2: the match ends with either victory of team 2 or a draw.
For example:
If the match ends with the score 2:2, then the bets 1X and X2 will be won, and the bet 12 will be lost.
Draw no bet: It is offered to predict one of the teams’ victory; however, if match ends in a draw, the bet will be refunded. The following betting options are available:
Team 1: the match ends with team 1 victory. In case of draw, the bet will be refunded.
Team 2: the match ends with team 2 victory. In case of draw, the bet will be refunded.
Total: it is offered to predict if the total number of scored goals will be over or under the selected value of bet argument. The following betting options are available.
Total over: the number of goals must exceed the selected value of bet argument. In case the total number of goals and value the bet argument coincide, the bet is refunded.
For example:
The bet: total over (3). In this bet, “3” is the bet argument. Therefore, for the bet to be won, the total number of goals scored in the match must be over 3. In case the total number of goals equals to 3, the bet will be refunded.
Total under: the number of goals must be lower than the selected value of bet argument. In case the total number of goals and value the bet argument coincide, the bet will be refunded.
For example:
The bet: total under (3). In this bet, “3” is the bet argument. Therefore, for the bet to be won, the total number of goals scored in the match must be lower than 3. In case the total number of goals equals to 3, the bet will be refunded.
Three-way total: it is offered to predict the number of goals scored in the match. The following betting options are available: Total over: the number of scored goals must exceed the selected value of bet argument. For example The bet: total over (3). In this bet, “3” is the bet argument. Therefore, for the bet to be won, the total number of goals scored in the match must be over 3. Total equals: the number of scored goals must equal to the selected value of bet argument. For example Total equals (3): In this bet, “3” is the bet argument. Therefore, for the bet to be won, the total number of goals scored in the match must be 3. Total under: the number of scored goals must be lower than the selected value of bet argument. For example the bet: total under (3). In this bet, “3” is the bet argument. Therefore, for the bet to be won, the total number of goals scored in the match must be lower than 3.
First action in Next 5 Min: it is offered to predict which action will be performed the first in the match during the specified 5-minute period. The following betting options are offered:
Throw-in
Free Kick
Goal Kick
Corner kick
Penalty Awarded
No set Piece
The player made the bet First Action in Next 5 Min: Corner (15:00-19:59). For the bet to be calculated as won, starting from the 15-th minute 00 second and till 19-th minute 59-th second a corner kick must take place the first in the mentioned period of the match.
*Note: on the website, this market is offered in a separate Fast Markets tab (like the tabs for 1-st half, 2-nd half, corners, etc.
Next Minute: it is offered to predict that a certain action will be performed (not performed) during the spesified one minute period. The following betting options are offered:
Goal: yes/no
Corner kick: yes/no
Goal kick: yes/no
Free kick: yes/no
Throw in: yes/no
Card: yes/no
Penalty awarded: yes/no
The player made the bet Next Minute: Goal Yes (02:00 – 02:59). For the bet to be calculated as won, starting from the 2-nd minute 00 second and until 2-nd minute 59-th second a goal must be performed in the match.
*Note: on the website, this market is offered in a separate Fast Markets tab (like the tabs for 1-st half, 2-nd half, corners, etc.
First half or match: it is offered to predict team victory in either the first half or full time of the match. The following betting options are available:
Win 1: team 1 must win either in the first half or in the full time of the match.
Х: either first half or full time of the match must end in a draw.
Win 2: team 2 must win either in first half or in full time of the match.
For example:
If the first half of the match ends with the score 1:2, and the whole match ends with the score 3:2, then the bets for Win 1 and Win 2 will be calculated as won, and the bet for X will be lost.
Team to score: it is offered to place bet on whether teams will score goals in match or not. The following betting options are available:
Team 1 to score:
Yes: team 1 must score at least one goal in the match.
No: team 1 must score no goals in the match.
Team 2 to score:
Yes: team 2 must score at least one goal in the match.
No: team 2 must score no goals in the match.
Both Teams to score:
Yes: each team must score at least one goal in the match.
No: either one team must not score a goal or none of the teams must score.
Only One Team to score:
Yes: only one of the teams must score goals in the match.
No: either two teams must score goals or none of the teams must score.
Full time result and total: It is offered to place bet on match result and the total number of the goals simultaneously. For such bet to be won, both match result and match total must be predicted correctly.
For example:
The bet: Win 1 and Over (1.5). For the bet to be won, team 1 must win the match, and the total number of goals must be over 1.5. If one part of the bet is not predicted correctly, the bet will be calculated as lost.
First goal: it is offered to predict which team will score the first goal. The following markets are available:
1 to score: the first goal must be scored by team 1.
2 to score: the first goal must be scored by team 2.
No goal: none of the teams must score a goal in the match.
Total Goals: It is offered to predict the total number of goals scored in the match.
Result in the specified time range: it is offered to predict the outcome of the match in the specified time range. For this bet type, the result, which was fixed before the start of the specified time range, is not included in the calculation.
For example:
The bet: Win 1:16-30 min. For the bet to be won, team 1 must be the winner of the match in the specified time range. Note that the result, which was fixed before the start of the specified time range is not included in the calculation.
Let us suppose that by the 16-th minute the match score was 0-0, and on the 27-th minute, team 1 scores a goal. In this case, the bet is won.
Now, let us suppose by the 16-th minute the score was 2-0 (the goals were scored in the 10-th and 14-th minutes), and from the 16-th to 30-th minute, no goals were scored. In this case, the bet is lost, as the result scored before the 16-th minute is not included in the calculation.
Total in the specified time range: it is offered to predict if the total number of scored goals will be over or under the selected value of bet argument in the specified time range. For this bet type, the goals, which were scored before the start of the specified time range, are not included in the calculation.
For example:
The bet: Total from 16-30 minute over (0.5). For the bet to be won, the total number of goals scored in this particular time range (from the16-th minutes until 30-th minute) must be over 0.5. However, the result, which was fixed before the 16-th minute is not included in the calculation.
Let us suppose that the score by the 16-th minute was 0-0, and on the 20-th minute, the score becomes 0-1. In this case, the bet is won.
Now, Let us suppose that the score by the 16-th minute was 0-1 (the goal was scored on the 4-th minute). From the 16-th to 30-th minute no goals were scored. In this case, the bet is lost, as the goal took place before the specified period.
Goal in the specified time range: it is offered to predict if a goal will be (will not be) scored in the specified time range.
For example:
The bet: Goal from 60-70 min.: yes – for the bet to be calculated as won , in the period from 60-th until 70-th minute a goal should be scored in the match (the goals scored before or after the specified time range are not considered during the calculation).
Important! While defining the exact time for the calculation of such bets, seconds are not taken into account, e.g., if the time of the goal registration is 70-th minute 07-th second, it is considered 71-th minute. As well as, 11-th minute 0 second is considered 12-th minute.
Handicap: handicap is the advantage or disadvantage in goals/corners/, which is attributed to a team. The team, on which the bet is placed, must become the winner of the match after the handicap adjustments are performed.
Positive: in this handicap type, the team, on which the bet is placed, must become the winner of the match after the advantage of goals, the number of which is defined as the handicap argument, is added to the team’s final score.
For example:
The bet: Handicap 2 (2). The bet is placed on team 2, and “2” is the handicap argument. For this bet to be won, team 2 must be the winner of the match after we add the advantage of 2 goals to its final score.Let us review three possible outcomes of this bet:
The match ended with the score 2:1. When we add the advantage of 2 goals to the final score of team 2, the score becomes 2:3. In this case, the bet is won, as after the adjustment of handicap advantage, team 2 is the winner of the match.
The match ended with the score 3:0. When we add the advantage of 2 goals to the final score of team 2, the score becomes 3:2. In this case, the bet is lost, as after the adjustment of handicap advantage, team 2 is not the winner of the match.
The match ended with the score 2:0. When we add the advantage of 2 goals to the final score of team 2, the score becomes 2:2. In this case, the bet is refunded, as after the adjustment of the handicap advantage, the score becomes a draw.
Negative: in this handicap type, the team, on which the bet is placed, must become the winner of the match after the number of goals defined by the value of handicap argument is subtracted from the team’s final score.
For example:
The bet: handicap 1(-2): The bet is placed for team 1, and “-2” is the handicap argument. For the bet to be won, team 1 must be the winner of the match after we subtract 2 goals from its final score. Let us review the possible outcomes of this bet:
The match ended with the score 4:1. When we subtract 2 goals from the final score of team 1, the score becomes 2:1. In this case, the bet is won, as after the handicap adjustments, team 1 is still the winner of the match.
The match ended with the score 2:1. When we subtract 2 goals from the final score of team 1, the score becomes 0:1. In this case, the bet is lost, as after the handicap adjustments, team 1 is not the winner of the match any more.
The match ended with the score 4:2. When we subtract 2 goals from the final score of team 1, the score becomes 2:2. In this case, the bet is refunded, as after the handicap adjustments, the score becomes a draw.
Asian (double) handicap: in this bet type, the value of handicap argument is the number, which is the multiple of 0.25 (which means that it can be divided by 0.25 without a remainder). For example, 0.25; 1.25; 1.75 etc. When you place Asian Handicap bet, your bet amount is automatically divided into two equal bets with the same odds, however, with two different bet arguments. Here, the argument of one bet will be the number, which is received, when we add 0.25 to the general argument value. The argument of the other bet will be the number, which is received after we subtract 0.25 from the argument value.
For example:
The bet is Handicap 2 (1.75) with the odds 3. The bet is placed for team 2, and “1.75” is the bet argument here. Let us suppose that the bet amount was 100; it means that the bet is divided into two bets:
Handicap 2 (1.5), with the bet amount 50 and the odds 3(the bet argument here: 1.75-0.25)
Handicap 2 (2), with the bet amount 50 and the odds 3(the bet argument here 1.75+0.25)
Therefore, we received two ordinary handicap bets, and the calculation will be performed on the outcomes of these two bets. Let us now review the possible calculation options of this bet:
The bet Handicap 2 (1.75) is completely won. It means that two bets: Handicap 2 (1.5) and Handicap 2 (2) will be won. In order to calculate winning amount, the general bet amount is multiplied by the bet odd. The bet amount is 100, and the odd is 3. Therefore, the won amount is 100×3=300.
The bet Handicap 2 (1.75) is completely lost. It means that two bets: Handicap 2 (1.5) and Handicap 2 (2) will be lost. For instance, with the score 3:0, both bets will be lost.
The bet Handicap 2 (1.75) is partially lost and partially refunded. It means that one of the bets will be lost, and the other one will be refunded. For instance, with the score 2:0, the bet Handicap 2(2) will be refunded and the bet Handicap 2 (1.5) will be lost. In this case, the refunded amount will be equal to the half of general bet amount. The general bet amount is 100, so the refunded amount will be 50.
Now, let us review For example of Asian handicap bet, which is calculated as partially won and partially refunded:
The bet is Handicap 2 (0.25) with the odd 2, the bet amount is 200. The bet is placed for team 2 and “0.25” is the bet argument. It means that the bet is divided into two bets:
Handicap 2 (0.5),with the bet amount of 100 and the odds 2 (the bet argument here: 0.25+0.25)
Handicap 2(0),with the bet amount of 100 and the odds 2 (the bet argument here: 0.25-0.25)
Let us suppose that the match ended with the score 0-0. Then, this bet will be calculated as partially won and partially refunded. It means that one of the bets is settled as won, and the other as refunded. In this case, the bet: Handicap 2 (0.5) will be settled as won, and the bet Handicap 2 (0) will be settled as refunded. The winning amount is calculated according to the following formula:
bet amount × (odds+1)÷2
Thus, if we calculate the win amount, it will be 200 × (2+1)÷2=300.
Asian (double) total: in this type of bet for total, the value of bet argument is the number, which is the multiple of 0.25 (which means that it can be divided by 0.25 without a remainder). For example, 0.25; 1.25; 1.75 etc. When you place Asian Total bet, your bet amount is automatically divided into two equal bets with the same odd, however with two different total arguments. Here, the argument of one bet will be the number, which is received, after we add 0.25 to the argument value. The argument of the other bet will be the number, which is received after we subtract 0.25 from the argument value.
For example:
The bet: Total over (0.75) with the odds 2.5. Here “0.75” is the bet argument. Let us suppose that the bet amount was 200. Therefore, we receive two ordinary bets on total:
Total over (1) with the bet amount of 100 and the odds 2.5 (the bet argument here is 0.75+0.25)
Total over (0.5) with the bet amount of 100 and the odds 2.5 (the bet argument here is 0.75-0.25)
Therefore, we received two ordinary total bets, and the calculation will be performed on the outcomes of these two bets. Let us review the possible calculation options of this bet:
The bet total over (0.75) is completely won. It means that two bets: Total over (1) and Total over (0.5) must be settled as won. For instance, in case of the match score: 1:1, both bets will be settled as won. In order to calculate winning amount, the general Asian bet amount is multiplied by the bet’s odds. In this case, 200 × 2.5=500.
The bet total over (0.75) is completely lost. It means that two bets: Total over (1) and Total over (0.5) must be settled as lost. For instance, in case of the match score 0:0, both bets will be settled as lost. In this case, the player loses the bet amount.
The bet total over (0.75) is partially won and partially refunded. It means that one of the bets must be settled as won and the other as refunded.For instance, in case of match score 1-0, the bet: Total over (0.5) will be settled as won and the bet: Total over (1) will be settled as refunded. The winning amount here is calculated according to the following formula:
bet amount × (odds+1)÷2
Thus, if we calculate the bet amount, it will be 200 × (2.5+1) ÷2=350.
Now let us review For example of Asian total, which will be calculated as partially lost and partially refunded.
The bet:total under (1.75) with the odds 1.5. Here “1.75” is the bet argument. Let us suppose that the bet amount is 300. Therefore, we receive two ordinary bets on total:
Total under (2) with the bet amount of 150 and the odds 1.5 (the bet argument here is 1.75+0.25)
Total under (1.5) with the bet amount of 150 and the odds 1.5 (the bet argument here is 1.75-0.25)
Let us suppose that the match ended with the score 2:0. Then, this bet will be calculated as partially lost and partially refunded. In this case, the bet: Total under (1.5) will be settled as lost, and the bet: Total under (2) will be settled as refunded. In this case, the user will be refunded half of the general bet amount. The general bet amount was 300, so the refunded amount will be 150.
Double: It is offered to predict if the same player will score two goals in match.
Hat-trick: it is offered to predict if the same player will score three times in the opponent’s goal in match.
Poker: it is offered to predict if the same payer will score four goals in match.
European (score) handicap: the bet for European handicap presupposes that two teams will be given a certain advantage of scores before the start of the game. The following betting options are available:
Win 1: team 1 must turn the winner of the match after the handicap adjustments are made.
X: the score must must be tied after the handicap adjustments are made.
Win 2: team 2 must turn the winner of the match after the handicap adjustments are made.
For example:
Win 1: European handicap (2:1). It means that we must add two points to the result of team 1 and we must add one point to the final result of team 2. For the bet to be won, after the performed adjustments, team 1 must be the winner of the match.
Let us suppose, that the match ended with the score 4:3, when we adjust the handicap points the score becomes 6:4. Thus, the bet is won, as after we adjusted the handicap points, team 1 is the winner of the match.
Correct score: It is offered to predict the exact score, with which the main time of match will end.
Even/Odd: it is offered to predict if the total number of predefined value (e.g. goals, points, corners, rebounds, penalty minutes, etc.) will be an even or an odd number.
Kick-off: It is offered to predict which team will start the game from the center of the field.
Winning margin: It is offered to predict the difference in the number of goals with which the team, on which the bet is placed, will win in match.
For example:
The bet: Team 1: winning margin 2. For the bet to be won, team 1 must win with two goals difference.
Win to nil: It is offered to predict that the team, on which the bet is placed, will win the match and will not allow the other team to score any goals. In other words, for the bet to be won, the final score of the other team must be 0.
Yellow cards (cautions): It is offered to place bets on the number of yellow cards.
Note that if the same player receives two yellow cards in the match, the second one is not included in the calculation for yellow cards; the second yellow card is regarded as the red card.
The following betting options are offered:
Yellow Cards Over: the total number of yellow cards received in the match must be higher than the selected value of bet argument.
Yellow Cards Under: the total number of yellow cards received in the match must be lower than the selected value of bet argument.
Yellow Cards H1: team 1 must become the winner in yellow cards’ score after the handicap adjustments are made.
Yellow Cards H2: team 2 must become the winner in yellow cards’ score after the handicap adjustments are made.
First substitution: it is offered to place bets on first substitution. The following betting options are offered:
1-st substitution team1: for the bet to be won, 1-st substitution must be made by team 1.
1-st substitution team 2: for the bet to be won, 1-st substitution must be made by team 2.
1-st substitution both teams at the same time: for the bet to be won, both teams must make the 1-st substitution at the same time.
1-st substitution: no one: for the bet to be won, no substitutions must be made in the match
1-st substitution: in the 1-st half: for the bet to be won, the 1-st substitution must be made in the 1-st half.
1-st substitution: at half time: for the bet to be won, the 1-st substitution must be made in the halt time.
1-st substitution: in the 2-nd half: for the bet to be won, the 1-st substitution must be made in the 2-nd half.–
Substitution total: it is offered to predict if the total number of substitutions will be over or under the selected value of bet argument. The following betting options are offered:
Substitution total over: the number of performed substitutions must be higher than the selected value of bet argument.
Substitution total under: the number of performed substitutions must be lower than the selected value of bet argument.
Scoring draw: it is offered to predict if the match will end with a scoring draw. The scoring draw presupposes any draw result except for 0-0. In case the bet is placed for scoring draw and the match ends with 0-0, the bet will be settled as lost.
To qualify: it is offered to predict if the team on which the bet is placed will be qualified for the selected stage of the given tournament.
For example:
The bet: To qualify for 1/2: team 1: For the bet to be won, team 1 must pass to the 1/2 final of the given tournament.
Corners: it is offered to make bets on the number of corner kicks performed in the match. The following betting options are offered:
Corners Over: for the bet to be won, the total number of performed corner kicks must be higher than the selected value of bet argument.
Corners Under: for the bet to be won, the total number of performed corner kicks must be lower than the selected value of bet argument.
Corners H1: for the bet to be won, team 1 must become the winner in corner kicks’ score after the handicap adjustments are made.
Corners H2: for the bet to be won, team 2 must become the winner in corner kicks’ score after the handicap adjustments are made.
Corners Result Win1: for the bet to be won, team 1 must become the winner in corner kicks’ score.
Corners Results Win 2: for the bet to be won, team 2 must become the winner in corner kicks’ score.
Corners Results Draw: for the bet to be won, the score of corners kicks of both team must be equal.
1-st corner: it is offered to predict which team will perform the 1-st corner kick in the match. If there were no corners in the match and no bets were offered for “no corners”, then the bet for the first corner will be refunded. The following betting options are offered:
1-st corner: team 1: for the bet to be won, the 1-st corner kick must be performed by team 1.
1-st corner: team 2: for the bet to be won,the 1-st corner kick must be performed by team 2.
1-st corner: no one: for the bet to be won, no corner kicks must be performed.
1-st corner minute: it is offered to predict if the minute of the first corner kick will be before or after the selected value of bet argument. The following betting options are available:
1-st Corner Minute: Over: for the bet to be won, the 1-st corner kick must be made after the minute, defined by the selected value of bet argument.
1-st Corner Minute: Under: for the bet to be won, the 1-st corner kick must be made before the minute, defined by the selected value of bet argument.
Last corner: it is offered to predict which team will perform the last corner kick in the match. The following betting options are available:
Last corner: team 1: for the bet to be won, the last corner kick must be performed by team 1.
Last corner: team 2: for the bet to be won, the last corner kick must be performed by team 2.
Last corner: no one: for the bet to be won, only one corner kick must be performed in the match.
Next corner: it is offered to predict which team will perform the next corner kick after the bet has been made. The following betting options are available:
Next corner: team 1: the next corner kick after placing the bet will be performed by team 1.
Next corner: team 2: the next corner kick after placing the bet will be performed by team 2.
Next corner: no corner kicks will performed after placing the bet.
Note that if the bet for none of the teams to score the next corner kick was not offered, then the bets made on team 1 and team 2 are subject to refund.
Corner from all four sides: it is offered to predict if during the match corner kicks will be performed from all four sides of the field. The following betting options are available:
Corner from all four sides: yes: for the bet to be won, at least one corner kick must be performed from each side of the field.
Corner from all four sides: for the bet to be won, no corner kicks must be performed from at least one side of the field.
The highest scoring half: it is offered to predict in which half the highest number of goals will be scored. The following bet options are available:
1st < 2nd: the highest number of goals (scored by two teams together) will be scored in the second half.
1st = 2nd: equal number of goals ( scored by two teams together) will be scored in both halves.
1st > 2nd: the highest number of goals will be scored in the first half.
For example:
if the score for the first half was 1:3, which means that the total number of goals is 4, and the score for the second half is 1:1, which means that the total number of goals is 2, then the bet for 1st > 2nd won, and the bets 1st < 2nd and 1st = 2nd are lost.
Rest of the match: it is offered to predict the outcome of the match, which will be fixed starting from the minute, when the bet has been made until the end of the match. Note that, the result, which had been fixed in the match before the bet was made, is not included in the calculation. The following bet options are offered:
Rest of the Match: Win1: for the bet to be won, team 1 must be the winner of the match starting from the moment when the bet has been made.
Rest of the Match: Win2: for the bet to be won, team 2 must be the winner of the match starting from the moment when the bet has been made.
Rest of the Match: Draw: for the bet to be won, draw must be fixed starting from the moment when the bet has been made.
For example:
The score of the match by the 75-th minute is 3-1. The bet is placed on the 76-th minute Rest of the Match: Win2. On the 85-th minute, team 2 scores 1 more goal and team 1 does not score more goals, so the final score is 3-2. In this case, the bet is won, despite the fact that team 1 is the winner of the match, as only the score fixed after the bet was placed counts for this type of the bet, and the score starting from 76-th minute until the end of the match was 0-1.
Penalty: it is offered to place bets on the number of penalties performed during the match. (A penalty kick is a method of restarting the game, in which the player performs a single shot on the goal while it is defended only by the opposing team’s goalkeeper.). The following betting options are provided:
Penalty: yes: for the bet to be won, at least one penalty must take place.
Penalty: no: for the bet to be won, no penalties must take place.
Penalty over: for the bet to be won, the number of penalties must be higher than the selected value of bet argument.
Penalty: under: for the bet to be won, the number of penalties must be lower than the selected value of bet argument.
Realize penalty by Panenka kick: It is offered to predict if any penalty in the match will be performed by Panenka kick. (Panenka Kick is a penalty kick delicately chipped into the back of the net once the goalkeeper has prematurely dived to one side of the goal.). The following bet options are provided:
Yes: for the bet to be won, at least one penalty by Panenka Kick must be performed in the match.
No: for the bet to be won, no penalties performed by Panenka Kick must be performed in the match.
To miss a penalty: it is offered to predict if the team on which the bet is made will miss a penalty (to miss a penalty- not to score a goal by penalty). The following betting options are available:
To miss a penalty: team 1: for the bet to be won, team 1 must miss at least one penalty.
To miss a penalty: team 2: for the bet to be won, team 2 must miss at least one penalty.
*Note: if during the match no penalties are assigned, the bet will be calculated as lost.
To score a penalty: it is offered to predict if the team on which the bet is made, will score a penalty (to score a penalty- to score a goal by penalty). The following betting options are available:
To score a penalty: team 1: for the bet to be won, team 1 must score at least one goal by penalty.
To score a penalty: team 2: for the bet to be won, team 2 must score at least one goal by penalty.
*Note: if during the match no penalties are assigned, the bet will be calculated as lost.
Video Assistant Referee System will be used: it is offered to predict if Video Assistant Referee System will be performed during the match. The following bet options are offered:
Yes: for the bet to be won, Video Assistant Referee System must be used during the match.
No: for the bet to be won, Video Assistant Referee System must not be used during the match.
Outright: it is type of bet, where you are able to predict the winner of a particular championship among its participants.
For example:
The bet: Denmark the winner of Euro 2020: yes. The bet implies that Denmark will become the winner of Euro 2020 Championship.
Relegated: it is offered to predict to predict a team will be relegated in the frames of a given competition (Relegation in football is when a team is transferred to a lower division of a league according to results achieved.). The following betting options are available:
Yes: for the bet to be won, the team must be relegated in the frames of a given championship.
No: for the bet to be won, the team must not be relegated in the frames of a given championship.
Total distance covered: it is offered to predict if the total distance covered by two teams during the match will be over/under the selected value of bet argument. The following betting options are offered:
Total Distance Covered Over: for the bet to be won, the total distance covered by the team, on which the bet is made, must be higher than the selected value of bet argument.
Total Distance Covered Under: for the bet to be won, the total distance covered by the team, on which the bet is made, must be lower than the selected value of bet argument.
Next minute (specified time): it is offered to predict which action will be performed the next minute after the bet is made. The following betting options are offered:
Goal: yes/no
Corner kick: yes/no
Goal kick: yes/no
Free kick: yes/no
Throw in: yes/no
Card: yes/no
Penalty awarded: yes/no
First action in next 5 Min. (specified time): it is offered to predict which action will be performed the first during 5 minutes starting from the time when the bet was made. The following betting options are offered:
Out
Free Kick
Goal Kick
Corner kick
Penalty awarded
No set Piece
Method of the next goal: it is offered to predict the way in which the next goal will be scored. The following betting options are offered:
Regular Goal/No header
Header
Free Kick
Penalty
Own Goal
No Goal
Possession (%): it is offered to make bets on ball possession in the match. The following betting options are offered:
Possession (%) Over: the ball possession percentage of the team on which the bet is placed will be higher than the selected value of bet argument.
Possession (%) Under: the ball possession percentage of the team on which the bet is placed will be lower than the selected value of bet argument.
Goal in both halves: it is offered to predict if the goals will be performed in both halves of the match or not. The following betting options are offered:
Yes: for the bet to be won, at least one goal must be scored in each half.
No: for the bet to be won, no goals must be scored at least in one half.
1-st substitution: it is offered to place bets on the first substitution. The following betting options are offered:
Team 1: for the bet to be won, team 1 must perform the first substitution.
Team 2: for the bet to be won, team 2 must perform the first substitution.
Both teams at the same time: for the bet to be won, both teams must perform the first substitution at the same time.
No one: for the bet to be won, no substitutions must be performed.
In the 1-st half: for the bet to be won, the first substitution must be performed in the 1-st half.
At half -time: for the bet to be won, the first substitution must be performed at half time.
In the 2-nd half: for the bet to be won, the first substitution must be performed in the 2-nd half.
Substitutions: it is offered to predict if the performed number of substitutions will be over or under the selected value of bet argument. The following betting options are offered:
Substitutions over: the number of substitutions will be higher than the selected value of bet argument.
Substitutions under: the number of substitutions will be lower than the selected value of bet argument.
Substitute to score: it is offered to predict if the replacing player will score goals. The following betting options are offered:
Yes: for the bet to be won, a replacing player must score at least one goal.
No: for the bet to be won, the replacing player must not score goals.
Over: for the bet to be won, the number of goals scored by a replacing player must be higher than the selected value of bet argument.
Under: for the bet to be won, the number of goals scored by a replacing player must be lower than the selected value of bet argument.
1-st yellow card minute: it is offered to predict the time range in minutes, during which the first yellow card will be awarded.
For example:
The bet First yellow card minute from 1 to 21. For the bet to be won, the first yellow card must be received in the the interval from 1-th until 21-st minute.
First to happen: it is offered to predict which action will take place the first in the match. The following betting options are offered:
Out
Foul
Goal Kick
Corner
Offside
Goal
How is scored the first goal: it is offered to predict the way in which the first goal will be scored. The following betting options are available:
Regular Goal/No header
Header
Free Kick
Penalty
Own Goal
Passes completed (%): it is offered to make bets on the percentage of passes performed during the match. The following betting options are available:
Passes completed (%) over: for the bet to be won, the percentage of passes performed during the match must be higher than the selected value of bet argument.
Passes completed (%) under: for the bet to be won, the percentage of passes performed during the match must be lower than the selected value of bet argument.
Short passes completed (%): it is offered to predict if the percentage short passes of the team, on which the bet is made is over or under the selected value of bet argument. The following betting option are available:
Short passes completed (%) over: for the bet to be won, the percentage of short passes performed during the match must be higher than the selected value of bet argument.
Short passes completed (%) under: for the bet to be won, the percentage of short passes performed during the match must be lower than the selected value of bet argument.
Medium passes completed (%): it is offered to predict if the percentage medium passes of the team, on which the bet is made is over or under the selected value of bet argument. The following betting option are available:
Medium passes completed (%) over: for the bet to be won, the percentage of medium passes performed during the match must be higher than the selected value of bet argument.
Medium passes completed (%) under: for the bet to be won, the percentage of medium passes performed during the match must be lower than the selected value of bet argument.
Long passes completed (%): it is offered to predict if the percentage long passes of the team, on which the bet is made is over or under the selected value of bet argument. The following betting option are available:
Long passes completed (%) over: for the bet to be won, the percentage of long passes performed during the match must be higher than the selected value of bet argument.
Long passes completed (%) under: for the bet to be won, the percentage of long passes performed during the match must be lower than the selected value of bet argument.
Sending off: it is offered to predict if sending off will take place during the match. (Sending off is the situation when a referee removes a player from the field because of the serious rule violation) The following betting options are available:
Sending off yes: for the bet to be won at least one sending off must be performed in the match.
Sending off no: for the bet to be won, no sending off-s must be performed in the match.
Sending off: Over: for the bet to be won, the number of sending off-s in the match must be higher than the selected value of bet argument.
Sending off: Under:for the bet to be won, the number of sending off-s in the match must be lower than the selected value of bet argument.
alftime/Full time: it is offered to predict the outcomes of the first half and full time of the match simultaneously. For the bet to be won both outcomes must be predicted correctly. The following betting options are available:
Win1/Win1: for the bet to be won, team 1 must win in both first half and in the full match.
Win1/Draw: for the bet to be won, team 1 must win in the first half, and the full match must end in a draw.
Win1/Win2: for the bet to be won, team 1 must win in the first half, and team 2 must win in the full match.
Draw/Win1: for the bet to be won, the 1-st half must end in a draw, and team 1 must win in the full match.
Draw/Draw: for the bet to be won, both the 1-st half and the full match must end in a draw.
Draw/Win2: for the bet to be won, the 1-st half must end in a draw and team 2 must win in the full match.
Win2/Win1: for the bet to be won, team 2 must win in the 1-st half and team 1 must win in the full match.
Win2/Draw: for the bet to be won, team 2 must win in the 1-st half and the full match must end in a draw.
Win2/Win2: for the bet to be won, team 2 must win in both the 1-st half and in the full match.
Shots on target: it is offered to make bets on the number of shots on targets.
Shot on target (in the match, at half-time, by the team, by the player) is considered to be any clear attempt to score a goal
in the result of which the ball appears in the goal and a goal is registered,
in the result of which the ball would have appeared in the goal, if the goalkeeper had not prevented the goal.
in the result of which, the ball would have appeared in the goal, if the defender (the opponent’s player) who at that moment was behind the goalkeeper had not stopped it meanwhile the goalkeeper had no opportunity to prevent the goal.
Woodwork (post/bar) is not considered as a shot on target. The kick blocked by another player who is not the last, but there are other players behind him, is not considered as a shot on target.
. The following betting options are available:
Shots on Target Over: for the bet to be won, the number of performed shots on target must be higher than the selected value of bet argument.
Shots on Target Under: for the bet to be won, the number of performed shots on target must be lower than the selected value of bet argument.
Shots on Target H1: for the bet to be won, team 1 must be the winner in the score for shots on target after the handicap adjustments are made.
Shots on Target H2: for the bet to be won, team 2 must be the winner in the score for shots on target after the handicap adjustments are made.
Shots: it is offered to make bets on the number of shots performed in the match. A shot is considered any clear attempt to score a goal,
in the result of which the ball hits the goal’s net,
in the result of which the ball would have gone towards the goal if the goalkeeper had not saved the goal or the opponent’s player who was the last player at the moment, had not stopped it.
in the result of which the ball goes towards the goal and is being blocked by the defender behind whom there is (are) another (other) defender (s) or the goalkeeper,
in the result of which the ball would have passed above the goal or by its side if it had not been blocked by the goalkeeper or any of the players,
in the result of which the ball touches the woodwork (post/bar),
in the result of which the ball passes above the goal or by its side without touching any player.
The following betting options are offered: Shots: over – the number of shots performed in the match will be higher than the selected value of bet argument Shots: under – the number of shots performed in the match will be lower than the selected value of bet argument.
Offsides: It is offered to make bets on the number of offsides. (A player is in an ‘offside position’ if s/he is in the opposing team’s half of the field and also “nearer to the opponents’ goal line than both the ball and the second-last opponent while being involved in the active game.). The following betting options are offered:
Offsides Over: for the bet to be won, the number of offsides be higher than the selected value of bet argument.
Offsides Under: for the bet to be won, the number of offsides be lower than the selected value of bet argument.
Offsides H1: for the bet to be won, team 1 must be the winner in the score for offsides after the handicap adjustments are made.
Offsides H2: for the bet to be won, team 2 must be the winner in the score for offsides after the handicap adjustments are made.
Fouls: it is offered to place the bet on the number of fouls. A foul is an act committed by a player, which is deemed by the referee to be unfair. The following bet options are offered:
Fouls Over: for the bet to be won, the number of fouls be higher than the selected value of bet argument.
Fouls Under: for the bet to be won, the number of fouls be lower than the selected value of bet argument.
Fouls H1: for the bet to be won, team 1 must be the winner in the score for fouls after the handicap adjustments are made.
Fouls H2: for the bet to be won, team 2 must be the winner in the score for fouls after the handicap adjustments are made.
Place in group: it is offered to predict which place in group will be taken by the team, on which the bet is made. The following betting options are offered:
1-st place: for the bet to be won, the team must take the 1-st place in the group.
2-nd place: for the bet to be won, the team must take the 2-nd place in the group.
3-rd place: for the bet to be won, the team must take the 3-rd place in the group.
4-th place: for the bet to be won, the team must take the 4-rd place in the group.
1-st or 2-nd: for the bet to be won, the team must take either the 1-st or the 2-nd place in the group.
2-nd or 3-rd: for the bet to be won, the team must take either the 2-nd or the 3-rd place in the group.
3-rd or 4-th: for the bet to be won, the team must take either the 3-rd or the 4-rd place in the group.
Race to certain number of points: it is offered to predict which team will score the stated number goals in the match.
For example:
The bet Race to 3 points: Team 1. For the bet to be won, team 1 must the first score three goals.
Total minutes draw score: it is offered to predict the total (summed up) number of minutes during which the score of the match was equal.
Lead minutes: it is offered to predict the time in minutes during which the team was holding a leading position in the score.
For example:
The bet Team 1 Lead minutes: over 31.5. For the bet to be won, the total time during which team 1 was holding the leading position in the match must be over 31 minutes.
Result or Both To Score: it is offered simultaneously to make a bet on the result of the match and whether the goals will (will not) be scored by both teams in the match. The bet will be calculated as won if at least one of the made predictions is correct. The following betting options are available:
1 or Both Teams To Score – Yes
X or Both Teams To Score – Yes
2 or Both Teams To Score – Yes
1 or Both Teams To Score – No
X or Both Teams to Score – No
2 or Both Teams to Score – No
For example The player has made a bet: 1 or Both to score – Yes. The bet will be calculated as won if the first team wins the match or at least one goal is scored by each team.
1-st Half or Both to Score: it is offered simultaneously to make a bet on the result of the 1-st half of the match and whether the goals will (will not) be scored by both teams in the match. The bet will be calculated as won if at least one of the made predictions is correct. The following betting options are available:
Win 1 in 1-st Half or Both Teams To Score -Yes
Draw in 1-st Half or Both Teams To Score -Yes
Win 2 in 1-st Half or Both Teams To Score -Yes
Win 1 in 1-st Half or Both Teams To Score – No
Draw in 1-st Half or Both Teams To Score – No
Win 2 in 1-st Half or Both Teams To Score – No
For example The player has made a bet: Draw in 1-st Half or Both Teams To Score-Yes. The bet will be calculated as won if the first half ended in a draw or at least one goal is scored by each team.
2-nd Half or Both to Score: it is offered simultaneously to make a bet on the result of the 2-nd half of the match and whether the goals will (will not) be scored by both teams in the match. The bet will be calculated as won if at least one of the made predictions is correct. The following betting options are available:
Win 1 in 2-nd Half or Both Teams To Score -Yes
Draw in 2-nd Half or Both Teams To Score – Yes
Win 2 in 2-nd Half or Both Teams To Score -Yes
Win 1 in 2-nd Half or Both Teams To Score – No
Draw in 2-nd Half or Both Teams To Score – No
Win 2 in 2-nd Half or Both Teams To Score – No
For example The player made a bet: Win 1 in 2-nd Half or Both Teams To Score – Yes. The bet will be calculated as won if the second half of the match is won by the first team or if at least one goal is scored by each team.
Result or Total: it is offered to make a bet on the result of the match and whether the total number of scored goals will be over (under) the selected value of bet argument. The bet will be calculated as won if at least one of the made predictions is correct. The following betting options are available:
Win 1 or Over
Draw or Over
Win 2 or Over
Win 1 or Under
Draw or Under
Win 2 or Under
For example The player made a bet: Win 2 and Over (2.5). The bet will be calculated as won if the second team wins the match or if at least 3 goals are scored during the match.
Total or Both To Score: it is offered simultaneously to make the bet on the number of the scored goals in the match to be over (under) the selected value of bet argument and whether both teams will score (will not score) goals in the match. The bet will be calculated as won if at least one of the made predictions is correct. The following betting options are available:
Both Teams To Score -Yes or Over
Both Teams To Score -No or Over
Both Teams To Score -Yes or Under
Both Teams To Score -No or Under
For example The player has made a bet: Both Teams To Score -Yes or Over (3.5). The bet will be calculated as won if each team scores at least one goal or if the total number of the scored goals is at least 4.
Volleyball matches consist of 3 or 5 sets. A match is played until one of the teams wins 3 sets. There are no time limitations for sets, each set is played until one of the teams scores 25 points. In case the team doesn’t win by two points (25։24) by that time, the play continues until one team wins by two points. The handicap and total for a volleyball match are specified in points.
Result: it is offered to predict which team will be the match winner. The following bet options are available:
Win 1: victory of team 1
Win 2: victory of team 2
Handicap: handicap is the advantage or disadvantage in points, which is attributed to the team. The team, on which the bet is made, must be the winner of the match after the handicap adjustments are performed.
Positive Handicap: in this handicap type, the team, on which the bet is made, must become the winner after the advantage of points, the number of which is defined as the handicap argument, is added to the team’s final score.
For example:
The bet Handicap 2 (20.5). The bet is placed on team 2 and (20.5) is the handicap argument here. For this bet to be won, team 2 must be the winner of the match after we add the advantage of 20.5 points to its final score. Let us review the possible outcomes of this bet:
The match ended with the score 78:60 (1-st set: 25:13; 2-nd set: 25:21, 3-rd set: 28:26). When we add the advantage of 20.5 points to the final score of team 2, the score becomes 78:80.5. In this case, the bet is won, as after the adjustment of handicap advantage, team 2 is the winner.
The match ended with the score 78:52 (1-st set: 25:13; 2-nd set 25:13, 3-rd set: 28:26). When we add the advantage of 20.5 points to the final score of team 2, the score becomes 78:72.5. In this case, the bet is lost, as the adjustment handicap advantage, team 2 is not the winner.
Negative Handicap: in this handicap type, the team, on which the bet is made, must become the winner after the number of points defined by the value of handicap argument is subtracted from the team’s final score.
For example:
The bet Handicap 1(-20.5). The bet is placed for team 1, and “-20.5” is the handicap argument. For the bet to be won, team 1 must be the winner of the match after we subtract 20.5 points from its final score. Let us review outcomes of this bet:
The match ended with the score: 75-45 (1-st set: 25:13; 2-nd set: 25:19, 3-rd set: 25:13). When we subtract 20.5 points from the score of team 1, the score becomes 54.5:45. In this case, the bet is won, as after the handicap adjustment team 1 is still the winner of the match.
The match ended with the score: 75-64 (1-st set: 25:22, 2-nd set: 25-23, 3-rd set 25-19). When we subtract 20.5 points from the score of team 1, the score becomes 54.5-64. In this case, the bet is lost, as after the handicap adjustment team 1 is not the winner of the match any more.
Total: it is offered to predict if the number of scored points will be over or under the selected value of bet argument. The following betting options are available:
Total Over: the number of scored points will be higher than the selected value of bet argument
Total Under: the number of scored points will be lower than the selected value of bet
For example:
The bet Total over (182.5). For the bet to be calculated as won, the total number of points scored in the match must be higher than 182.5.
Total sets: it is offered to predict if the total number of played sets will be over or under the selected value of bet argument. The following bet options are available:
Total sets: over – the total number of played sets will be higher than the selected value of bet argument
Total sets: under – the total number of played sets will be lower than the selected value of bet argument
For example:
The bet Total sets: over (3.5). For the bet to be calculated as won, the total number of sets played in the match must be at least 4.
Total Odd/Even: it is offered to predict if the total number of scored points will be even or odd.
For example:
The bet Total odd/even: odd. For the bet to be calculated as won, the number of scored points must be odd (e.g. 181, 183, 185 etc).
Set winner: it is offered to predict the winner of the set. The following betting options are available.
Win 1: the set will be won by team 1
Win 2: the set will be won by team 2
For example:
The bet 2-nd set winner: win 1. For the bet to be calculated as won, team 1 must win in the 2-nd set.
Win from behind after 0:2 or 2:0: it is offered to predict if any team will manage to win the match after having lost in the first 2 sets (the score 0:2 or 2:0).
Win from behind after 0:2 or 2:0 Yes: one of the teams will manage to win the match after having lost in the first 2 sets
Win from behind after 0:2 or 2:0 No: one of the teams will not manage to win the match after having lost in the first 2 sets
Correct score: it is offered to predict the exact score with which the match will end.
For example:
The bet Correct score: 2:3.For the bet to be calculated as won, the match must end with the score 2:3.
Total highest scoring set: it is offered to predict if the total number of points scored in the highest scoring set (the set in which, the highest number of points was scored) will be over or under the selected value of bet argument. The following betting options are available:
Total Highest Scoring set: over – the total number of points scored in the highest scoring set will be higher than the selected value of bet argument
Total Highest Scoring set: under – the total number of points scored in the highest scoring set will be lower than the selected value of bet argument
Total lowest scoring set: it is offered to predict if the total number of points scored in the lowest scoring set (the set in which, the lowest number of points was scored) will be over or under the selected value of bet argument. The following betting options are available:
Total lowest scoring set: over-the total number of points scored in the lowest scoring set will be higher than the selected value of bet argument
Total lowest scoring set: under -the total number of points scored in the lowest scoring set will be lower than the selected value of bet argument
Total blocks: it is offered to predict if the number of blocks performed by the team will be over or under the selected value of bet argument. A block in volleyball is a defensive playing action at the net. A block can be performed by one or several players, who jump near the net in front of an opposing attacker in order to prevent the ball from entering their side of the court. The following betting options are available:
Total blocks: over – the number of blocks performed by the team will be higher than the selected value of bet argument
Total blocks: under – the number of blocks performed by the team will be lower than the selected value of bet argument
For example:
The bet Team 1: total blocks over (20). For the bet to be calculated as won, the total number of blocks performed by team 1 must be over 20.
Total Aces in the match: it is offered to predict if the number of aces performed by the team will be over or under the selected value of bet argument. An ace in volleyball occurs when the player servers the ball and the opposing team is unable to pass it and the ball hits the ground. The following betting options are available:
Total Aces: over – the number of aces performed by the team will be higher than the selected value of bet argument
Total Aces: under – the number of aces performed by the team will be lower than the selected value of bet argument
For example:
The bet Team 2: total aces under (10). For the bet to be calculated as won, the total number of aces performed by team 2 must be under 10.
Total Serving errors: it is offered to predict if the number of serving faults performed by the team will be over or under the selected value of bet argument. The following betting options are available:
Total Serving errors: over – the number of serving faults performed by the team will be higher than the selected value of bet argument
Total Serving errors: under – the number of serving faults performed by the team will be lower than the selected value of bet argument
For example:
The bet Total Team 1 Serve Fails: under (10). For the bet to be calculated as won, the total number of serving faults performed by team 1 must be under 10.
Set: Winning margin: it is offered to predict the difference in points with which the team will win the set.
For example:
The bet 2-nd set Winning margin from 5-7: team 1. For the bet to be calculated as won, team 1 must be the winner of the 2-nd set and difference in points must be from 5 to 7.
1-st time out: it is offered to predict which team will require the first time-out. The following betting options are available:
1-st time out: team 1 – the first time out will be required by team 1
1-st time out: team 2 – the first time out will be required by team 2
Set: Race to 5 points: it is offered to predict which team will score 5 points the first in the set. The following betting options are available:
Set: Race to 5 points: team 1 – team 1 will score 5 points the first in the set
Set: Race to 5 points: team 2 – team 2 will score 5 points the first in the set
For example:
The bet 2-nd set Race to 5 points: team 1. For the bet to be calculated as won, in the 2-nd set team 1 must score 5 points the first.
Set: Race to 10 points: it is offered to predict which team will score 10 points the first in the set. The following betting options are available:
Set: Race to 10 points: team 1 – team 1 will score 10 points the first in the set
Set: Race to 10 points: team 2 – team 2 will score 10 points the first in the set
For example:
The bet 2-nd set Race to 10 points: team 1. For the bet to be calculated as won, in the 2-nd set team 1 must score 10 points the first.
Set: Race to 15 points: it is offered to predict which team will score 15 points the first in the set. The following betting options are available:
Set: Race to 15 points: team 1 – team 1 will score 15 points the first in the set
Set: Race to 15 points: team 2 – team 2 will score 15 points the first in the set
For example:
The bet 3-rd set Race to 15 points: team 1. For the bet to be calculated as won, in the 3-rd set, team 1 must score 15 points the first.
Set: Race to 20 points: it is offered to predict which team will score 20 points the first in the set. The following betting options are available:
Set: Race to 20 points: team 1 – team 1 will score 20 points the first in the set
Set: Race to 20 points: team 2 – team 2 will score 20 points the first in the set
For example:
The bet 3-rd set Race to 20 points: team 1. For the bet to be calculated as won, in the 3-rd set, team 1 must score 20 points the first.
Set: Race to 25 points: it is offered to predict which team will score 25 points the first in the set. The following betting options are available:
Set: Race to 25 points: team 1 – team 1 will score 25 points the first in the set
Set: Race to 25 points: team 2 – team 2 will score 25 points the first in the set
For example:
The bet 1-st set Race to 25 points: team 2. For the bet to be calculated as won, in the 1-st set, team 2 must score 25 points the first.
Set:extra score: it is offered to predict if the extra score will be fixed during the set. Extra score is the points scored If the team does not win by two points (24:24) by that time, and the play continuous until one of the teams win by two points. The following betting options are available:
Set: extra score: yes – extra score will be fixed during the set
Set: extra score: no – extra score will not be fixed during the set
5-th point: it is offered to predict which team will win the 5-th point in the set. The following betting options are available:
5-th point: team 1 – the 5-th point in the set will be won by team 1
5-th point: team 2 – the 5-th point in the set will be won by team 2
For example:
The bet 2-nd set 5-th point: team 1. For the bet to be calculated as won, team 1 must win the 5-th point in the 2-nd set.
10-th point: it is offered to predict which team will win the 10-th point in the set. The following betting options are available:
10-th point: team 1 – the 10-th point in the set will be won by team 1
10-th point: team 2 – the 10-th point in the set will be won by team 2
For example:
The bet 2-nd set 10-th point: team 1. For the bet to be calculated as won, team 1 must win the 10-th point in the 2-nd set.
15-th point: it is offered to predict which team will win the 15-th point in the set. The following betting options are available:
15-th point: team 1 – the 15-th point in the set will be won by team 1
15-th point: team 2 – the 15-th point in the set will be won by team 2
For example:
The bet 2-nd set 15-th point: team 1. For the bet to be calculated as won, team 1 must win the 15-th point in the 2-nd set.
20-th point: it is offered to predict which team will win the 20-th point in the set. The following betting options are available:
20-th point: team 1 – the 20-th point in the set will be won by team 1
20-th point: team 2 – the 20-th point in the set will be won by team 2
For example:
The bet 2-nd set 20-th point: team 1. For the bet to be calculated as won, team 1 must win the 20-th point in the 2-nd set.
25-th point: it is offered to predict which team will win the 25-th point in the set. The following betting options are available:
25-th point: team 1 – the 25-th point in the set will be won by team 1
25-th point: team 2 – the 25-th point in the set will be won by team 2
For example:
The bet 2-nd set 25-th point: team 1. For the bet to be calculated as won, team 1 must win the 25-th point in the 2-nd set.
Score after 4-th set: it is offered to predict the score of the match after 4 sets are played.
For example:
The bet Score after 4-th set: 1:3. For the bet to be calculated as won, the score after 4 sets are played must be 1:3.
Score after 3-rd set: it is offered to predict the score of the match after 3 sets are played.
For example:
The bet Score after 3-rd set: 2:1. For the bet to be calculated as won, the score after 3 sets are played must be 2:1.
Score after 2-nd set: it is offered to predict the score of the match after 2 sets are played.
For example:
The bet Score after 2-nd set: 2:0. For the bet to be calculated as won, the score after 2 sets are played must be 2:0.
5-th set in match: it is offered to predict if the 5-th set will be played in the match. The 5-th set is played in case of 2:2 score. It continuous until one of the teams scores 15 points with minimum advantage of two points (15-13). In case of 15:14 score teams play until one of them gets a 2 points advantage over the opponent. The following betting options are available:
5-th set in match: yes – the 5-th set will be played
5-th set in match: no – the 5-th set will not be played
First serve: it is offered to predict which team will performed the first serve in match. The following betting options are available:
First serve: team 1 – the first serve will be performed by team 1
First serve: team 2 – the first serve will be performed by team 2
Match will be won by block: it is offered to predict if the match winner will be defined by a block. A block in volleyball is a defensive playing action at the net. A block can be performed by one or several players, who jump near the net in front of an opposing attacker in order to prevent the ball from entering their side of the court. The following betting options are available:
Match will be won by block: yes – the winner of the match will be defined by block
Match will be won by block: no – the winner of the match will be defined not by block
Match will be won by ace: it is offered to predict if the match will be defined by an ace. An ace in volleyball occurs when the player servers the ball and the opposing team is unable to pass it and the ball hits the ground. The following betting options are available:
Match will be won by ace: yes – the winner of the match will be defined by ace
Match will be won by ace: no – the winner of the match will be defined by ace
Who will win point: it is offered to predict which team will win the particular point.
For example The bet 3-rd set Who will win point: Team 1 (43). For the bet to be won the 43-rd point must be scored by team 1. Let us suppose that the current score of the set is 19-23, which means that 42 (19+23) points were played out. For the bet to be won, the score must turn into 20-23, in other words team 1 must win the 43-rd point.
First video challenge: it is offered to predict which team will demand video challenge the first. The following betting options are available:
First video challenge: team 1 – the first video challenge will be demanded by team 1
First video challenge: team 2 – the first video challenge will be demanded by team 2
There are no time limits for the matches of klask. A match consists of 2-3 sets. The player, who has won 2 (two) sets, wins the match, and the player who has scored 6 (six) points, wins the set.
There are 4 (four) ways for the player to score a point in the match:
1. Ball in the opponent’s goal (when the orange ball occurs in the opponent’s goal).
2. When two or three white magnetic pieces are on the opponent’s magnetic strikers (two or three white magnetic pieces stick to magnetic strikers due to magnetic energy, if only one magnetic piece sticks, the match continues).
3. When the opponent loses control of their magnetic strikers and cannot get it back (the magnetic strikers are in a horizontal position on the table and the player is not able to get them back to their initial position).
4. When the opponent’s magnetic strikers occur in his/her own goal (in this case a point is scored even when the player succeeds to get the magnetic striker out of his/her goal).
Bets offered on the outcomes of Klask matches:
In Klask, the handicap and total are calculated by points.
The first player will win the match (set) – “Win 1”.
The second player will win the match (set) – “Win 2”.
The first player will win (not lose) the match (set) with the handicap taken into account – “Handicap 1”.
The second player will win (not lose) the match (set) with the handicap taken into account – “Handicap 2”.
Bets on total number of points scored by the player in match (set) – “Total over (under) the value of bet argument”.
Bets on total number of points scored in the match (set) to be even (odd).
Bets on final score of the match (set).
It is offered to select the precise score registered at the end of the match from the options available in the program (line).
The tournaments’ and championships’ official websites included in the table are taken as a basis during calculation of bets made on the outcomes of klask matches.
The klask match, which has been interrupted and has not been continued or finished during 24 hours, is considered not completed. The outcomes of interrupted and not completed matches, which have already been determined at the time of the interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one). A klask match is considered completed if fully played.
Bets are also accepted on the other possible outcomes of klask matches offered by the organizer in the program (line).
In ice hockey the bets are accepted on regular time of match, except for the market “Match winner”, during the calculation of which the result registered in overtime or penalty shootout is also taken into account. The results registered in overtime and penalty shootout are not taken into account during the calculation of the bets made on the outcomes offered for regular time.
The match, which has been interrupted and has not been continued or finished in 24 hours, is considered to be completed if it was played for not less than 50 minutes. In the other cases, the event is considered to be not completed. The bets on “Match Winner” are subject to calculation with the odds “1” (one) if the match has been interrupted with the tied score and is considered to be completed. If the match has been interrupted and is considered to be not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
Result: it is offered to predict, which team will be the match winner. The following betting options are available:
Win 1: victory of team 1
Win 2: victory of team 2
X: the match ends in a draw
Match winner (including OT and shootouts): it is offered to predict the match winner with overtime and shootouts taken into account. Overtime is appointed if the score is tied at the end of three periods. In case the tie is not broken after overtime, penalty shots are appointed. The following betting options are available:
Match winner (including OT and shootouts): win1 – team 1will be the winner of the match with overtime and shootouts taken into account
Match winner (including OT and shootouts): win2 – team 2 will be the winner of the match with overtime and shootouts taken into account
Double chance: it is offered to predict two match outcomes simultaneously, and if one of the outcomes is predicted correctly, the bet will be calculated as won. The following betting options are available:
1X: the match ends with either team 1 victory or a draw
12: the match ends with victory of either team 1 or team 2
X2: the match ends with either victory of team 2 or a draw
For example If the match ends with the score 2:2, the bets 1X and X2 will be won, and the bet 12 will be lost.
Handicap: handicap is the advantage or disadvantage in goals, which is attributed to a team. The team, on which the bet is placed, must turn the winner of the match after the handicap adjustments are performed.
Positive Handicap: in this handicap type, the team, on which the bet is placed, must become the winner of the match after the advantage of goals, the number of which is defined as the handicap argument, is added to the team’s final score.
For example
The bet Handicap 2 (2). The bet is placed on team 2, and (2) is the handicap argument. For this bet to be won, team 2 must become the winner of the match after we add the advantage of 2 goals to its final score. Let us review three possible outcomes of this bet:
The match ended with the score 2:1. When we add the advantage of 2 goals to the final score of team 2, the score becomes 2:3. In this case, the bet is won, as after the adjustment of handicap advantage team 2 is the winner of the match.
The match ended with the score 3:0. When we add the advantage of 2 goals to the final score of team 2, the score becomes 3:2. In this case, the bet is lost, as after the adjustment of handicap advantage team 2 is not the winner of the match.
The match ended with the score 2:0. When we add the advantage of 2 goals to the final score of team 2, the score becomes 2:2. In this case, the bet is refunded, as after the adjustments of handicap advantage the score becomes a draw.
Negative Handicap: in this handicap type, the team, on which the bet is placed, must turn the winner of the match after the number of goal defined by the value of handicap argument is subtracted from the team’s final score.
For example
The bet Handicap 1(-2): The bet is placed for team 1, and (-2) is the handicap argument. For the bet to be won, team 1 must be the winner of the match after we subtract 2 goals from its final score. Let us review the possible outcomes of this bet:
The match ended with the score 4:1. When we subtract 2 goals from the final score of team 1, the score becomes 2:1. In this case, the bet is won, as after the handicap adjustments team 1 is still the winner of the match.
The match ended with the score 2:1. When we subtract 2 goals from the final score of team 1, the score becomes 0:1. In this case, the bet is lost, as after the handicap adjustments team 1 is not the winner of the match any more.
The match ended with the score 4:2. When we subtract 2 goals from the final score of team 1, the score becomes 2:2. In this case, the bet is refunded, as after the handicap adjustments the score becomes a draw.
Asian (Double) Handicap: in this bet type, the value of handicap argument is the number, which is the multiple of 0.25 (which means that it can be divided by 0.25 without a remainder). For example, 0.25; 1.25; 1.75 etc. When you place Asian Handicap bet, your bet amount is automatically divided into two equal bets with the same odds, however, with two different bet arguments. Here, the argument of one bet will be the number, which is received, when we add 0.25 to the general argument value. The argument of the other bet will be the number, which is received after we subtract 0.25 from the argument value.
For example
The bet is Handicap 2 (1.75) with the odds 3.The bet is placed for team 2, and “1.75” is the bet argument here. Let us suppose that the bet amount was 100; it means that the bet is divided into two bets:
Handicap 2 (1.5), with the bet amount 50 and the odds 3 (the bet argument here: 1.75-0.25)
Handicap 2 (2), with the bet amount 50 and the odds 3 (the bet argument here 1.75+0.25)
Therefore, we received two ordinary handicap bets, and the calculation will be performed on the outcomes of these two bets. Let us now review the possible calculation options of this bet:
The bet Handicap 2 (1.75) is completely won. It means that two bets: Handicap 2 (1.5) and Handicap 2 (2) will be won. In order to calculate winning amount, the general bet amount is multiplied by the bet odd. The bet amount is 100, and the odds is 3. Therefore, the won amount is 100×3=300.
The bet Handicap 2 (1.75) is completely lost. It means that two bets: Handicap 2 (1.5) and Handicap 2 (2) will be lost. For instance, with the score 3:0, both bets will be lost.
The bet Handicap 2 (1.75) is partially lost and partially refunded. It means that one of the bets will be lost, and the other one will be refunded. For instance, with the score 2:0, the bet Handicap 2(2) will be refunded and the bet Handicap 2 (1.5) will be lost. In this case, the refunded amount will be equal to the half of general bet amount. The general bet amount is 100, so the refunded amount will be 50.
Now, let us review For example of Asian handicap bet, which is calculated as partially won and partially refunded:
The bet Handicap 2 (0.25) with the odds 2, and the bet amount of 200. The bet is placed for team 2 and “0.25” is the bet argument. It means that the bet is divided into two bets:
Handicap 2 (0.5), with the bet amount of 100 and the odds 2 (the bet argument here: 0.25+0.25)
Handicap 2(0), with the bet amount of 100 and the odds 2 (the bet argument here: 0.25-0.25)
Let us suppose that the match ended with the score 0-0. Then, this bet will be calculated as partially won and partially refunded. It means that one of the bets is settled as won, and the other as refunded. In this case, the bet: Handicap 2 (0.5) will be settled as won, and the bet Handicap 2 (0) will be settled as refunded. The winning amount is calculated according to the following formula:
bet amount × (odds+1)÷2
Thus, if we calculate the bet amount, it will be 200 × (2+1) ÷2=300.
Total Over/Under: it is offered to predict if the total number of scored goals will be over or under the selected value of bet argument:
Total Over: the number of goals must exceed the selected value of bet argument. In case the total number of goals and value the bet argument coincide, the bet is refunded.
For example
The bet Total over (3). In this bet, “3” is the bet argument. Therefore, for the bet to be won, the total number of goals scored in the match must be over 6. In case the total number of goals equals to 6, the bet will be refunded.
Total Under: the number of goals must be lower than the selected value of bet argument. In case the total number of goals and value the bet argument coincide, the bet is refunded.
For example:
The bet Total under (6). In this bet, “6” is the bet argument. Therefore, for the bet to be won, the total number of goals scored in the match must be lower than 6. In case the total number of goals equals to 6, the bet will be refunded.
European (Imaginary) handicap: the bet for European handicap presupposes that two teams will be given a certain advantage of scores before the start of the game. The team, on which the bet is placed, must become the winner of the match after the handicap adjustments of both teams are made.
For example
The bet Win 1: European Handicap (2:1). It means that we must add two points to the result of team 1 and we must add one point to the final result of team 2. For the bet to be won, after the performed adjustments, team 1 must be the winner of the match. Let us suppose, that the match ended with the score 3:3, when we adjust the handicap points the score becomes 5:4. Thus, the bet is won, as after we adjusted the handicap points, team 1 is the winner of the match.
1-st Goal:it is offered to predict which team will score the first goal in the match. The following betting options are available:
Team 1 to score: team 1 will score the first goal
Team 2 to score: team 2 will score the first goal
No goal: no goals will be scored
Correct Score: It is offered to predict the exact score of the match.
For example
The bet Correct Score 1:5. For the bet to be calculated as won the match must end with the score 1:5.
(Selected) Goal: it is offered to predict which team will score the selected goal. The following betting options are available:
Team 1 to score: the selected goal will be scored by team 1
Team 2 to score: the selected goal will be scored by team 2
No goal: the selected goal will not be scored
For example
The bet 10-th goal: team 1 to score. For the bet to be calculated as won, the 10-th goal must be scored by team 1.
Team to score its 1-st puck: it is offered to predict in which period the team will score its first goal. The following betting options are available:
1-st period: the team will score the first goal in the 1-st period of the match
2-nd period: the team will score the first goal in the 2-nd period of the match
3-rd period: the team will score the first goal in the 3-rd period of the match
Will not score: the selected team will not score a goal
For example
The bet Team 1 to score its 1-st puck: 1-st period. For the bet to be calculated as won, team 1 must score its first goal in the first period.
1-st Puck: it is offered to predict when the first goal will be scored. The following betting options are available:
1-st period: the 1-st goal will be scored in the first period
2-nd period: the 1-st goal will be scored in the second period
3-rd period: the 1-st goal will be scored in the third period
Will not score: no goals will be scored in all periods
Team will not lose and match total: it is offered to predict that the team will not lose in the match and simultaneously to predict if the total number of goals scored in the match will be over or under the selected value of bet argument. For the bet to be calculated as won both outcomes must be predicted correctly. The following betting options are available:
Team will not lose and match total: over – the team will not lose in the match and the total number of goals scored during the match will be higher than the selected value of bet argument.
Team will not lose and match total: under – the team will not lose in the match and the total number of goals scored during the match will be lower than the selected value of bet argument.
For example
The bet Team 1 will not lose and match total over (5). For the bet to be calculated as won team 1 must not lose and the total number of goals (scored by two teams) must be higher than 5. E.g. if the match ends with the score 3:3, the bet will be calculated as won because team 1 did not lose and the total number of scored goals is 6.
Team to score first and win: it is offered to predict if the team will score the first and win the match. The following betting options are available:
Team to score first and win: yes – the team will score the first and be the winner of the match (for the bet to be calculated as won, two outcomes must be predicted correctly)
Team to score first and win: no – the team will either not score the first or not win in the match (or two options simultaneously)
For example
The bet Team 2 to score first and win: yes. For the bet to be calculated as won, team 2 must score the first and be the winner of the match.
Team to score first and not win: it is offered to predict if the team will score the first, however not win in the match. The following betting options are available:
Team to score first and not win: yes – the team will score the first, however will not win in the match (for the bet to be calculated as won, two outcomes must be predicted correctly)
Team to score first and not win: no – the team will either not score the first or win in the match (or two options simultaneously)
For example
The bet Team 1 to score first and not win: yes. For the bet to be calculated as won, team 1 must score the first, however, not be the winner of the match (the match must end either in a draw or with the victory of team 2)
Win from behind:it is offered to predict the team’s victory, however, the team on which the bet is made must lose at any point during the match before finishing victorious.
For example
The bet Team 1 win from behind: yes. Let us suppose that on the 36-th minute the score of the match was 2-3, however, the match ended with the score 4-3. In this case, the bet will be calculated as won, because team 1 won the match, and during the match there was the point, when team 1 was losing.
Win at least 1 Period: it is offered to predict the team’s victory in at least one period of the match. The following betting options are available:
Win at least 1 Period: yes – the team, on which the bet is made, will win in at least one period
Win at least 1 Period: no – the team, on which the bet is made, will win in none of the periods
For example
The bet Win 1 at least 1 period: yes. For the bet to be calculated as won team 1 must win in at least one period.
Win and match total: It is offered to place bet on match result and on the total number of scored goals simultaneously (For the bet to be calculated won, both match result and match total must be predicted correctly).
For example
The bet: Win 1 and Over (1.5). For the bet to be won, team 1 must win the match, and the total number of goals must be over 1.5.
Team to score: it is offered to predict if the team will score goals in the match. The following betting options are available:
Team 1 to Score:
Yes: team 1 will score at least one goal
No: team 1 will not score goals at all
Team 2 to Score:
Yes: team 2 will score at least one goal
No: team 2 will not score goals at all
Both Teams to Score:
Yes: each team will score at least one goal
No: either one of the team will not score goals or both teams will not score goals
Only One Team to Score:
Yes: only one team will score goals
No: either both team will not score goals or both teams will score goals
1-st Goal minute: it is offered to predict the time range, during which the first goal will be scored.
For example
The bet 1-st minute goal: from 26 to 60 min. For the bet to be calculated as won, the first goal must be scored in time range from 26-th to 60-th minute.
Last goal minute: it is offered to predict the time range, during which the last goal will be scored.
For example
The bet Last goal minute: 56-60 min. For the bet to be calculated as won, the last goal must be scored in the time range starting from 56-th to 60-th minute.
Overtime Result: it is offered to predict the result of the overtime (In Ice hockey overtime is appointed if the score is tied at the end of 3 periods). The following betting options are available:
Win 1: team 1 will be the winner of the overtime
Win 2: team 2 will be the winner of the overtime
X: the overtime will end in a draw
Team to score 2 goals in a row: it is offered to predict if the team will score 2 goals in a row. The following betting options are available:
Team to score 2 goals in a row: yes – the team will score 2 goals in a row
Team to score 2 goals in a row: no – the team will not score 2 goals in a row
For example
The bet Team 1 to score 2 goals in a row: yes. For the bet to be calculated as won, team 1 must score two goals in a row.
Goal in every period: it is offered to predict if goals will be scored in each of the three periods of the match. The following betting options are available:
Goal in every period: yes – at least one goal will be scored in each of the three periods.
Goal in every period: no – no goals will be scored at least in one of the three periods.
Empty net goal: it is offered to make bets on the number of empty net goals. In ice hockey an empty net goal is the goal, which is scored to the gate’s of the team, which substituted the goalkeeper for the sixth player. Thus, the goalkeeper leaves the field and the sixth player enters the game. The following betting options are available:
Empty net goal: yes – at least one empty net goal will be scored
Empty net goal: no – no empty net goals will be scored
Empty net goal: over – the number of scored empty net goals will be higher than the selected value of bet argument
Empty net goal: under – the number of scored empty net goals will be lower than the selected value of bet argument
To score a short-handed goal: it is offered to make bets on the number of short-handed goals. In ice hockey a short-handed goal is the situation, when the team scores a goal when they are outnumbered on the ice by at least one player. The following betting options are available:
To score a short-handed goal: yes – at least one short-handed goal will be scored in the match
To score a short-handed goal: no – no short-handed goals will be scored in the match
To score a short-handed goal: over – the number of scored short-handed goals will be higher than the selected value of bet argument
To score a short-handed goal: under – the number of scored short-handed goals will be lower than the selected value of bet argument
Penalty shootout. Score a goal: it is offered to predict if during the shootout, the selected penalty will score a goal Penalty shootouts is appointed if the tie is not broken after overtime. The following betting options are available:
Penalty shootout. Score a goal: yes – the selected penalty will score a goal
Penalty shootout. Score a goal no – the selected penalty will not score a goal
For example
The bet 2-nd Penalty shootout. Score a goal: yes. For the bet to be calculated as won, the 2-nd penalty must score goal.
Total goals scored during power play: it is offered to predict if the total number of goals scored during the power play will be over or under the selected value of bet argument. In ice hockey the team is said to be on a power play, when at least one opposing player is sent to the penalty box, thus the team has a numerical advantage on the ice and manages to score in this position. Whenever both teams have the same number of players on the ice, there is no power play. The following betting options are available:
Total goals scored during power play: over – the total number of goals scored during the power play will be higher than the selected value of bet argument.
Total goals scored during power play: under – the total number of goals scored during the power play will be lower than the selected value of bet argument.
Number of goals: It is offered to predict the total number of scored goals.
For example
The bet Number of goals:6. For the bet to be calculated as won, the total number of scored goals must be precisely 6.
Highest scoring period: it is offered to predict in which period the highest number of goals will be scored. The following bet options are available:
2>1: the number of goals scored in the second period will be higher than in the first period
3>1: the number of goals scored in the third period will be higher than in the first period
3>2: the number of goals scored in the third period will be higher than in the second period
Win in all periods: it is offered to predict if the team will win in all three periods of the match. The following betting options are available:
Win in all periods: yes – the team will win in all three periods
Win in all periods: no – the team will not win in at least one of the periods
For example
The bet Win 2 in all periods: yes. For the bet to be calculated as won, team 2 must win in all three periods.
Winning margin: It is offered to predict the difference in the number of goals, with which the team will win in match.
For example
The bet Team 1: winning margin 2 goals. For the bet to be won, team 1 must win with two goals difference.
All periods total:it is offered to predict if the total number of goals scored in each of three periods will be over or under the selected value of bet argument. The following betting options are available:
All periods total: over – the total number of goals scored in each of three periods will be higher than the selected value of bet argument
All periods total: under – the total number of goals scored in each of three periods will be lower than the selected value of bet argument
For example
The bet All periods total: over (3).For the bet to be calculated as won, the total number of goals scored in each period must be higher than 3.
Each team over/under: it is offered to predict if the total number of goals scored by each team will be over or under the selected value of bet argument. The following betting options are available:
Each team: over – the number of goals scored by each team will be higher than the selected value of bet argument.
Each team: under – the number of goals scored by each team will be lower than the selected value of bet argument.
For example
The bet Each team: over (2.5). For the bet to be calculated as won, the total number of goals scored by each team must be over 2.5.
Draw in at least one of the periods: It is offered to predict if the draw will be fixed in at least one period of the match. The following betting options are available:
Draw in at least one of the periods: yes – at least one of the periods will end in a draw
Draw in at least one of the periods: no – none of the periods will end in a draw
Win at least 2 periods: it is offered to predict the selected team’s victory in at least 2 periods. The following betting options are available:
Win at least 2 periods: yes – the selected team will win in at least 2 periods
Win at least 2 periods: no – the selected team will not win in 2 periods
Team to win by penalty shootouts:it is offered to predict if the selected team will win the match by penalty shootouts. Penalty shootouts are appointed if the tie is not broken after overtime. The following betting options are available:
Team to win by penalty shootouts: yes – the selected team will win the match by penalty shootouts.
Team to win by penalty shootouts: no – the selected team will not win the match by penalty shootouts.
For example
The bet Team 1 to win by penalty shootouts: yes.For the bet to be calculated as won team 1 must win the match by penalty shootouts.
Match ends in overtime: it is offered to predict if the winner of the match will be decided during the overtime. The following betting options are available:
Match ends in overtime: yes – the winner will be decided during the overtime
Match ends in overtime: no – the winner will not be decided during the overtime
Win to Nil: It is offered to predict that the team, on which the bet is placed, will win the match and will not allow the other team to score any goals. In other words, for the bet to be won, the final score of the other team must be 0.
For example
The bet Team 1 to win to Nil. For the bet to be calculated as won team 1 must win the match by not allowing the opposing team to score a goal.
Total Odd/Even: it is offered to predict if the total number of scored goals will be even or odd (0 is considered as an even number)
For example
The bet Total Odd/Even: Odd. For the bet to be calculated as won the total number of goals must be odd (e.g.1, 3, 5, 7 etc.)
1-st period Draw:it is offered to predict if the 1-st period will end in a draw. The following betting options are available:
1-st period Draw: yes – the 1-st period will end in a draw
1-st period Draw: no – the 1-st period will not end in a draw
Points over/under: it is offered to predict if the total number of points scored by a particular player will be over or under the selected value of bet argument. One point is awarded to a player for each goal scored or assist, which resulted in a goal.
For example
The bet Kuznetsov Evgeny: Points over (0.5). For the bet to be calculated as won the player must score minimum 1 point.
2 min penalty time total: it is offered to predict if the total number of minutes of the appointed 2 min penalties will be over or under the selected value of bet argument. 2 min penalty in ice hockey is the infringement of rules, for which the player is sent off for 2 minutes. The following betting options are available:
2 min penalty time total: over – the total number of minutes for the appointed 2 min penalties will be higher than the selected value of bet argument.
2 min penalty time total: under – the total number of minutes for the appointed 2 min penalties will be lower than the selected value of bet argument.
For example
The bet 2 min penalty time total: over (6). For the bet to be calculated as won, 2 min penalty must be appointed minimum 4 times, as in that case the total number of minutes will be 8 (4×2) and 8>6.
Snooker matches usually consist of an odd number of frames (rounds). The player, who has won more frames, wins the match. For example, in the match consisting of 7 (seven) frames a player, who has won 4 (four) frames, wins the match. A player, who has scored more points, wins the frame. Snooker matches can also be held in other formats, the notice informing about which is made by the organizer in the program (line).
There is a possibility of stalemate in snooker when striking balls does not progress the frame. In case a stalemate occurs, the frame can be replayed, resumed with a score 0:0 (by mutual agreement of the two players or at the suggestion of the referee). Bets on the outcomes of the frame made before the start of the frame are calculated based on the results registered in the replayed frame, and bets on the outcomes of the frame made after the actual start of the frame are calculated with odds “1” (one).
Bets offered on the outcomes of Snooker matches:
In Snooker match, the handicap and total are calculated according to the number of frames, and in a frame – by the points.
The first player will win the match (frame) – “Win 1”.
The second player will win the match (frame) – “Win 2”.
The first player will win (not lose) the match (frame) with the handicap taken into account – “Handicap 1”.
The second player will win (not lose) the match (frame) with the handicap taken into account – “Handicap 2”.
Bets on total number of frames played in match – “Total over (under) the value of bet argument”.
Bets on total number of points scored in frame – “Total over (under) the value of bet argument”.
Bets: which player will score the first ball in match.
Bets: which player will be the first to score the offered number of points.
Bets on total number of points scored in the frame to be even (odd).
Bets: whether the first (second) player will score the first (the last) ball.
Bets on the first scored ball to be yellow (green, brown, blue, pink, black).
Bets: “50+Break” (50 + break) will be (will not be).
Bets: “Century break” will be (will not be).
Bets: “Maximum break (147)” will be (will not be).
A “Break” is the number of points scored by a player within one approach. Points scored for the violations committed by the opponent are not taken into account in the “break”. – A “50+break” is 50 or more points scored by player within one approach. – A “Century Break” is a 100 or more point scored by player within one approach. – A “Maximum Break (147)” is the highest possible score in a single frame (15 Red+15 Black+ Colors) reached by player within one approach.
Bets: will be (will not be) a violation.
All the bets made on the outcomes of the frame are calculated after the end of the frame. All points given by the match referee are taken into account when calculating bets on the outcomes of the match.
In some cases, it is possible to score a premature victory in a frame, for example, if one of the players is late to start the frame, the referee awards the victory to the other player, and the frame is considered as complete.
A premature victory is also awarded when a player is not in a “Snooker” situation and misses three subsequent shots in a row while having the opportunity to hit another ball. In this case, the bets on the outcomes of this frame are subject to a calculation with odds “1” (one). In this and similar cases the bets on the outcomes of this frame are subject to a calculation with odds “1” (one), except for those bets the outcomes of which do not depend on the above-mentioned situations and have already become unambiguously clear.
To calculate the results of snooker matches, the official websites of championships and tournaments, presented in the table, are taken as a basis. In some cases, when the official website does not contain the information necessary to calculate any outcome of the match, the video recording of the match is taken as the basis for the calculation. For example, if the official website does not contain the necessary information to calculate the bet on the outcome “Тhe first/second player will score the first ball”, the video recording of the match is used as the basis for the calculation
Bets on the outcomes of a delayed or interrupted snooker match remain valid up to the end of the tournament or championship in which it was held. Until the match has started or continues, all bets on the outcomes of the match remain valid.
Bets are also accepted on other possible outcomes in snooker matches that will be offered by the organizer in the Line.
There is no time limit for the duration of Table Football matches (games). The match consists of 1 (one), 3 (three) or 5 (five) games. For the match, consisting of 1 (one) game, the winner is the player (pair), who has won the game. For the match, consisting of 3 (three) games, the winner is the player (pair), who has won 2 (two) games, and for the match, consisting of 5 (five) games – the one (pair), who has won 3 (three) games. The player (pair), who scores 5 (five) or 7 (seven) goals depending on the conditions of the championship or tournament, wins the game.
Tournaments may be held in other formats as well. In this case, the organizer will leave a special notice in the program with the details of the tournament format.
In case of to win with 5 goals, if the score is 4:4 in the decisive game, then the decisive game of the tournament may be held until one of the players (pairs) scores with the advantage of 2 points, but the maximum score must not exceed 8. So, if the score is 4:4 in the decisive game, then the game continues and may finish with the score 4:6, 6:4, 5:7, 7:5, 6:8 or 8:6. If the game scores 7:7, then it finishes either with the score 8:7 or 7:8.
In case of to win with 7 goals, if the score is 6:6, then the game continues until one of the players (pairs) scores with the advantage of 2 points, but the maximum score must not exceed 8. So, if the game’s score is 6:6, then the game continues and may finish either with the score 6:8 or 8:6.
After 7:7 score, the game may finish either with the score 8:7 or 7:8.
The main markets offered for the outcomes of Table Football matches:
Result: it is offered to predict which player (pair) will be the match (game) winner.
Win 1: victory of player (team) 1
Win 2: victory of player (team) 2
Handicap: is the advantage or disadvantage which is attributed to player’s (pair’s) score. The player (pair) on which the bet is made, must become the winner of the match (game) after the handicap adjustments are performed.
Handicap 1
Handicap 2
Positive Handicap: in this handicap type, the player (pair), on which the bet is made, must become the winner of the match after the advantage of goals, the number of which is defined as the handicap argument, is added to the team’s final score.
For example:
The bet: Handicap 1 (2). The bet is made on player 1 (pair 1) and “2” is the handicap argument. For this bet to be calculated as won, player 1 must be the winner after we add the advantage of 2 goals to his/her/their final score. Let us review two possible outcomes of this bet:
The match ended with the score 0:1. When we add the advantage of 2 goals to the final score of player 1 (pair 1), the score becomes 2:1. In this case, the bet is won, as after the adjustment of handicap advantage, player 1 (pair 1) is the winner of the match.
The match ended wit the score 1:4. When we add the advantage of 2 goals to the final score of player 1 (pair 1), the score becomes 3:4. In this case, the bet is lost, as after the adjustment of handicap advantage, player 1 (pair 1) is not the winner of the match.
Negative Handicap: in this handicap type, the team, on which the bet is placed, must become the winner of the match after the number of goals defined by the value of handicap argument is subtracted from the team’s final score.
For example:
The bet: Handicap 2 ( -3). The bet is placed for player 2 (pair 2), and “-3” is the handicap argument. For the bet to be won, player 2 (pair 2) must be the winner of the match after subtract 3 goals from its final score. Let us review two possible outcomes of this bet:
The match ended with the score 1:5. When we subtract 3 goals from the final score of player 2 (pair 2), the score becomes 1:2. In this case, the bet is won, as after the adjustment of handicap, player 2 (pair 2) is the winner of the match.
The match ended with the score 2:3. When we subtract 3 goals from the final score of player 2 (pair 2), the score becomes 2:0. In this case the bet is lost, as after the adjustment of handicap, player 2 (pair 2) is not the winner of the match.
Total – it is offered to predict if the total number of the goals scored during the match (by all the players) will be over or under the selected value of bet argument.
Total over: the number of goals scored during the match must exceed the selected value of bet argument. In case the total number of goals and the value of the bet argument coincide, the bet will be refunded.
For example:
The bet: Total over (5). In this bet, “5” is the bet argument. Therefore, for the bet to be won, the total number of the goals scored during the match must be over 5. In case the total number of goals scored during the match equals to 5, the bet will be refunded.
Total under: the number of goals scored by during the match must be lower than the selected value of bet argument. In case the total number of goals scored during the match and the value of the bet argument coincide, the bet will be refunded.
For example:
The bet: Total under (7). In this bet, “7” is the bet argument. Therefore, for the bet to be won, the total number of the goals scored during the match must be lower than 7. In case the total number of goals scored during the match equals to 7, the bet will be refunded.
Individual Total: it is offered to predict if the total number of the scored goals by the particular player (pair) will be over or under the selected value of bet argument. The following betting options are available:
Total Player 1 (pair 1) over/ under
Total Player 2 (pair 2) over/ under
Total over: the number of goals scored by the player (pair) must exceed the selected value of bet argument. In case the total number of goals scored by the player (pair) and the value of the bet argument coincide, the bet will be refunded.
For example:
The bet: Total Player 1 (pair 1) over (2). In this bet, “2” is the bet argument. Therefore, for the bet to be won, the total number of the goals scored by the Player 1 (pair 1) must be over 2. In case the total number of goals scored by the Player 1 (pair 1) equals to 2, the bet will be refunded.
Total under: the number of goals scored by the player (pair) must be lower than the selected value of bet argument. In case the total number of goals scored by the player (pair) and the value of the bet argument coincide, the bet will be refunded.
For example:
The bet: Total Player 1 (pair 1) under (2). In this bet, “2” is the bet argument. Therefore, for the bet to be won, the total number of the goals scored by the Player 1 (pair 1) must be lower than 2. In case the total number of goals scored by the Player 1 (pair 1) equals to 2, the bet will be refunded.
Game Total – it is offered to predict the total number of the goals scored during a game
Total Odd /Even: it is offered to predict if the total number of goals for the match (game) will be even or odd.
Even – the total number of goals for the match (game) will be an even number.
Odd – the total number of goals for the match (game) will be an odd number.
For example:
The bet: Total odd/even: odd. The bet implies that the total number of goals for the match (game) will be an odd number. Let us suppose, that the match ended with the score 2:3. Thus, in total we receive 5. The bet will be settled as won, because 5 is an odd number.
Correct score: it is offered to predict the exact score of the match (game) according to the possible options included in the program.
Table Football match, which has been interrupted and has not been continued or finished during 24 hours is considered not completed. The bets, the outcomes of which have already been determined at the time of its interruption and do not depend on the final result of the event, are subject to calculation, and all the other bets are calculated with the odds “1”.
Bets may be accepted for the other possible outcomes of Table Football, which will be offered in the program by the organizer.
In a Darts competition players one by one approach the throw line making throws towards the target. In darts the players are considered participating in the competition if they have made at least one throw towards the target. The points are calculated after each player’s checkout, after that the other player takes his turn to make a throw. Depending on the conducting conditions of a darts championship or tournament, the winner is considered the player who has won more legs or the player who has won more sets. The player who won more legs wins the set. The total number of points that the player has to score by one final approach to win the leg is called checkout. If darts game ends in a draw and “draw” outcome was not offered in the program (line), the bets made on the outcomes “Win1” and “Win2” are subject to calculation with the odds 1 (one).
During one checkout the player can score maximum 180 points if “20” tripling sector is hit three times.
The bets offered on the outcomes of darts competitions: In darts handicap and total bets are calculated in legs (sets).
Bets: which of the players will take the first place in the tournament (will win the tournament).
The first player will win the competition – “Win 1”.
The completion will end in a draw – “X“.
The second player will win the competition – “Win 2”.
The first player will win by the number of legs (sets) with the handicap taken into account – “Handicap 1”.
The second player will win by the number of legs (sets) with the handicap taken into account – “Handicap 2”.
Bets on the total number of legs (sets) in the competition – “Total over (under) the value of bet argument”.
Bets: which of the players will perform the first 180-point throw.
Bets on the total number of performed 180-point throws – “Total over (under) the value of bet argument”.
Bets on the number of points for the highest checkout recorded in the competition to be over (under) the offered total value.
Darts competitions, which have been interrupted for technical or any other reason and have not been continued or finished during 24 hours, are considered not completed. If the darts completions have been interrupted and are considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the competition, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
The regular time of a handball match is 60 minutes (two halves: each lasts 30 minutes). In handball matches bets are accepted on regular time if it is not specified differently by the provider in the program (line). The results registered in overtime and 7-meter penalty shootout are not taken into account during calculation of the bets made on the outcomes offered for the regular time. Handball matches can be also held in the following formats: regular time of 50 and 40 minutes with the halves lasting 25 and 20 minutes accordingly. During the matches held in these formats, the notice informing about the match format is made by the provider in the program (line).
Bets offered on the outcomes of handball matches:
The first team will win the match (half) – “Win1”.
Draw in the match (half) – “X”.
The second team will win the match (half) – “Win2”.
The first team will not lose the match (half) – “1X”.
One of the teams will win the match (half) – “12”.
The second team will not lose the match (half) – “X2”.
The first team will win (not lose) the match (half) with the handicap taken into account – “Handicap 1”.
The second team will win (not lose) the match (half) with the handicap taken into account – “Handicap 2”.
Bets on total number of goals scored by the teams in the match (half) – “Total over (under) the value of bet argument”.
Bets on total number of goals scored by each team individually in the match (half) – “Total over (under) the value of bet argument”.
Bets on total number of goals scored in the match (half) to be even (odd).
Bets on the outcomes of the first half and the full match:
It is offered to predict the outcomes of the first half and the full match simultaneously. 9 betting options are available:
“Win1/Win1”- victory of the first team in both the first half and the full match.
“Win1/X”- victory of the first team in the first half and draw in the full match.
“Win1/Win2”- victory of the first team in the first half and victory of the second team in the full match.
“X/Win1”- draw in the first half and victory of the first team in the full match.
“X/X”- draw in both the first half and the full match.
“X/Win2” – draw in the first half and victory of the second team in the full match.
“Win2/Win1”- victory of the second team in the first half and victory of the first team in the full match.
“Win2/X”- victory of the second team in the first half and draw in the full match.
“Win2/Win2”- victory of the second team in both the first half and in the full match.
The tournaments’ and championships’ official websites included in the table are taken as basis during calculation of bets made on the outcomes of handball matches.
The handball match (the duration of 60 minutes), which has been interrupted and has not been continued or finished during 24 hours is considered completed if not less than 50 minutes were fully played and the matches of the duration of 50 and 40 minutes, which have been interrupted and have not been continued or finished during 24 hours are considered completed if no less than 40 minutes (for the match with the duration of 50 minutes) and 32 minutes (for the match with the duration of 40 minutes) were fully played. In all the other cases the match is considered not completed. If the match has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
Bets are also accepted on other possible outcomes of handball matches offered by the provider in the program (line).
Bets on a Kabaddi match are offered for the main time if nothing else is specified by the Organizer. Matches consist of two halves of 20 minutes each. Matches in other formats can also be held in that case the Organizer makes a special note on that in the program.
The following bets are offered for Kabaddi sport:
Result: it is offered to predict, which team will be the match winner. The following betting options are available:
Win 1: victory of team 1.
X: the match ends in a draw.
Win 2: victory of team 2.
Double chance: it is offered to predict two match outcomes simultaneously, and if one of the outcomes is predicted correctly, the bet will be calculated as won. The following betting options are available:
1X: the match ends with either team 1 victory or a draw.
12: the match ends with victory of either team 1 or team 2.
X2: the match ends with either victory of team 2 or a draw.
For example:
If the match ends with the score 45:45, then the bets 1X and X2 will be calculated as won, and the bet 12 will be lost.
Handicap: handicap is the advantage or disadvantage in points which is attributed to a team. The team, on which the bet is made, must become the winner of the match after the handicap adjustments are performed.
Positive: in this handicap type, the team, on which the bet is made, must become the winner of the match after the advantage of points, the number of which is defined as the handicap argument, is added to the team’s final score.
For example:
The bet: Handicap 2 (2). The bet is made on team 2, and “2” is the handicap argument. For this bet to be calculated as won, team 2 must be the winner of the match after we add the advantage of 2 points to its final score. Let us review three possible outcomes of this bet:
The match ended with the score 53:52. When we add the advantage of 2 points to the final score of team 2, the score becomes 53:54. In this case, the bet is won, as after the adjustment of handicap advantage, team 2 is the winner of the match.
The match ended with the score 53:50. When we add the advantage of 2 points to the final score of team 2, the score becomes 53:52. In this case, the bet is lost, as after the adjustment of handicap advantage, team 2 is not the winner of the match.
The match ended with the score 53:51. When we add the advantage of 2 points to the final score of team 2, the score becomes 53:53. In this case, the bet is refunded, as after the adjustment of the handicap advantage, the score becomes a draw.
Negative: in this handicap type, the team, on which the bet is made, must become the winner of the match after the number of points defined by the value of handicap argument is subtracted from the team’s final score.
For example:
The bet: handicap 1(-2): The bet is made for team 1, and “-2” is the handicap argument. For the bet to be won, team 1 must be the winner of the match after we subtract 2 points from its final score. Let us review the possible outcomes of this bet:
The match ended with the score 54:51. When we subtract 2 points from the final score of team 1, the score becomes 52:51. In this case, the bet is won, as after the handicap adjustments, team 1 is still the winner of the match.
The match ended with the score 52:51. When we subtract 2 points from the final score of team 1, the score becomes 50:51. In this case, the bet is lost, as after the handicap adjustments, team 1 is not the winner of the match any more.
The match ended with the score 54:52. When we subtract 2 points from the final score of team 1, the score becomes 52:52. In this case, the bet is refunded, as after the handicap adjustments, the score becomes a draw.
Total: it is offered to predict if the total number of scored points will be over or under the selected value of bet argument. The following betting options are available.
Total over: the number of points must exceed the selected value of bet argument. In case the total number of points and the value of the bet argument coincide, the bet is refunded.
For example:
The bet: total over (45). In this bet, “45” is the bet argument. Therefore, for the bet to be won, the total number of points scored in the match must be over 45. In case the total number of points equals to 45, the bet will be refunded.
Total under: the number of points must be lower than the selected value of bet argument. In case the total number of points and the value of the bet argument coincide, the bet will be refunded.
For example:
The bet: total under (45). In this bet, “45” is the bet argument. Therefore, for the bet to be won, the total number of points scored in the match must be lower than 45. In case the total number of points equals to 45, the bet will be refunded.
Total Odd/Even: it is offered to predict if the total number of points scored in the match will be an even or an odd number. The following betting options are available.
Even: the total number of points scored in the match will be even.
Odd: the total number of points scored in the match will be odd.
The tournaments’ and championships’ official websites presented in the table are taken as basis during calculation for kabaddi matches. In particular cases, when the outcome of the offered bet is not clear from the information available on the official website (the official website lacks the necessary information), video recordings of the matches are taken as basis for calculating the bets.
A Kabaddi match that was interrupted and did not continue or was not completed within 24 hours is considered to have taken place if at least 32 minutes have been played. In other cases, the matches are considered not completed. The outcomes of the matches, that are considered interrupted and not completed, which have already been determined at the time of the interruption and do not depend on the final result of the match are subject to calculation and the other bets are calculated with the odds “1” (one). The technical victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are calculated with the odds “1” (one).
Bets are also accepted on other possible outcomes in kabaddi matches, which will be offered in the Line by the Organizer.
World Cup Matches and International Matches
For the football leagues, we offer bets for the following outcomes:
Result
It is offered to predict which team will be the match winner. The following betting options are available:
Win 1: the match will end with the Team 1 victory
X: the match will end in a draw
Win 2: the match will end with the Team 2 victory
Double Chance
It is offered to predict two possible match outcomes simultaneously, and if one of the outcomes is predicted correctly, the bet will be calculated as won. The following betting options are available:
1X: the match will end with either Team 1 victory or a draw
12: the match will end with the victory of either team 1 or team 2
X2: the match will end with either Team 2 victory or a draw
Draw No Bet
It is offered to predict the victory of one of the teams. If the match ends in a draw, the bet will be refunded. The following betting options are available:
Team 1: the match will end with Team 1 victory. In case of a draw, the bet will be refunded.
Team 2: the match will end with Team 2 victory. In case of a draw, the bet will be refunded.
Total
It is offered to predict if the total number of the goals scored by both teams will be over or under the selected value of the bet argument. For example: Let’s review the bet Total over (2). In this bet, “2” is the bet argument. Therefore, for the bet to win, the total number of goals scored in the match must be over 2. In case the total number of goals equals to 2, the bet will be refunded.
Total Team 1/Team 2
It is offered to predict if the total number of goals scored by Team 1/Team 2 will be under or over the selected value of the bet argument. For example: Let’s review the bet Total Team 1 (Under 2). The match ends with the score 3:0. In this case the bet will be calculated as lost.
Asian Total
In this type of bet for total, the value of the bet argument is the number, which is the multiple of 0.25 (which means that it can be divided by 0.25 without a remainder). For example, 0.25; 1.25; 1.75 etc. After placing an Asian Total bet, the bet amount is automatically divided into two equal bets with the same odd, with two different arguments. The argument of the first bet will be the number, which is received after adding 0.25 to the argument value. The argument of the other bet will be the number, which is received after subtracting 0.25 from the argument value. For example: The bet: Total over (1.75) with the odds 2.5. Let’s suppose the match ends with the score 2:0. Here “1.75” is the bet’s argument. The bet amount is 100. Therefore, we receive two ordinary bets on total: Total over (1.5) with the bet amount of 50 (the bet argument here is 1.75-0.25) As the final result of the match is 2:0, the first half of the bet will be calculated as won. Total over (2) with the bet amount of 50 (the bet argument here is 1.75+0.25) The second part of the bet will be calculated as returned.
Handicap
Handicap is the advantage (positive handicap) or disadvantage (negative handicap) in goals, which is attributed to a team score. The team, on which the bet is made, must become the winner of the match after the handicap adjustments are performed. For example: Let’s review the bet Handicap 1 (3). The bet is placed on team 1, and “3” is the handicap argument. For this bet to be won, team 1 must be the winner of the match after adding the advantage of 3 goals to its final score. Let’s suppose the match ends with the score 0:2. When we add the advantage of 3 goals to the final score of team 1, the score becomes 3:2. The bet will be calculated as won.
Asian Handicap
In the Asian handicap bet type, the value of the handicap argument is the number, which is a multiple of 0.25. For example, 0.25; 1.25; 1.75 etc. After placing an Asian Handicap bet, the bet amount is automatically divided into two equal bets with the same odds, but with two different bet arguments. The argument of the first bet will be the number, which is received when we add 0.25 to the general argument value (positive handicap). And the argument of the other bet will be the number, which is received after we subtract 0.25 from the argument value (negative handicap). For example: The bet is Handicap 2 (1.25). Let’s suppose the match ends with the score 1:0. The bet is placed for team 2, and “1.25” is the bet’s argument. The bet amount is 50. The bet will be divided into two bets: Handicap 2 (1) with the bet amount of 25. It means that 1 point will be added to the final score and the score of the match with the handicap will be 1:1. So the first half of the bet will be refunded. Handicap 2 (1.5) (the bet argument here is 1.25+0.25), with the bet amount of 25 It means that 1.5 points will be added to the final score and the score of the match with the handicap will be 1:1.5. So the second half of the bet will be won.
Team 1/Team 2 to Score
Team 1/Team 2 to Score: it is offered to predict if the selected team (Team 1/Team 2) will score a goal during the match. Yes and No betting options are offered here.
Both Teams to Score: it is offered to predict if two teams will score a goal during the match. The following betting options are available:
Yes: each team should score at least one goal in the match.
No: one of the teams should not score a goal or none of the teams should score.
1st Goal: it is offered to predict which team will score the first goal. The following markets are available:
1 to score: the first goal will be scored by Team 1
No goal: none of the teams will score a goal in the match
2 to score: the first goal will be scored by Team 2
Correct Score
It is offered to predict the exact score, with which the main time of the match will end.
Full Time Result and Total
It is offered to predict the total number of goals scored by both teams in the match simultaneously. For example: The bet: Win 2 and Under (1.5). For the bet to be won, team 2 must win the match, and the total number of goals must be under 1.5. So, if the match ends with a score 0:2, the bet will be calculated as lost.
Total Goals
It is offered to predict the exact number of goals scored in the match. For example: The bet Total goals: 3 goals. For the bet to be won, the total number of goals during the match must be equal to 3.
Total 3 way
It is offered to predict the number of goals scored in the match. The following betting options are available:
Total over: the number of scored goals must exceed the selected value of the bet argument
Total equal: the number of scored goals must be equal to the selected value of the bet argument
Total under: the number of scored goals must be lower than the selected value of the bet argument.
For example: Total over (2): In this bet, “2” is the bet argument. So, the bet to be won, the total number of goals scored in the match must be over 2. In this case if the total number of goals equals to 2 the bet will be calculated as lost.
Total Odd/Even
It is offered to predict if the total number of goals scored by the teams will be an odd or an even number.
Horseracing/Greyhounds
Winner
It is offered to predict which of the participants will win the race.
Place (1/2)
It is offered to predict the participant that will get 1st or 2nd place in the race.
Place (1/2/3)
It is offered to predict the participant that will get 1st, 2nd or 3rd place in the race.
The regular time of a floorball match is 60 minutes net playing time (3 periods, each of which lasts 20 minutes). In floorball matches bets are accepted on regular time if it is not specified differently by the provider in the program (line). The results registered in overtime and penalty shootout are not taken into account during calculation of the bets made on the outcomes offered for regular time.
The bets offered on the outcomes of floorball matches:
The first team will win the match (period) – “Win1”.
Draw in the match (period) – “X”.
The second team will win the match (period) – “Win 2”.
The first team will not lose match (period) – “1X”.
One of the teams will win match (period) – “12”.
The second team will not lose match (period) – “X2”.
The first team will win (not lose) match (period) with the handicap taken into account – “Handicap 1”.
The second team will win (not lose) match (period) with the handicap taken into account – “Handicap 2”.
Bets on total number of goals scored by the teams in match (period) – “Total over (under) the value of bet argument.
Bets on the total number of goals scored by each team individually in match (period) – “Total over (under) the value bet argument”.
Bets on total number of goals scored in match (period) to be even (odd).
The Floorball match, which has been interrupted and has not been continued or finished in 24 hours, is considered to be completed if it was played for not less than 50 minutes. In the other cases, the event is considered to be not completed. If the event has been interrupted and is considered to be not completed, the bets, the outcomes of which have been already determined at the time of its interruption and do not depend on the final result of the event, are subject to calculation, and all the other bets are calculated with the odds “1”.
Bets are also accepted on the other possible outcomes of floorball matches offered by the provider in the program (line).
Simulated reality tennis: The simulation of the matches is based on the data of ever played real tennis matches. The number of simulated reality tennis matches offered monthly can vary from 9000 until 15 000 events.
The logic of simulated reality tennis For example, the bets are offered on the simulated reality tennis match Marlos Xoya – Xei Aishikori:
The match participants’ names are fictional, however the match scenario is based on the real tennis match that took place. The real information of the match (participants’ names, dates, and time) will be disclosed to the players after the end of the match, which allows them to additionally confirm the results. For example, after the match is completed, it will be disclosed that the match was an identical simulation of the original match Novak Djokovic – Rafael Nadal, which was played on 12.01.2020, 13:50 (UTC). Thus, the players are provided with an opportunity to find the records of the original match and double-check the results.
The following markets are offered for simulated reality tennis:
Match Winner
Game Winner
Over/Under (Games)
Point Winner
To break Serve
Games Handicap
In LIVE section, simulated reality tennis is located under Tennis menu in the list of sport types:
The players are able to track the match progress in Live Info widget:
Bets on the outcomes e-floorball matches are accepted for regular time. The matches are held in 3×5 or 3×2 format (3 periods each of which lasts 5 or 2 minutes respectively).
The results registered in overtime and penalty shootout are not taken into account during calculation of the bets made on the outcomes offered for regular time.
In e-floorball the current minute displayed on the time board may differ from the match’s real time. For example, if 15 (3×5) minutes are set as duration time for e-floorball, the time board displaying the current time of the match will reach 60 minutes in 15 real minutes. For example, on the 4th real minute of the match the 16 minutes can be shown on the time board displaying the current game minute.
Bets offered on the outcomes of e–floorball matches:
The first team will win the match (period) – “Win1”.
Draw in the match (period) – “X”.
The second team will win the match (period) – “Win 2”.
The first team will not lose match (period) – “1X”.
One of the teams will win match (period) – “12”.
The second team will not lose match (period) – “X2”.
The first team will win (not lose) match (period) with the handicap taken into account – “Handicap 1”.
The second team will win (not lose) match (period) with the handicap taken into account – “Handicap 2”.
Bets on total number of goals scored by the teams in match (period) – “Total over (under) the value of bet argument.
Bets on the total number of goals scored by each team individually in match (period) – “Total over (under) the value of bet argument”.
Bets on total number of goals scored in match (period) to be even (odd).
The official websites of the championships (presented in the table) are taken as the basis for calculating the results of e-floorball matches.
The interruption of the match’s stream and the defects of the game graphics caused by technical or other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
An e-floorball match, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one). An e-floorball match is considered to be completed if fully played.
Bets are accepted on the other possible outcomes of e-floorball matches offered by the provider on the program (line).
Bets on e-rugby matches are accepted for regular time, unless something else is specified by the organizer in the Line. The matches are held in 2×10 or 2×5 format (2 half-times each of which lasts 10 or 5 minutes respectively) according to the requirements of the current tournament. In e-rugby the current minute displayed on the time board may differ from the match’s real time. For example, if 20 (2×10) minutes are set as duration time for e-rugby, the time board displaying the current time of the match will reach 80 minutes in 20 real minutes. For example, on the 2nd real minute of the match the 8 minutes can be shown on the time board displaying the current game minute.
Bets offered on the outcomes of a e–rugby matches:
In e-rugby, the handicap and total are calculated by points (with the exception of totals offered for the total number of tries).
The first team will win the match (half-time) – “Win1”.
Draw in the match (half-time) – “Draw” (“X”).
The second team will win the match (half-time) – “Win2”.
The first team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 1”.
The second team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 2”.
Bets on the total number of points scored by the teams in the match (half-time) – “Total over (under) the value of bet argument”.
Bets on the total number of points scored by each team in the match (half-time) – “Total over (under) the value of bet argument”.
Bets: the total number of points in the match (half-time) will be even (odd).
The official websites of the championships (presented in the table) are taken as the basis for calculating the results of e-rugby matches.
The interruption of the match’s stream and the defects of the game graphics caused by technical or other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
An e-rugby match, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match stoppage and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one). An e-rugby match is considered to be completed if fully played. Bets are accepted on the other possible outcomes of e-rugby matches offered by the provider on the program (line).
In E-Tennis bets are offered for the videogames consisting of 3 (three) sets, which can be held on clay, grass or carpet courts. Handicap and Total for E-Tennis videogames are calculated according to the games. Tie-break played at the end of the set is calculated as one game (e.g. the tie-break, which is played when the score of the set is 6:6, is considered to be the 13-th game of that set and the set ends with the score either 6:7 or 7:6).
The bets offered on the outcomes of E-Tennis videogames:
The first tennis player (pair) will win in the videogame (set/ game) – “Win1”.
The second tennis player (pair) will win in the videogame (set/ game) – “Win2”.
The first tennis player (pair) will win (not lose) the videogame (set) with the handicap taken into account – “Handicap1”.
The second tennis player (pair) will win (not lose) the videogame (set) with the handicap taken into account – “Handicap2”.
Bets on total number of games in the videogame (set) – “Total over (under) the value of bet argument”.
Bets on total number of games in the videogame (set) to be even or (odd).
Bets on results of the first set and the whole videogame:
Predict the result of both the first set and the whole videogame simultaneously. The following 4 betting options are available:
“Win1 Win1” – victory of the first tennis player (pair) both in the first set and the whole videogame.
“Win1 Win2” – victory of the first tennis player (pair) in the first set and victory of the second tennis player (pair) in the whole videogame.
“Win2 Win1” – victory of the second tennis player (pair) in the first set and victory of the first tennis player (pair) in the whole videogame.
“Win2 Win2” – victory of the second tennis player (pair) both in the first set and the whole videogame.
Bets on final score of videogame (set):
It is offered to select the precise score registered at the end of the videogame (set) from the options available in the program (line).
Bets on tie-break to happen (not to happen).
Bets: Who will score the next point.
The official websites of videogames included in the table are the basis for the calculation made on the outcomes of E-Tennis videogames.
The interruption of the videogame’s stream and the defects of the game graphics caused by technical or other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
E-Tennis videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. If the videogame has been interrupted and is considered not completed, the bets (also the ones made on statistical data), the outcomes of which have already been determined at the time of their interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
E-Tennis videogame is considered completed, if fully played.
Bets are accepted on the other possible outcomes of E-Tennis videogames offered by the provider on the program (line).
In e-handball matches bets are accepted on regular time of the match if it is not specified differently by the provider in the program (line). Depending on the requirements of a conducted championship the matches are held in 2×6 or 2×8 format (two halves: each half lasts 6 or 8 minutes accordingly). In e-handball the current minute of the match displayed on the time board may differ from the real time of the match. For example, if the format of 12 minutes (2×6) is selected, the time board displaying the current minute of the match will reach 60 minutes in 12 real minutes.
Bets offered on the outcomes of e-handball matches:
The first team will win the match (half) – “Win1”.
Draw in the match (half) – “X”.
The second team will win the match (half) – “Win2”.
The first team will not lose the match (half) – “1X”.
One of the teams will win the match (half) – “12”.
The second team will not lose the match (half) – “X2”.
The first team will win (not lose) the match (half) with the handicap taken into account – “Handicap 1”.
The second team will win (not lose) the match (half) with the handicap taken into account – “Handicap 2”.
Bets on total number of goals scored by the teams in the match (half) – “Total over (under) the value of bet argument”.
Bets on total number of goals scored by each team individually in the match (half) – “Total over (under) the value of bet argument”.
Bets on total number of goals scored in the match (half) to be even (odd).
The official websites of the championships (presented in the table) are the basis for calculation of bets made on the outcomes of e-handball matches.
The interruption of the match stream and defects of the game graphics caused by technical or any other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
An e-handball match, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the match has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one). An e-handball match is considered completed if fully played.
Bets are also accepted on other possible outcomes of e-handball matches offered by the provider in the program (line).
Simulated reality games are based on artificial intelligence. In simulated reality games the models of participating teams (the players) represent fully real data-based simulation. All personalities, the names of teams’ game fields, competitions, championships, organizers and associations are used in descriptive form and for factual information communication. The bets can be offered for the games of those sport types, the bets on the games’ outcomes of which the organizer offers in the present regulations. Thus, for example, the bets are offered for the simulated reality games of football, basketball, tennis, ice hockey, cricket and for simulated reality games of other sport types.
The bets on the outcomes of simulated reality games offered by the organizer are the same as the bets on the outcomes of the given games’ sport types, which are represented in this regulations.
For example, in simulated reality football games the following bets can be offered:
The first team will win the match (half-time) – “Win 1”.
Draw in the match (half-time) – “X”.
The second team will win the match (half-time) – “Win 2”.
The first team will not lose the match (half-time) – “1Х”.
One of the teams will win the match (half-time) – “12”.
The second team will not lose the match (half-time) – “X2”.
The first team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 1”.
The second team will win (not lose) the match (half-time) with the handicap taken into account – “Handicap 2”.
Bets on total number of goals scored by the teams in the match (half-time) – “Total over (under) the value of bet argument”.
Bets on total number of goals scored by each team individually in match (half-time) – “Total over (under) the value of bet argument”.
On the same principle the bets are offered for simulated reality games of other sport types.
The bets made on the outcomes of simulated reality games are calculated based on the calculation principle of the present regulations for the bets made on the outcomes of the given games’ sport types.
The official websites (presented in the table) are taken as basis during calculation of bets made on the outcomes of simulated reality games.
A simulated reality game, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the game has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the match, are subject to calculation, and all the other bets are calculated with the odds “1” (one). A simulated reality game is considered completed if fully played.
Bets are also accepted on other possible outcomes of simulated reality games offered by the provider in the program (line).
The bets on the outcomes of E-Hockey videogames are accepted on regular time. The videogames are held in 3×4 or 3×5 format (3 periods each of which lasts 4 or 5 minutes respectively). In E-Hockey the current minute displayed on the time board may differ from the videogame’s real time. For example, if 12 (3×4) minutes are set as duration time for E-Hockey, the time board displaying the current time of the videogame will reach 60 minutes in 12 real minutes (pure time). For example, on the 4th real minute of the videogame the 20 minutes can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of E-Hockey videogames:
The first team will win in the videogame (period) – “Win 1”.
Draw in the videogame (period) – “X”.
The second team will win in the videogame (period) – “Win 2”.
The first team will not lose the videogame (period) – “1X”.
One of the teams will win the videogame (period) – “12”.
The second team will not lose the videogame (period) – “X2”.
The first team will win (not lose) the videogame (period) with the handicap taken into account – “Handicap 1”.
The second team will win (not lose) the videogame (period) with the handicap taken into account – “Handicap 2”.
Bets on total number of goals scored by the teams in the videogame (period) – “Total over (under) the value of bet argument”.
Bets on total number of goals scored by each team individually in the videogame (period) – “Total over (under) the value of bet argument”.
Bets on total number of goals scored in the videogame (period) to be even or (odd).
Bets on final score of videogame. It is offered to select the precise score registered at the end of the videogame from the options available in the program (line).
Bets on the first (the second) team to score (not to score) a goal in the videogame (period).
Bets on both teams to score (not to score) a goal in the videogame (period).
Bets: which team will score (none of the teams will score) the first (the second or the next goal) in in the videogame.
The official websites of videogames included in the table are the basis for the calculation made on the outcomes of E-Hockey videogames.
The interruption of the videogame’s stream and the defects of the game graphics caused by technical or other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
E-Hockey videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. If the videogame has been interrupted and is considered not completed, the bets the outcomes of which have already been determined at the time of interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one).
An E-Hockey videogame is considered completed, if fully played.
Bets are accepted on the other possible outcomes of E-Hockey videogames offered by the provider on the program (line).
In e-football videogames bets are accepted on regular time if it is not specified differently by the provider in the program (line). Depending on the requirements of a conducted championship videogames are held in 2×7, 2×6 or 2×5 format (two halves: each half lasts for 7, 6 and 5 minutes respectively).
In e-football the current minute displayed on the time board may differ from the videogame’s real time. For example, if the format of 10 minutes (2×5) is selected, the time board displaying the current minute of the videogame, will reach 90 minutes in 10 real minutes. For example, on the real 8-th minute of the videogame 72-th minute can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of e-football videogames:
The first team will win in the videogame (half) – “Win 1”.
Draw in the videogame (half) – “X”.
The second team will win team in the videogame (half) – “Win 2”.
The first team will not lose the videogame (half) – “1X”.
One of the teams will win the videogame (half) – “12”.
The second team will not lose the videogame (half) – “X2”.
The first team will win (not lose) the videogame (half) with the handicap taken into account – “Handicap 1”.
The second team will win (not lose) the videogame (half) with the handicap taken into account – “Handicap 2”.
Bets on total number of goals scored by the teams in the videogame (half) – “Total over (under) the value of bet argument”.
Bets on total number of goals scored by each team individually in the videogame (half) – “Total over (under) the value of bet argument”.
Bets on the first (the second) team to score (not to score) a goal in the videogame (half).
Bets on the both teams to score (not to score) a goal in the videogame (half).
Bets on total number of goals scored in the videogame (half) to be even (odd).
Bets on final score of videogame.
It is offered to select the precise score registered at the end of the videogame from the options available in the program (line).
Bets: which team will score the first (the second or the next) goal in the videogame (half).
The official websites of videogames included in the table are the basis for the calculation of bets made on the outcomes of e-football videogames.
The interruption of the videogame’s stream and defects of the game graphics caused by technical or any other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one). An e-football videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the videogame has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one). An e-football videogame is considered completed if fully played.
Bets are also accepted on the other possible outcomes of e-football videogames offered by the provider in the program (line).
The bets made on the outcomes of e-basketball videogames are calculated with the extra time (overtime) taken into account. In this case if the videogame ends in a draw and “draw” outcome was not offered, the bets made on the outcomes “Win1” and “Win2” are calculated with the odds “1” (one). The videogames are held in 4×5 or 4×4 format (4 quarters: each lasts for 5 or 4 minutes respectively). The videogames with the quarters’ duration of 12 minutes are held in 4×5 format, and those with the quarters ‘duration of 10 minutes are held in 4×4 format.
In e-basketball the current minute displayed on the time board may differ from the videogames’ real time. For example, if the format of 16 minutes (4×4) is selected, the time board displaying the current minute of the videogame will reach 40 minutes in 16 real minutes (pure time). For example, on the real 12-th minute of the videogame 30-th minute can be shown on the time board displaying the current game minute.
The bets offered on the outcomes of e-basketball videogames:
The first team will win in the videogame (quarter) – “Win 1”.
Draw in the videogame (quarter) – “X”.
The first team will win in the videogame (quarter) – “Win 2”.
The first team will not lose the videogame (quarter) – “1X”.
One of the teams will win the videogame (quarter) – “12”.
The second team will not lose the videogame (quarter) – “X2”.
The first team will win (not lose) the videogame (quarter) with the handicap taken into account – “Handicap 1”.
The second team will win (not lose) the videogame (quarter) with the handicap taken into account – “Handicap 2”.
Bets on total number of goals scored by the teams in the videogame (quarter) – “Total over (under) the value of bet argument”.
Bets on total number of goals scored by each team individually in the videogame (quarter) – “Total over (under) the value of bet argument”.
Bets on total number of points scored by the teams in the videogame (quarter) to be even (odd).
Bets on the extra time (overtime) to be (not to be).
The official websites of videogames included in the table are the basis for the calculation of bets made on the outcomes of e-basketball videogames.
The interruption of the videogame’s stream and defects of the game graphics caused by technical or any other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the videogame is considered not completed and all the bets are subject to calculation with the odds “1” (one).
An e-basketball videogame, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours, is considered not completed. If the video has been interrupted and is considered not completed, the bets, the outcomes of which have been already determined at the time of interruption and do not depend on the final result of the videogame, are subject to calculation, and all the other bets are calculated with the odds “1” (one). An e-basketball videogame is considered to be completed if fully played.
Bets are also accepted on the other possible outcomes of e-basketball videogames offered by the provider in the program (line).
1. Introduction Fair play is the cornerstone of maintaining trust, integrity, and transparency in sports betting. These rules ensure a secure and equitable environment for all participants, while fostering a responsible and enjoyable betting experience. By using our sportsbook, you agree to adhere to these principles.
2. General Conduct 2.1. Integrity in Participation: Bettors must engage in betting activities honestly and without intent to manipulate outcomes or exploit vulnerabilities.
2.2. Eligibility and Compliance:
Users must meet the legal age for gambling in their jurisdiction.
Betting activities must comply with the laws and regulations of the user’s location.
2.3. Prohibited Actions:
Colluding with other bettors to manipulate markets or outcomes.
Using automated systems, bots, or scripts to place bets.
Taking advantage of system errors or technical glitches.
2.4. Account Responsibility: Users are required to secure their account credentials and notify the sportsbook immediately of any unauthorized access.
3. Betting Integrity 3.1. Fair Odds and Market Transparency:
Odds and markets provided are based on accurate data and reliable sources.
Any manipulation or tampering with odds or betting data is strictly prohibited.
3.2. Betting Limits and Compliance:
Bettors must respect the maximum and minimum betting limits set for each market.
Attempts to bypass these limits through any means, such as multiple accounts, are prohibited.
3.3. Event and Outcome Manipulation:
Users must not attempt to influence event outcomes directly or indirectly.
Betting on events where the bettor has insider knowledge, direct involvement, or conflicts of interest is prohibited.
3.4. Suspicious Activity Monitoring:
The sportsbook reserves the right to monitor betting patterns for irregularities.
Accounts showing suspicious activity may be temporarily or permanently suspended, with pending bets subject to review.
4. Specific Betting Conduct Rules 4.1. Sure Betting (Arbitrage Betting):
Placing bets across multiple platforms to exploit differences in odds, guaranteeing profit regardless of the event outcome, is prohibited. Accounts engaging in such practices will be flagged and subject to review.
4.2. Wrong Odds Betting:
Bets placed on markets with obviously incorrect or erroneous odds due to technical or human error will be voided. Users must notify the sportsbook upon identifying such errors.
4.3. Betting on Value Bets:
While identifying value in odds is legitimate, systematic exploitation of perceived bookmaker misjudgments with the intent to unfairly gain advantage is prohibited and may result in account restrictions.
4.4. Integrity Matches and Fixed Matches:
Betting on events suspected of being manipulated, such as fixed matches or other integrity-compromised games, is strictly forbidden. Users are encouraged to report any suspicions to the sportsbook.
4.5. Dependency Betting:
Placing bets that rely on predictable correlations between outcomes (e.g., betting heavily on related contingencies) to exploit market gaps is not allowed. Such bets may be voided at the sportsbook’s discretion.
5. Bonus and Promotion Fair Play 5.1. Bonus Eligibility: Each bonus or promotional offer is limited to one per user, household, IP address, or payment method unless explicitly stated otherwise.
5.2. Clear Wagering Requirements: Bettors must meet the wagering requirements specified for bonuses before withdrawing funds associated with promotions.
5.3. Prohibited Practices:
Exploiting promotions by placing offsetting bets to meet wagering requirements.
Creating multiple accounts to claim offers or gain an unfair advantage.
6. Responsible Gambling 6.1. Self-Exclusion and Limits:
Users can opt for temporary or permanent self-exclusion from the platform.
Setting deposit, loss, and bet limits is encouraged for responsible play.
6.2. Identifying Problem Gambling:
Users exhibiting problematic gambling behavior may face restrictions.
Support resources are available for users seeking assistance.
7. Conflict Resolution 7.1. Bet Settlement Policy:
Bets are settled based on the official results provided by recognized governing bodies.
Any discrepancies in outcomes will be handled on a case-by-case basis.
7.2. User Dispute Process:
Disputes can be submitted to the sportsbook’s customer service team.
Decisions regarding disputes, after thorough investigation, are final and binding.
8. Breach of Rules 8.1. Account Review and Actions:
Accounts found in violation of these rules may face warnings, temporary suspensions, permanent bans, or forfeiture of winnings.
8.2. Investigations and Documentation:
The sportsbook reserves the right to investigate suspicious activities and request documentation for verification.
8.3. Reporting and Legal Action:
Severe violations, such as fraud or event manipulation, may be reported to authorities and result in legal proceedings.
9. Updates to Rules The sportsbook reserves the right to amend these rules as necessary. Users will be notified of significant changes, and continued participation constitutes acceptance of the revised terms.
10. Acknowledgment and Agreement By placing bets on this platform, users confirm that they have read, understood, and agreed to abide by these Fair Play Rules.
In e-baseball matches the results registered in overtime inning (innings) are also taken into account during calculation of bets. The matches are held in 2 innings, 7 innings or 9 innings formats according to the requirements of the current tournament. If the match ends in a draw and overtime inning (innings) was not played, then the bets made on the outcomes “Win1” and “Win2” are calculated with the odds “1” (one).
Bets offered on the outcomes of e–baseball matches:
In e-baseball the bets for Total and Handicap are calculated in points.
The first team will win in the match – “Win 1”.
The second team will win in the match – “Win 2”.
The first team will win (not lose) match with the handicap taken into account – “Handicap 1”.
The second team will win (not lose) match with the handicap taken into account – “Handicap 2”.
Bets on total number of points scored by the teams in match – “Total over (under) the value of bet argument.
Bets on total number of points scored by each team individually in match – “Total over (under) the value of bet argument”.
The official websites of the championships (presented in the table) are taken as the basis for calculating the results of e-baseball matches.
The interruption of the match’s stream and the defects of the game graphics caused by technical or other reasons are not the basis for bet calculation with the odds “1” (one).
The default victory (loss) registered by any cause is not the basis for bet calculation. In this case, the match is considered not completed and all the bets are subject to calculation with the odds “1” (one).
An e-baseball match, which has been interrupted for technical or any other reason and has not been continued or finished during 24 hours is considered not completed. The outcomes of interrupted and failed matches, which are already clearly known at the time of the match interruption and do not depend on the final result of the match, are subject to calculation, and the remaining bets are calculated by odds of “1” (one). An e-baseball match is considered to be completed if fully played.
Bets are accepted on the other possible outcomes of e-baseball matches offered by the provider on the program (line).
AutoBet Set your preferred odds, and the system will automatically place a bet when those odds are reached.
Bet Builder Combine different outcomes from the same event into one bet.
All outcomes must win for the bet to be successful.
If one loses, the bet fails.
If an outcome is canceled, the whole bet will be void.
Multi Bet of the Day Choose pre-selected multi bets with boosted odds to get a bonus multiplier on your winnings.
All In Place your entire balance on a single bet with just one click.
Partial CashOut Take back part of your bet while leaving the rest active. This way, you can secure some winnings or cut your losses.
Book a Bet Save your bet now and confirm it later. This feature works even if you’re not logged in.
Quick Bet Set a default amount and place bets instantly. On mobile, hold the odds for three seconds to confirm.
Bet Checker Check the status of any bet placed online, at terminals, or in shops.
Edit My Bet Update your multi bets by adding or changing selections before the event starts.
Multi Bonus Get extra rewards for placing multi bets that meet certain criteria.
Multi CashBack If your multi bet doesn’t win, you can receive part of your stake back as cashback, depending on the offer.
Double Dooble Boost your winnings with an additional multiplier on eligible bets.
Sport Tournament Participate in tournaments, place bets, earn points, and climb the leaderboard to win prizes.
Repeat Last Bet Recreate your previous bet with a single tap.
Cash Out Withdraw your bet early to secure a profit or minimize a loss, depending on the event’s progress.